Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: galonrever on April 23, 2007, 12:57:59 am

Title: Converting POF's to X model format...
Post by: galonrever on April 23, 2007, 12:57:59 am
Ok - its been years since I last posted here, but I have a question.

Does anyone know 1) what an X model file is? and if so 2) how do I convert a pof to a x format?

I ask this in the hopes of creating a GTVA and Shivan shipset for the game Space Empires V. This newer space empires has a 3D tactical combat engine, revolves around "warp points" (Jump nodes anyone...) and just in general could easily accomadate a Freespace mod.

Only problem is I have NO idea how to get the damn 3D models into the game...I can do the weapons files and effects, but not this part...

Anyone think they could give me a hand? All i think I need is the converted models - skinning them and getting them ingame shouldn't be too hard (famous last words :P )
Title: Re: Converting POF's to X model format...
Post by: Cobra on April 23, 2007, 01:03:32 am
It's, uh, not possible. There's no known converter for that.
Title: Re: Converting POF's to X model format...
Post by: galonrever on April 23, 2007, 01:07:15 am
ah. well thats not handy...well, what about from a pof to something like a 3D max format or something, and THEN to a X file format...would something like that work?
Title: Re: Converting POF's to X model format...
Post by: Flipside on April 23, 2007, 01:45:56 am
.X is the Direct X Format, you can't convert the model directly to .x format from .pof, but you could use PCS to convert it to a .Cob file, and then use something like 3D Exploration to convert it to a .x file, but you'd probably need to remove a load of stuff like debris and shields before you converted it.
Title: Re: Converting POF's to X model format...
Post by: DaBrain on April 23, 2007, 02:05:40 am
I prefer using Lithium Unwrap (free version).

I opens *.pof files and exports *.x files. ;)

Direct conversion, eh?
Title: Re: Converting POF's to X model format...
Post by: Nuke on April 23, 2007, 03:58:02 am
i think truespace can save .x, not 100% sure and i dont feel like looking. iirc, x is the model equivalent of dds, at least in theory. its supposidly a for games format for devs who are too lazy to write their own model format. im not sure if there are any hardware level binifits like you get with dds.