Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Vretsu on April 28, 2007, 01:17:08 pm

Title: U.R.A Moron 1? ROFL!!
Post by: Vretsu on April 28, 2007, 01:17:08 pm
Okay. I'm FREDing a really massive interception mission. Although you never encounter more than 30 hostile ships at once in game, I apparently just hit a ship limit in FRED.

Not only will FRED delete any ships I create after the hundreth Shivan bomber, but the hundreth ship was auto-named "U.R.A Moron 1."

I laughed so hard...oh, my god, who coded that in?  :lol:

Is there any way to bypass this limit? By my estimations, I'm still twenty ships short of completing the mission layout.
Title: Re: U.R.A Moron 1? ROFL!!
Post by: Snail on April 28, 2007, 01:37:37 pm
It's not the ship limit.

If you rename a ship SCv Moloch 5, and you are about to place another SCv Moloch 5, it is auto-named U.R.A. Moron 1.
Title: Re: U.R.A Moron 1? ROFL!!
Post by: karajorma on April 28, 2007, 02:10:58 pm
From the sounds of it, it happens at the ship limit too. 100 ships is all you've got. If you're going over that you're probably being far too Endorian in your mission design.
Title: Re: U.R.A Moron 1? ROFL!!
Post by: 0rph3u5 on April 28, 2007, 03:02:06 pm
Is there any way to bypass this limit? By my estimations, I'm still twenty ships short of completing the mission layout.

the five great and easy steps to push the ship count fo a mission in-game above the limit(use with caution):
1st - CREATE WINGS (4 ships max. - wave threshold won't go with larger wings (1))
2nd - RAISE THE # OF WAVES (2) (a)
3rd - SET WAVE THRESHOLD TO 2 (3)
4th - SET DELAY BETWEEN WAVES FROM 5 TO 10 (4)
5th - DISABLE ARRIVAL MESSAGE (5)

1 why ever... can't have cancer 1 and cancer 12 meeting another
2 to spawn more and more to feed alpha 1
3 so not the entire wing has to be killed for a new wave to arrive (b)
4 so it does not look as if you want to bypass the limit
5 so alpha 1 will be suprised how many enemies are there all of a sudden

a don't save waves but save wings
b makes it all more intensive and you don't need to many wing at a time
Title: Re: U.R.A Moron 1? ROFL!!
Post by: Vretsu on April 28, 2007, 05:35:10 pm
From the sounds of it, it happens at the ship limit too. 100 ships is all you've got. If you're going over that you're probably being far too Endorian in your mission design.

Not at all a BoE case.

Although you never encounter more than 30 hostile ships at once in game

It's more "stupid design" than anything else. 

I like 0rph3u5's insane wave-overkill idea. Thanks. :yes:


Title: Re: U.R.A Moron 1? ROFL!!
Post by: karajorma on April 29, 2007, 02:43:41 am
Your other option is to simply spawn ships with ship-create.

Be warned that certain SEXPs might not work too well with that as they check if a ship has arrived and spawned ships don't arrive.
Title: Re: U.R.A Moron 1? ROFL!!
Post by: Roanoke on April 29, 2007, 05:46:14 am
isn't this really a sub-system limit ? I wondered if it would be easier to create "dummy" background-only ships with minimal subsytems, LODS etc
Title: Re: U.R.A Moron 1? ROFL!!
Post by: karajorma on April 29, 2007, 06:00:32 am
There are two main limits on the number of ships you can put in a mission. Max ships and max subsystems. He's definitely hitting the ships limit here.

Although your idea would be valid if he was hitting the other one. :)