Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Grizzly on April 19, 2007, 09:18:55 am

Title: where did -Smart_shields, damage_decals and the like go?
Post by: Grizzly on April 19, 2007, 09:18:55 am
Where did Smart_shields, damage_decals and disable beams from piercing shields (never used that last one) go? Damage decals and smart shileds were nice in 3.6.7

and why where they removed>
Title: Re: where did -Smart_shields, damage_decals and the like go?
Post by: jr2 on April 19, 2007, 09:20:48 am
Damage decals are being improved, IIRC, as they took up a lot of resources and didn't look as good as they would like.
Smart_shields, IIRC, is now a FRED SEXP -correct?-
Beams piercing shields option is now also IIRC a FRED SEXP -correct?-
IIRC.  Which I just might not be.  :p
Title: Re: where did -Smart_shields, damage_decals and the like go?
Post by: Wanderer on April 19, 2007, 09:27:38 am
Smart shields, controlled via ai_profiles.tbl (or *-aip.tbm) http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl ($smart shield management:)
Disable beam piercing, controlled via weapons.tbl (or *-wep.tbm) http://www.hard-light.net/wiki/index.php/Weapons.tbl ("no pierce shields")
Title: Re: where did -Smart_shields, damage_decals and the like go?
Post by: karajorma on April 20, 2007, 11:22:07 am
They should never have been command lines in the first place anyway (with the exception of damage decals). :)
Title: Re: where did -Smart_shields, damage_decals and the like go?
Post by: Wanderer on April 20, 2007, 12:10:15 pm
Yeah