Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: takashi on April 26, 2007, 09:30:00 pm
-
#SPECIES DEFS
$Species_Name: irken
$Default IFF: Friendly
$FRED Color: 255, 20, 255
$MiscAnims:
+Debris_Texture: debris01a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Normal: thruster01-irk
+Afterburn: thruster01a-irk
+Sec_Normal: thruster02-01-irk
+Sec_Afterburn: thruster02-01a-irk
+Ter_Normal: thruster03-01-irk
+Ter_Afterburn: thruster03-01a-irk
$ThrustGlows:
+Normal: thrusterglow01-irk
+Afterburn: thrusterglow01a-irk
$AwacsMultiplier: 3.00
#End
FRED says its full of errors, but i checked the wiki and its perfect. whats wrong with it?
-
If that is a new entry to species_defs.. then you have tried to add new species to the game and it requires a whole lot more of editing
Any new species added here must be added to icons.tbl, asteroid.tbl and sounds.tbl if the game is to work.
-
woah...missed that part.
one more question, do the thrster ANI's hafe to be .ANI's?
-
nope
-
You'd think one of V's finest tablers would know this stuff...:p
-
LOLOLOL 0WN3D
-
You'd think one of V's finest tablers would know this stuff...:p
LOLOLOL 0WN3D
What's your point?
$Species_Name: irken
Use Irken instead...
-
What's your point?...
I believe this should about cover it. (http://www.hard-light.net/forums/index.php/topic,46123.msg947989.html#msg947989)
-
still full of parse errors. apparently FRED wants every line to be "#SPECIES DEFS"
-
Are you sure that you did icons.tbl and sounds.tbl?
-
yeah.
-
Can you type out what they said?
-
do you need an icon for EVERY ship class?
#Start
; ICON_FIGHTER
$Name: iconT-fighter ; regular
$Name: FadeiconT-fighter ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconV-fighter ; regular
$Name: FadeiconV-fighter ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconS-fighter ; regular
$Name: FadeiconV-fighter ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_FIGHTER_WING
$Name: icont-fightW ; regular
$Name: FadeiconT-FighterW ; fade anim
$Name: iconhighlight02 ; highlight anim
$Name: iconv-fightW ; regular
$Name: Fadeiconv-FighterW ; fade anim
$Name: iconhighlight02 ; highlight anim
$Name: icons-fighterW ; regular
$Name: Fadeicons-FighterW ; fade anim
$Name: iconhighlight02 ; highlight anim
; ICON_CARGO
$Name: icont-cargo ; regular
$Name: FadeiconT-Cargo ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconv-cargo ; regular
$Name: Fadeiconv-Cargo ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: icons-cargo ; regular
$Name: Fadeicons-Cargo ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_CARGO_WING
$Name: icont-cargoW ; regular
$Name: FadeiconT-CargoW ; fade anim
$Name: iconhighlight02 ; highlight anim
$Name: iconv-cargoW ; regular
$Name: Fadeiconv-CargoW ; fade anim
$Name: iconhighlight02 ; highlight anim
$Name: icons-cargoW ; regular
$Name: Fadeicons-CargoW ; fade anim
$Name: iconhighlight02 ; highlight anim
; ICON_LARGESHIP
$Name: icont-cruiser ; regular
$Name: FadeiconT-cruiser ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: iconv-cruiser ; regular
$Name: Fadeiconv-cruiser ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: icons-cruiser ; regular
$Name: Fadeicons-cruiser ; fade anim
$Name: iconhighlight07 ; highlight anim
; ICON_LARGESHIP_WING
$Name: icont-cruiserW ; regular
$Name: FadeiconT-cruiser ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconv-cruiserW ; regular
$Name: Fadeiconv-cruiserW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: icons-cruiserW ; regular
$Name: Fadeicons-cruiserW ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_CAPITAL
$Name: icont-cap ; regular
$Name: Fadeicont-Cap ; fade anim
$Name: iconhighlight06 ; highlight anim
$Name: iconv-cap ; regular
$Name: Fadeiconv-Cap ; fade anim
$Name: iconhighlight06 ; highlight anim
$Name: icons-cap ; regular
$Name: Fadeicons-Cap ; fade anim
$Name: iconhighlight06 ; highlight anim
; ICON_PLANET
$Name: iconplanet ; regular
$Name: FadeiconPlanet ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconplanet ; regular
$Name: FadeiconPlanet ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconplanet ; regular
$Name: FadeiconPlanet ; fade anim
$Name: iconhighlight03 ; highlight anim
; ICON_ASTEROID_FIELD
$Name: iconasteroid ; regular
$Name: FadeiconAsteroid ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconasteroid ; regular
$Name: FadeiconAsteroid ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconasteroid ; regular
$Name: FadeiconAsteroid ; fade anim
$Name: iconhighlight03 ; highlight anim
; ICON_WAYPOINT
$Name: iconnavbuoy ; regular
