Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: killface on April 13, 2007, 01:14:33 pm
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I'm guessing that this has to have come up before, but I didn't see it. The idea of a homing primary weapon has always kind of tickled my fancy, but the one time I tried messing with the tables in this regard, I got nothing. Is it even possible? And yes, I realize that a homing primary completely violates and ravages FS2 gameplay as it was intended. More just a curious question than anything.
EDIT: heh heh, just checked the wiki ::) ...here's what it tells me:
"[edit] $Homing:
* Only for secondaries. You can't have homing primaries. If this is set to YES with primaries, then the bolts turn to face their target but keep moving in the same direction. If the field is set to NO then following fields are not required in the table."
I'm assuming nobody's come up with a way around this?
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Well you can make secondaries which look like energy bolts (secondaries) if that is what you meant. There are many ways to do this.. Particle spews, models mapped with transparent maps or by using transparency setting in tables, glowpoints, scripting.
Or you can make 'autoaiming' guns via scripting. But that's not so simple.
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i use $cargo size: 0.00000000000000000000000000000000001
and
$HOMING: YES
+homing type: heat
+turn time: 0.001
+view cone: 360
there you go. two table bits to help you. (why isnt this in the modding section?)
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good point............ wait a mo.................... takas right! :eek2: :eek:
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good point............ wait a mo.................... takas right! :eek2: :eek:
Wonders will never cease!!!!! :lol:
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Thanks taka. I tend to forget that messing with tables is considered "modding". All I can think about when I see the modding forum is creating new ships, and how I don't know how to do that yet. :D
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Sweet ****! Since when does Satan turn his AC on?!
(If he's right, anyway)
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"Turn time .001"? Unless you're trying to make a n00b Stick type weapon, aiming is going to be way too easy. You're basically creating a super-manueverable swarm Rockeye. How about a high speed but a low turn time, so that you have to have the target near the center of your reticle to get hits? Starlancer basically does this, it has limited auto-aiming guns.
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i use $cargo size: 0.00000000000000000000000000000000001
and
$HOMING: YES
+homing type: heat
+turn time: 0.001
+view cone: 360
there you go. two table bits to help you. (why isnt this in the modding section?)
That's not a homing laser, that's a homing missile as far as I see it.
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i use a model file. its kinda a cheat ballistic weapon. :|
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If you are into scripting...
http://www.hard-light.net/forums/index.php/topic,45405.0.html
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I hope to be, someday. Thanks for the link.