Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: caibrenden on April 16, 2007, 05:17:19 am

Title: New Textures for ships NOT WORKING!!
Post by: caibrenden on April 16, 2007, 05:17:19 am
The Textures in my Fs2_open_369 aren't working!!


I made sure i have the use new textures thingy in the Launcher 5.5a

Everything started wrong when i used the new 3.69 version and the 5.5a launcher
 
PLEASE REPLY ASAHACP
Title: Re: New Textures for ships NOT WORKING!!
Post by: Wanderer on April 16, 2007, 05:31:07 am
Hmm...

Did you install the mediavps into a separate directory as instructed (.../data/mediavps/)? If so did you then select the mediavps as a mod from the launcher? And did you enable specular and glow mapping from the launcher?
Title: Re: New Textures for ships NOT WORKING!!
Post by: caibrenden on April 16, 2007, 06:01:18 am
yeah and YES :mad:
Title: Re: New Textures for ships NOT WORKING!!
Post by: Wanderer on April 16, 2007, 06:25:54 am
In any case.. calm down a bit..

So did the game work before you installed 3.6.9s?
Are you getting no textures at all or only the old textures or does the game crash?

Then... What graphics card do you have? Are you using OpenGL? Can you post your full command line?
Title: Re: New Textures for ships NOT WORKING!!
Post by: caibrenden on April 16, 2007, 07:19:12 pm
ok
The game worked before the new exe was out
i only see old textures and the game only crash if i run a Mod called 'Transcend'(I think i only have to install the cruiser fix patch)

and yes its OpenGl Running on Nvidia GeForce G0 7400 On

Intel Core 2 CPU
T5500 @ 1.66 GHz

with commandline

C:\Documents and Settings\Brenden Cai\Desktop\tESTIER\fs2_open_3_6_9.exe -mod Transcend -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -dualscanlines -targetinfo -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash

Title: Re: New Textures for ships NOT WORKING!!
Post by: Wanderer on April 17, 2007, 01:03:33 am
No idea what causes the Transcend crash unless.. it might use .avi cutscenes and i'm not sure if new builds any longer support them.. i could be wrong with this one though.

However the actual texture issue.. Try selecting 'mediavps' mod from the launcher. Try it out. Does it have new textures? If it works, then for 'activating' mediavps for mods see http://homepage.ntlworld.com/karajorma/FAQ/installingmods.html

Also make sure you have only the 3.6.8 zeta mediavps and the related patches (mp-710 patches for example) and nothing odd leftovers from 3.6.7 mediavps (like amodelspatch.vp etc.) .
Title: Re: New Textures for ships NOT WORKING!!
Post by: jr2 on April 17, 2007, 01:07:44 am
Try Launcher 5.5b (http://fs2source.warpcore.org/exes/Launcher.rar)  (Prolly not the problem; however, 5.5a was updated due to a bug...)
Title: Re: New Textures for ships NOT WORKING!!
Post by: Wobble73 on April 17, 2007, 06:37:23 am
The problem is that Transcend doesn't have a mod.ini file IIRC and therefore it's not using the mediavps, you need to add -mod mediavps to the commandline to make it work. You can see in his commandline that mediavps aren't being used.
Title: Re: New Textures for ships NOT WORKING!!
Post by: Wanderer on April 17, 2007, 06:52:51 am
Using 'multi-mod' via mod.ini is still the recommended way of doing that. Which is why i linked the Karajorma's FreeSpace FAQ.
Title: Re: New Textures for ships NOT WORKING!!
Post by: jr2 on April 17, 2007, 05:27:11 pm
Unzip this file to your Transcend folder.

[attachment deleted by admin]
Title: Re: New Textures for ships NOT WORKING!!
Post by: Polpolion on April 17, 2007, 07:11:29 pm
yes a mod ini would be nice...
Title: Re: New Textures for ships NOT WORKING!!
Post by: jr2 on April 17, 2007, 07:13:04 pm
Someone needs to make a picture for it though.