$Name: Fadeiconnavbuoy ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconnavbuoy ; regular
$Name: Fadeiconnavbuoy ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconnavbuoy ; regular
$Name: Fadeiconnavbuoy ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_SUPPORT_SHIP
$Name: iconT-support ; regular
$Name: FadeT-Support ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconV-support ; regular
$Name: FadeV-Support ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconT-support ; regular
$Name: FadeT-Support ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_FREIGHTER_NO_CARGO
$Name: icont-freight ; regular
$Name: Fadeicont-Freighter ; fade anim
$Name: iconhighlight01 ; highlight anim
$Name: iconv-freight ; regular
$Name: Fadeiconv-Freighter ; fade anim
$Name: iconhighlight01 ; highlight anim
$Name: icons-freight ; regular
$Name: Fadeicons-Freighter ; fade anim
$Name: iconhighlight01 ; highlight anim
; ICON_FREIGHTER_WITH_CARGO
$Name: icont-freightc ; regular
$Name: Fadeicont-FreighterC ; fade anim
$Name: iconhighlight01 ; highlight anim
$Name: iconv-freightc ; regular
$Name: Fadeiconv-FreighterC ; fade anim
$Name: iconhighlight01 ; highlight anim
$Name: icons-freightc ; regular
$Name: Fadeicons-FreighterC ; fade anim
$Name: iconhighlight01 ; highlight anim
; ICON_FREIGHTER_WING_NO_CARGO
$Name: icont-freighterw ; regular
$Name: Fadeicont-FreighterW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconv-freighterw ; regular
$Name: Fadeiconv-FreighterW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: icons-freighterw ; regular
$Name: Fadeicons-FreighterW ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_FREIGHTER_WING_WITH_CARGO
$Name: icont-freightercw ; regular
$Name: Fadeicont-FreighterCW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconv-freightercw ; regular
$Name: Fadeiconv-FreighterCW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: icons-freighterwc ; regular
$Name: Fadeicons-FreighterCW ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_INSTALLATION
$Name: iconInstall ; regular
$Name: FadeiconInstall ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconInstall ; regular
$Name: FadeiconInstall ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconInstall ; regular
$Name: FadeiconInstall ; fade anim
$Name: iconhighlight03 ; highlight anim
; ICON_BOMBER
$Name: icont-bomber ; regular
$Name: Fadeicont-Bomber ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: iconv-bomber ; regular
$Name: Fadeiconv-Bomber ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: icons-bomber ; regular
$Name: Fadeicons-Bomber ; fade anim
$Name: iconhighlight07 ; highlight anim
; ICON_BOMBER_WING
$Name: icont-bomberW ; regular
$Name: Fadeicont-BomberW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconv-bomberW ; regular
$Name: Fadeiconv-BomberW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: icons-bomberW ; regular
$Name: Fadeicons-BomberW ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_CRUISER
$Name: icont-cruiser ; regular
$Name: FadeiconT-cruiser ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: iconv-cruiser ; regular
$Name: Fadeiconv-cruiser ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: icons-cruiser ; regular
$Name: Fadeicons-cruiser ; fade anim
$Name: iconhighlight07 ; highlight anim
; ICON_CRUISER_WING
$Name: icont-cruiserW ; regular
$Name: FadeiconT-cruiser ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconv-cruiserW ; regular
$Name: Fadeiconv-cruiserW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: icons-cruiserW ; regular
$Name: Fadeicons-cruiserW ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_UNKNOWN
$Name: iconunknown ; regular
$Name: FadeUnknown ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconunknown ; regular
$Name: FadeUnknown ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconunknown ; regular
$Name: FadeUnknown ; fade anim
$Name: iconhighlight03 ; highlight anim
; ICON_UNKNOWN_WING
$Name: iconunknown ; regular
$Name: FadeUnknown ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconunknown ; regular
$Name: FadeUnknown ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconunknown ; regular
$Name: FadeUnknown ; fade anim
$Name: iconhighlight03 ; highlight anim
; ICON_FIGHTER_PLAYER
$Name: iconT-fighter ; regular
$Name: FadeiconT-fighter ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconV-fighter ; regular
$Name: FadeiconV-fighter ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconS-fighter ; regular
$Name: FadeiconV-fighter ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_FIGHTERW_PLAYER
$Name: icont-fightW ; regular
