Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: takashi on April 12, 2007, 05:51:00 pm
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whats the whole diff/conection between r1/INFA/INFSCP? are they chapter 1, chapter 2, ect?
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Read this
OR DROWN IN YOUR OWN BILE and be enlightened.
http://www.hard-light.net/forums/index.php/topic,46536.0.html
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Froget R1, has nothing to do with the new releases
I made INFA as I was bored... really bored and wanted to make something FS1ish. It's an INFSCP prequal
INFSCP is the main INF mod, and will be split into several chapters.
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I made INFA as I was bored... really bored and wanted to make something FS1ish. It's an INFSCP prequal
This one's interesting.
INF SCP is an alternate version of Inferno R1, but much more better.
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i hear it scrapped some nice ships (vesuvius, ect)
they looked HTLish even though they were low poly.
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Well there actually is a higher poly version of the Vesuvius in Aldos modeldumps, but it needs textures.
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which one?
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This one:
(http://www.3dactionplanet.com/hlp/hosted/inferno/ArchivesVes.jpg)
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i'll stick with the low-poly one. it looked better
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Well there actually is a higher poly version of the Vesuvius in Aldos modeldumps, but it needs textures.
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the actual model is ugly. just to much of that "pieced together" look.
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the actual model is ugly. just to much of that "pieced together" look.
What can you expect from a fighter able to launch torpedoes?!?
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I hate to say this... but I actually agree with Takashi on this one... the original looked much cooler than this HTL version
Id change the gun barrels and the side wing\pod transition on it... where can I get a hold of that model?
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Well, I would prefer the HTL model...a textured one, however.
I get your point. This HTL version seems a bit "incomplete", so the low-poly version may look better for you.
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It isnt incomplete (well, perhaps except for the lack of cockpit), its just the odd proportions\stuff placement on some parts
Do you folks have it with ya? If you could send it to me, I can see what I could do with it on both model and texture (cause I really liked the original tbh)
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pof2cob the original and add detail then ^_^
( i know i left that program lying around somewhere...)
edit: http://files-upload.com/177586/PCS_1.3.6_b73_20060408.zip.html
there.
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where can I get a hold of that model?
Aldos modeldumps which I think you can get off Hades Combine. It should be in dump 5 or the last one. It's already UV Mapped but onto two textures.
I'd sent it to you, but I'd have to find it first on either my external drive or my laptop...
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pof2cob the original and add detail then ^_^
( i know i left that program lying around somewhere...)
edit: http://files-upload.com/177586/PCS_1.3.6_b73_20060408.zip.html
there.
Dude, dont mistake me for your average newbie... I believe Ive been at this since you were still hanging around in your pappas balls...
where can I get a hold of that model?
Aldos modeldumps which I think you can get off Hades Combine. It should be in dump 5 or the last one. It's already UV Mapped but onto two textures.
I'd sent it to you, but I'd have to find it first on either my external drive or my laptop...
Argh, I was hoping I wouldnt have to download a whole dump just for it :P Ah well, Ill get it whn I have the time to actually work on it :)
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Looking at what I assume is the cockpit on that model (the reddish-brown bit?)...I wondering how the pilot could see anything in front of him?? :confused: I mean it has great lateral vision, but the nose rises up right in front of the cockpit?
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Yeah I thought about that too...
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You don't have to revamp the model. It's scrapped now.
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Shame. Its just one of those designs that always had a place in my heart
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Scroll would want it.
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I would want it too for Steadfast but I don't want people to work on models just for us(but if they volunteer...).
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Ok, I may touch that model someday... and then ill release it prolly :P
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one day; an idiot n00b will find the aldo modeldumps and hideosly texture that vesuvius. lucky for the universe i am no such n00b. i cant texture :\
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This ship will LIVE. Even if I have to texture it MYSELF. Using MSPAINT.
*stares dramatically into the wind*
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am i rubbing off on you? or have you been wacthing to much tv?
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Well...I'm waiting you to revamp it! :)
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Who? Takashi??!! :eek:
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Better than nothing. Why you're targeting him? He already has that custom title...
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BECAUSE i can actualy do a decent job on some styles of textures. just dont complain if its too smooth and purple.
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what you copy paste bits of already made textures?? :P
And no, no noob will have teh chance to touch that Vesuvious before im done with it
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ORLY? :doubt:
edit: no, not to you, Raven, to taka. Raven is a god.
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Let them work on the model. We'll decide...
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I still want to see taka do a texture.
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I told you, stop targeting him. He might give the community something you will never be able to do :P
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True. Until then, he does not have my respect. If he does deliver the community something I can never do (god forbid), he will have earned my respect, as ShivPL has.
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True. Until then, he does not have my respect. If he does deliver the community something I can never do (god forbid), he will have earned my respect, as ShivPL has.
Well he has given us all a higher post count thx to some of his less intelligent posts/topics dont that count
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And that's a good thing?
(oh, ****, one more useless post by Snail!!)
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Well he has given us all a higher post count thx to some of his less intelligent posts/topics dont that count
And that's a good thing?
(oh, ****, one more useless post by Snail!!)
