Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Grizzly on April 19, 2007, 09:18:55 am
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Where did Smart_shields, damage_decals and disable beams from piercing shields (never used that last one) go? Damage decals and smart shileds were nice in 3.6.7
and why where they removed>
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Damage decals are being improved, IIRC, as they took up a lot of resources and didn't look as good as they would like.
Smart_shields, IIRC, is now a FRED SEXP -correct?-
Beams piercing shields option is now also IIRC a FRED SEXP -correct?-
IIRC. Which I just might not be. :p
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Smart shields, controlled via ai_profiles.tbl (or *-aip.tbm) http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl ($smart shield management:)
Disable beam piercing, controlled via weapons.tbl (or *-wep.tbm) http://www.hard-light.net/wiki/index.php/Weapons.tbl ("no pierce shields")
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They should never have been command lines in the first place anyway (with the exception of damage decals). :)
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Yeah