Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: haloboy100 on April 24, 2007, 06:30:59 pm
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Check out out, most people like freespace 2, like gamespot.....
http://www.gamespot.com/pc/sim/freespace2/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews (http://www.gamespot.com/pc/sim/freespace2/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews)
http://www.gamespot.com/features/6139782/index.html (http://www.gamespot.com/features/6139782/index.html)
Other people just don't get it....
http://www.gamespot.com/pc/sim/freespace2/player_review.html?id=149436 (http://www.gamespot.com/pc/sim/freespace2/player_review.html?id=149436)
Now I know people have differant opinions on this game, but I felt really offended (I guess if you can call it that) when he said how crappy he thought the story was. Sure, your a pilot in a navy that has to kill an unexpected alien race and all that crap, but it's much more then that. I personally thought that the story was the very best I ever heard out of any game I ever played, which is part of the reason freespace remains my favorite game today. Does anybody else agree with me?
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The guy wants characters to talk to, that seems to be his main beef, which is why he later suggests grabbing a Wing Commander game. I think its harsh to call the game soulless because it doesn't have characters, but if thats the kind of game you want, FS2 will not satisfy. FS2's story is plot driven, which I prefer in an action game.
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ah, well. guess he just wants some back story to the characters.
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Critics will be critics, and they all have different opinions.
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i just found it surprising that he would pick on the story in particular, knowing IMO it was the best part of the game.
EDIT: By the way FlyingBadger, you have already been fried, but i think we need a more proffesional welcome....
FlyingBadger,
Gunnery control, Beam-free-all. Commence plasma core insertion.
Gunnery control, open fire!!!
:welcome:
Click here too: http://www.fsoinstaller.com/welcome.html (http://www.fsoinstaller.com/welcome.html)
Welcome to the HLP Station. Exits are located to the right, left, up, down, and 4th-dimensionally. However all of them are blocked by 260mm artillery, except the 4-d one, as no one's yet figured how to reach it. Needless to say, you will come and you won’t leave. To your right you will see 90 Saths destroying the Capella star and blowing us to hell. In the event of a landing of any kind, you can and will be used as a flotation device. Do not feed the resident Shivan Carl as he will become voracious and chew your leg off. You can find him in the ventilation duct. Throw him your lunch and he'll leave you alone (usually). Flamethrowers can be found under your seat but due to financial constraints have been re-filled with holy water. Plasma rifles can be found in storage lockers. To prevent act of n00b, however, these can only be opened by Moderators, Volition, GOD and/or a hyperintelligent shade of BluE. Please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by FreeSpace fan boys. If you go in the Vasudan section of the station and find a box labelled “Headz”, please don’t open it. Should you want to know, it looks something like :headz:. Don't try to enter the control room as it is guarded by subspatial claymore mines. Don't ask about FS3; it's not happening and we're not going to make it ourselves. Don't ask about Derek Smart. Don't listen to takashi. Read Karajorma's FAQ. The SCP is all that is good. Mention efF esS thr33 at your own peril. Thank you and enjoy your stay!
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From what I can see, he's a big Wing Commander fanboy, so he may have just wanted to tout it's superiority in some fashion, which he did try to do.
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Meh, people have different opinions. To each his own, and all that.
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The guy wants characters to talk to, that seems to be his main beef, which is why he later suggests grabbing a Wing Commander game. I think its harsh to call the game soulless because it doesn't have characters, but if thats the kind of game you want, FS2 will not satisfy. FS2's story is plot driven, which I prefer in an action game.
Plot-driven can also mean character-based. Just because wingmen come and go does not mean that there is no story, and even though huge events occur during the game, it does not mean that characters don't matter. Heck, Command has the most lines in the game, and the Colossus' captain is, IMO, the person in the game who is most of a character.
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Meh, people have different opinions. To each his own, and all that.
Yes, it's just that some of them are morons (okay most) so sometimes we feel the need to object.
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no worries BlackDove, I agree with ya all the way :yes:
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Meh, people have different opinions. To each his own, and all that.
Yes, it's just that some of them are morons (okay most) so sometimes we feel the need to object.
Or they could just have a different paradigm than you.
