Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Grizzly on April 20, 2007, 10:13:59 am
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Wich effects, maps, weapons, nebula's... etcetera are not in the mediavps but are in your data/maps/effects/etc folder?
for me:
Some nice htl models
Lightspeed advanced subspace model (if this is in the mediavps, hit me)
Animated beamglows (dds) (ok, this is in the adv effects, but i wanted it seperatly)
Dabrains Shockwave3d High-End (not Super High End)
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Inferno's impact explosions (missile or beam hits).
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And I forgot:
Lightspeeds nebulea (including high-res retail versions)
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the HTL lucy and bobs beams.
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The LS Nebulae really need to make it into the effects package. They don't cause significant slowdowns or problems on low-end PCs, unlike many of the adveffects, and most new campaigns use them.
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i vote for dabrains mid-end oarngish super shockwaves!
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i vote for dabrains mid-end oarngish super shockwaves!
High-ends are better ;)
I now also have the DDS versions of the Animated Glowmaps, shine maps for all the ships, some other irrelevent stuf, I've corrected some POFS to give a nice cockpit view with showship...
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those cockpits are ugly. i like the GTF ezechiel cockpit retexture i did last night better.
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I'd get rid of the super high end shockwaves and possibly even the high end shockwaves. I really don't see any difference between those two i already mentioned versus the mid range ones besides the fact that the midrange ones don't take up any extra horsepower on computers when they don't need to.
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those cockpits are ugly. i like the GTF ezechiel cockpit retexture i did last night better.
Hehe. Show me
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its in my mod. wait till the pre-alpha release.
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BAHAHAHAHAHAHHAHAHA
SHOW ME!!! SHOW ME!!! :wakka:
Cause I won't D/L your mod.
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its in my mod. wait till the pre-alpha release.
Liar! :p
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No one will believe you until YOU ACTUALLY F**KING PRODUCE IT. :doubt:
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fine. be spoiled. :doubt:
modelview pic (irken repliction version, human one is more bright whites and blues):
(http://aycu23.webshots.com/image/13662/2000925958742363343_th.jpg) (http://allyoucanupload.webshots.com/v/2000925958742363343)
click for full size!
table file (earth version):
$Name: EAF Vindicator
$Short name: earthsuperfight
$Species: Shivan
+Type: XSTR("space supiority", 2981)
+Maneuverability: XSTR("High", 2982)
+Armor: XSTR("excelent", 2983)
+Manufacturer: XSTR("prof. membrane labs", 2984)
+Description: XSTR("amazingly perfect", 2985)
$end_multi_text
+Tech Description:
XSTR("the Vindicator is the next-generation space supirority fighter of earth. both heavily armored and shielded, its a macth for even cruisers. a top speed of over 100 meters per a second combined with a wide aray of anti-hull and anti-shield weapons make short work of any hostile ship that eneters its crosshairs. the ability to manuever on all three axis is also impressive.", 2986)
$end_multi_text
+Length: 17 m
+Gun Mounts: 8
+Missile Banks: 4
$POF file: Ezechiel.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 160.0, 160.0, 120.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 3.3, 3.3, 3.3
$Rear Velocity: 100.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 1.0
$Slide decel: 1.0
$Glide: YES
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lightning" "Zodiac" "light Ion" "Medium Ion" "Heavy Ion" "Obliderator" "Vagabond" "Shivlight" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks: ( "Medium Ion" "Lightning" )
$Allowed SBanks: ( "Rockeye" "Hellfire" "Infyrno 3" "EMP Adv. 2" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" )
$Default SBanks: ( "Hellfire" "Infyrno 3" )
$SBank Capacity: ( 90, 90 )
$Shields: 550
$Shield Color: 100 100 255
$Power Output: 4.0
$Max Oclk Speed: 130.0
$Max Weapon Eng: 30.0
$Hitpoints: 365
$Flags: ( "player_ship" "default_player_ship" "Generate icon" "in tech database" "fighter")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 240.0
+Aburn For accel: 1.0
+Aburn Fuel: 330.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 25.0
$Trails:
+bitmap: humantrail
+width 0.1
+alpha 0.7
+life 6.0
$Countermeasures: 30
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Ship_icon: iconfighter2t-03
$Ship_anim: ssfighter2t-03
$Ship_overhead: loadfighter2t-03
$Score: 14
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: Life support, 10,0.0
its 4 times as good as the obliderator.
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All it looks you did was recolor it.
And I don't care about being spoiled.
Mainly because I wont play your campaign
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Takashi, please use image shack to host pictures.
Assuming theres something there to see, you can't see anything in the cockpit. I didn't even realize that fighter had a cockpit until I read above.
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Wich things who are NOT in the mediavps are still nice to look at?
Boobs
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those cockpits are ugly. i like the GTF ezechiel cockpit retexture i did last night better.
I don't remember receiving a request asking me to allow you to do that :doubt:
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Look whos still alive :D
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Alive AND kicking :p that being said, busy, too, but should calm down soon (let's say I'll be free on the 30th of this month).
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And well b here to fire DA BEAMZzzzz :P
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And well b here to fire DA BEAMZzzzz :P
:welcome:
:welcome:
:welcome:
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ARGH, LAGZOR FROM TEH ANIMATED BEAMZZZ!!!!!!!!!!!!!!!!!!
lol
Does anyone know where to get the Medium-end shockwaves, seperately?