Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: galonrever on April 23, 2007, 12:57:59 am
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Ok - its been years since I last posted here, but I have a question.
Does anyone know 1) what an X model file is? and if so 2) how do I convert a pof to a x format?
I ask this in the hopes of creating a GTVA and Shivan shipset for the game Space Empires V. This newer space empires has a 3D tactical combat engine, revolves around "warp points" (Jump nodes anyone...) and just in general could easily accomadate a Freespace mod.
Only problem is I have NO idea how to get the damn 3D models into the game...I can do the weapons files and effects, but not this part...
Anyone think they could give me a hand? All i think I need is the converted models - skinning them and getting them ingame shouldn't be too hard (famous last words :P )
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It's, uh, not possible. There's no known converter for that.
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ah. well thats not handy...well, what about from a pof to something like a 3D max format or something, and THEN to a X file format...would something like that work?
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.X is the Direct X Format, you can't convert the model directly to .x format from .pof, but you could use PCS to convert it to a .Cob file, and then use something like 3D Exploration to convert it to a .x file, but you'd probably need to remove a load of stuff like debris and shields before you converted it.
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I prefer using Lithium Unwrap (free version).
I opens *.pof files and exports *.x files. ;)
Direct conversion, eh?
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i think truespace can save .x, not 100% sure and i dont feel like looking. iirc, x is the model equivalent of dds, at least in theory. its supposidly a for games format for devs who are too lazy to write their own model format. im not sure if there are any hardware level binifits like you get with dds.