Just playing Devil's Advocate, really, though, because this guy is a complete idiot. :p
*joins in objecting*
*harrumphs loudly*
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I will admit that the lack of characters was always a (Very) minor annoyance to me. But everything else always more than made up for it. So did the user-made campaigns, such as derelict (with Mackie).
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since when does war have characters?
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since when does war have characters?
Well, you are supposed to know at least your squadmates...
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Well at least it's not like some user reviews where the piechart has one side that says "PERFECT!!" and the other says "ABYSMAL." :doubt:
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Bah! But I agree on the Michael Bolton/Celine Dion part..
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why get to know your wingmates when they all die in the first minute?
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why get to know your wingmates when they all die in the first minute?
-_-; The idea here is that your wingmates shouldn't all die in the first minute. If this is so, then there is a chance to build character relationships. In any of the books I've read, the protagonist isn't surrounded by teammates with the lifespan of a fly. In none of the stories I've heard. In none of the movies I've seen. Well, except for Mission Impossible.
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I bet this guy is one of those people who never read the Command Briefings or anything...
you are well aware that eventually you will have to watch your new friend die and you further know you will ultimately have to save the universe from destruction. The standard, “win one for the Gipper” plot.
What??? :confused:
why get to know your wingmates when they all die in the first minute?
They don't on the higher difficulty levels...
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friend? WTF???
maybe he was talking about the colossus?
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Critics will be critics, and they all have different opinions.
No. ****. :wtf:
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can i quote you on that? :D
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can i quote you on that? :D
Yes, you can :D
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can i quote you on that? :D
Not really... unless you remove something from your siggy. It's even bigger than LGM's one :)
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Haloboy, your signature is massive. It's got 2 double quotes. Mine's only a single quote. I think only single quotes (and only one or two) are to be allowed in sigs.
Who started this trend for putting quotes in signatures? Was it me?
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no, i got it from gamespot forums :D.
ya, it is massive, i'll tone it down. i like "dont.****. with goob" better ;7
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Yeah, one of the things that bugged me about FS & FS2 was the fact that I couldn't protect my wingmen, they all died pretty quickly. And I instinctively try to keep at least my crew, if not everyone else, alive if possible. Well, at least it made me mad at the Shivans...
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thats why after you lead the 70th blue lions i made all my wingman invulnerable.
Whats the point of calling it an elite squadron if they keep dying (not to mention while flying elite fighters)?
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The reason they die is because you don't know how to play.
Most of us who do, always had the "in" joke with the mission where you cover the Bastion as it blows the node up. The reference that the wingman's grandfather or father or whoever, died in the engagement with the Demon in FS1 was blatantly wrong.
We covered all our wingmen in that mission.
But then again, we're hardcore aces.
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Or, if you're a catalyst of woe like I am, simply order your wingmen to depart upon commencing the mission. They get to sit back home onboard the Aquataine, sipping mint tea while watching you fight for your life against the Shivan Armada on the vidscreen.
"Go Alpha 1! You can do it, buddy!"
*friendly Tslash beam slays Alpha 1*
"Oh, damn, look out the porthole, guys, I think that was us..."
"Frick."
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They don't allways die... I allways had a few survivors in practicly every mission.
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I hate it when people don't look at the bigger picture. The wing commander fanboy certainly didn't. If he likes the character you play as to have a personality. He certainly didn't realize that the player you play as is your personality, you you you you, you get to have you're own opinions on the gtva and the whole war. There's plenty of times i ***** about my wing men dying while i play the game, and of course instead of having an fs2 character voicing his *****iness, it's me in place of that. In fs2 you're just a fighter pilot in the gtva. The way you play and progress in the game gets you more medals and ranks...of course. And the way you play directly affects the outcome of the missions. Not some stupid oh right about now the pilot you play as needs to say some cheesy thing to his other pilots about how you're all going to make it home in one piece. Hell no, you mostly likely don't care about you're other pilots, or you rescue them, or you let them be self sufficient. I mean if a pilot you command says were going to make it home, i bet in your mind you're like nooooOOOOOOO. It's sort of like gordon freeman, in the game they sort of script him as a silent guy in number 2 which i wish they didn't. It's just one way of you interacting in the game better by not putting words in your mouth as you play, you get to say whatever you want and play how you want. And you're own opinion and personality really does affect the outcome of your pilots. It's about how well you cover them and what orders you give to them that communicates you into the game, like if you're a sloppy handler or a tight ass about commanding your fighters.