$Name: FadeiconT-FighterW ; fade anim
$Name: iconhighlight02 ; highlight anim
$Name: iconv-fightW ; regular
$Name: Fadeiconv-FighterW ; fade anim
$Name: iconhighlight02 ; highlight anim
$Name: icons-fighterW ; regular
$Name: Fadeicons-FighterW ; fade anim
$Name: iconhighlight02 ; highlight anim
; ICON_BOMBER_PLAYER
$Name: icont-bomber ; regular
$Name: Fadeicont-Bomber ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: iconv-bomber ; regular
$Name: Fadeiconv-Bomber ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: icons-bomber ; regular
$Name: Fadeicons-Bomber ; fade anim
$Name: iconhighlight07 ; highlight anim
; ICON_BOMBERW_PLAYER
$Name: icont-bomberW ; regular
$Name: Fadeicont-BomberW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconv-bomberW ; regular
$Name: Fadeiconv-BomberW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: icons-bomberW ; regular
$Name: Fadeicons-BomberW ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_KNOSSOS_DEVICE
$Name: icont-node ; regular
$Name: Fadeicont-node ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: icont-node ; regular
$Name: Fadeicont-node ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: icont-node ; regular
$Name: Fadeicont-node ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_TRANSPORT_WING
$Name: iconT-transportW ; regular
$Name: fadeicont-transportW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconT-transportW ; regular
$Name: fadeiconT-transportW ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconS-transportW ; regular
$Name: fadeiconS-transportW ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_CORVETTE
$Name: iconT-vette ; regular
$Name: fadeiconT-vette ; fade anim
$Name: iconhighlight06 ; highlight anim
$Name: iconV-vette ; regular
$Name: fadeiconV-vette ; fade anim
$Name: iconhighlight06 ; highlight anim
$Name: iconS-vette ; regular
$Name: fadeiconS-vette ; fade anim
$Name: iconhighlight06 ; highlight anim
; ICON_GAS_MINER
$Name: iconT-gas ; regular
$Name: fadeiconT-gas ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconV-gas ; regular
$Name: fadeiconV-gas ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconS-gas ; regular
$Name: fadeiconS-gas ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_AWACS
$Name: iconT-AWAC ; regular
$Name: fadeiconT-AWAC ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconV-AWAC ; regular
$Name: fadeiconV-AWAC ; fade anim
$Name: iconhighlight05 ; highlight anim
$Name: iconT-AWAC ; regular
$Name: fadeiconT-AWAC ; fade anim
$Name: iconhighlight05 ; highlight anim
; ICON_SUPERCAP
$Name: iconT-super ; regular
$Name: fadeiconT-super ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconT-super ; regular
$Name: fadeiconT-super ; fade anim
$Name: iconhighlight03 ; highlight anim
$Name: iconS-super ; regular
$Name: fadeiconS-super ; fade anim
$Name: iconhighlight03 ; highlight anim
; ICON_SENTRYGUN
$Name: iconT-gun ; regular
$Name: fadeiconT-gun ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconV-gun ; regular
$Name: fadeiconV-gun ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconS-gun ; regular
$Name: fadeiconS-gun ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_JUMP_NODE
$Name: iconnode ; regular
$Name: Fadeiconnode ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconnode ; regular
$Name: Fadeiconnode ; fade anim
$Name: iconhighlight04 ; highlight anim
$Name: iconnode ; regular
$Name: Fadeiconnode ; fade anim
$Name: iconhighlight04 ; highlight anim
; ICON_TRANSPORT
$Name: iconT-transport ; regular
$Name: fadeIconT-transport ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: iconT-transport ; regular
$Name: fadeIconT-transport ; fade anim
$Name: iconhighlight07 ; highlight anim
$Name: iconS-transport ; regular
$Name: fadeIconS-transport ; fade anim
$Name: iconhighlight07 ; highlight anim
#End
species-defs.tbl has terran as human, vasudan as vortian, and shivan as irken. im using the fs2 icons until i can make my own.
;;IRKEN DEBRIS
$Name: Irken debris 1
$POF file1: Sdebris01.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level
$Name: Irken debris 2
$POF file1: Sdebris02.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level
$Name: Irken debris 3
$POF file1: Sdebris03.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 200.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level
same old. no need for me to model debris files (im lazy)
$Irken: 0 IRKEN_flyby1.wav, 0, 0.75, 1, 200, 400 ;
$Irken: 1 IRKEN_flyby2.wav, 0, 0.75, 1, 200, 400 ;
see any problems?
-
Yes, takashi, you need an icon for EVERY ship class.
[see, LGM, I'm helping him, too!]