You should say "Thanks, takashi. I'm boosting my number of posts mostly because of you! :yes: "
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working on the vesuvius. hi-resishness*! also beware of artistic freedom**.
*if you lack eyes
*DUN DUN DUN
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Raven is a god.
Yes Im aware of that... bow :P
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Raven is a god.
Yes Im aware of that... bow :P
Il bow.... :nod: :nod:.(the heads are bowing.)
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fine. alli did was copy and paste bits of old vesuvius texture. it looked original though. i'll let raven do it instead.
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Why am I not surprised :rolleyes:
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because it looked strecthed becuase the texture map is so small.
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Probably it looked stretched due to lack of UV mapping...
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Do the textures look like the old ones? Are you modifying them?
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i hope. the old ones looked hires compared to the ugly archon and melanos.
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IIRC the only reason the Archon and Menelaos were so damn ugly was because their UV was horrible and they referenced :v: maps... Oh, and they were super low-poly too.
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i dont think the polys made a difference. the vesuvius was super low poly and it looked good.
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The Archon and Menelaos were so low poly that it could pass as a lower LOD of the Herc and Ares.
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They were intended to be low poly....they're packed war machines, a shape like the one of the Herc I, the Herc II or the Ares would make it look vulnerable.
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but were the terrible lo-res textures nessecary? (saying its a retail kod is not an option. the vesuvius has hi res textures.)
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Both the Menelaos and the Archon use textures of the Herc II and the Ares, respectively(if not, change them using Modelview).
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They were intended to be low poly....they're packed war machines, a shape like the one of the Herc I, the Herc II or the Ares would make it look vulnerable.
I wouldnt say those ships look vulnerable... on the contrary, they look the sturdiest fighters in the game (the Hercs and the Ares I mean)
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they look like a deformed dolphin and a mutant turkey.
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they look like a deformed dolphin and a mutant turkey.
:lol:
They were intended to be low poly....they're packed war machines, a shape like the one of the Herc I, the Herc II or the Ares would make it look vulnerable.
I wouldnt say those ships look vulnerable... on the contrary, they look the sturdiest fighters in the game (the Hercs and the Ares I mean)
They look vulnerable...their cockpit is easy to hit, causing the pilot's death.
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riight :P
Never happened to me :P
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riight :P
Never happened to me :P
Of course, there are no "pilot life system" subsystems to destroy...I was considering a realistic environment. The Herc's shape makes attacks on the cockpit pretty common.
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yeah but dont overdo functionality, forgetting eyecandy
Sure the Hercs have that blobby cockpi around, but they DO look sturdy as hell: their compact designs, with the various parts welded on large areas... you cant get more sturdy than that :P
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the SCP should code in special support for the "cockpit" subsystem. blow up that and kill the pilot! (disable nav, weapons, and comm at the same time)
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Sort of like
headshots cockpit-shots in Mechwarrior?
(Those who haven't played, it was pretty much an instant kill since cockpits didn't have much armor, but they were small and insanely hard to hit. At least in Mechwarrior3.)
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yep.
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Adding such subsystems is easy to do. An event will ensure that a fighter with the "cockpit" destroyed is completely disabled and disarmed.
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But having 90000 or operators isn't healthy. And it wouldn't work for waves (unless you do it in notepad).
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actualy, engines keep going when a pilot dies. think of the magic spots in BSG. theres one for everything for engines. it IS near the cockpit.
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But having 90000 or operators isn't healthy. And it wouldn't work for waves (unless you do it in notepad).
90,000?
every-time-argument
any-of
<list of spacecraft>
is-subsystem-destroyed-delay
cockpit
<argument>
1
sabotage subsystem, etc etc...
invalidate-argument
<argument>
;)
actualy, engines keep going when a pilot dies. think of the magic spots in BSG. theres one for everything for engines. it IS near the cockpit.
The destruction of the cockpit means the complete malfunction of all systems...
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Doesn't the engines never turning off and the ship never slowing down count as a malfunction? :p
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how can alpha one (or beta 2.) turn off the engines if he/she is dead?
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Ummm.... that was precisely my point. :)
LGM said that cockpit destruction causes all kinds of malfunctions, arguing that the cockpit being destroyed would disable the engines. I was trying to say that the engines, rather than be disabled, would simply be "stuck" in the on position, since the controls to slow down would be turned off. [/exhausting explanation I thought was blatantly obvious]
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I know that...but how can you represent that particular condition?
The cockpit is down, the engines could still be ok and the fighter continues on its previous path.... something hard to represent in game.
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i'll make a demo using one of aldo's ships (since they're fun to shoot).
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i'll make a demo using one of aldo's ships (since they're fun to shoot).
Use the Nightmares. Aldo hates them. ;)
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Aldo hates them...this means that....I HATE them too!!! :lol:
No, seriously, why the Nightmares?
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Use no mods so it's easily installed.
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That's what I was suggesting.
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it needs a ship with a cockpit. im thinking the ezechiel.
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No. No one really wants to download a ship just to play a single mission. Use the Herc2. It has a cockpit.
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but you WILL have special subsystem killing weapons just for you. i was thinking of a 3 mission camapaing....