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blablablablablablablablablabla
That's why I don't like player characters.
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I find that the wingmen survive the most often when you tell them to cover you, that way they stick together with one goal. (If you tell them to form on your wing, they ignore the enemy for too long before attacking.)
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they usually die when i order them to cover me....so i assign them to protect something instead
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The wingmen best survive if you rush ahead and kill every advanced shivan fihgter as soon as possible.
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snip
Indeed, although I will always love Wing Commander, along with Freespace
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they usually die when i order them to cover me....so i assign them to protect something instead
I usually tend to tell them to attack freely. This usually nets the most losses for the enemy in the opening salvos as usually your wingmen are better equipped with missiles such as Tornados and Harpoons so you can get a large criss cross of fire in the opening shots. This usually favours the players side as long as the player is constantly firing and killing Shivans in that opening bit. After that...all bets are off. But usually the more free the AI is to kill the less time they spend turning around to protect you or a target. Sometimes those orders are useful but not usually in a out and out fight.
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I usually tend to tell them to attack freely. This usually nets the most losses for the enemy in the opening salvos as usually your wingmen are better equipped with missiles such as Tornados and Harpoons so you can get a large criss cross of fire in the opening shots.
Plus it can look cool depending on the position your in. :nod:
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arfyarfbarkarfyarfbarkarfyarfbarkarfyarfbark...ARF YARF BARK!!!
Point noted :)
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I personally thought that the story was the very best I ever heard out of any game I ever played
I really hope for you that's not true :blah:
"looks around"
mmh, not many old names I know here :sigh:
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Uh... Hi Venom.
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You know me, you just don't know it. ;)
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You know me as well. I'm your fa....
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Well Styxx has recently come back.
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Well, you should already know me, Nico. Last summer I asked you for the Legion.
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Check out out, most people like freespace 2, like gamespot.....
http://www.gamespot.com/pc/sim/freespace2/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews (http://www.gamespot.com/pc/sim/freespace2/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews)
Other people just don't get it....
http://www.gamespot.com/pc/sim/freespace2/player_review.html?id=149436 (http://www.gamespot.com/pc/sim/freespace2/player_review.html?id=149436)
Now I know people have differant opinions on this game, but I felt really offended (I guess if you can call it that) when he said how crappy he thought the story was. Sure, your a pilot in a navy that has to kill an unexpected alien race and all that crap, but it's much more then that. I personally thought that the story was the very best I ever heard out of any game I ever played, which is part of the reason freespace remains my favorite game today. Does anybody else agree with me?
You missed this (http://www.gamespot.com/features/6139782/index.html).
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DOH! forgot all about that... :snipe:
time to edit that post.
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mmh, not many old names I know here :sigh:
Sekth (did I spell that right?) pops into the HLP IRC channel quite often.
Several others have changed their names. Don't know if you were around for this, but Raa = Taristin and Kal = Thunder.
I don't personally know you. Only been here since end of 2005.
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I may not know you, but I've read many of your posts, however. :D
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I do like the "cog in the machine" feel that FS2 aimed for. Squadmates can make things seem a bit too personalistic and that the war revolves around you.
So the trick is striking a balance when writing. Focusing more on the squadrons in a potential sequel would do that.
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mmh, not many old names I know here :sigh:
Sekth (did I spell that right?) pops into the HLP IRC channel quite often.
Several others have changed their names. Don't know if you were around for this, but Raa = Taristin and Kal = Thunder.
I don't personally know you. Only been here since end of 2005.
Ah, oki, thanks. I've been around back when Raa was Snipes, if you wanna know :p (I've been around since the creation of HLP, to make things short). And it is Setekh I think (or was it Sethek? bah, it's Steak anyway).
I may not know you, but I've read many of your posts, however. :D
Really? Well, nice to meet you anyway :)
Hey Ace buddy, not even a hello? :p