Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on April 28, 2007, 06:03:01 pm

Title: Stealth flag question.
Post by: Scooby_Doo on April 28, 2007, 06:03:01 pm
Are ships that are flagged with "stealth" suppose to be hard to get a missile lock on, even if it's your craft?   I've got a pilotable craft marked with $Flags: "Stealth" and I'm still getting his with missiles.
Title: Re: Stealth flag question.
Post by: takashi on April 28, 2007, 06:23:29 pm
check the wiki!
Title: Re: Stealth flag question.
Post by: FUBAR-BDHR on April 28, 2007, 09:45:05 pm
I don't know if this is a single player issue as well but I know that stealth does not work in multi.  AI can see player stealth and other AI stealth no matter what.
Title: Re: Stealth flag question.
Post by: Scooby_Doo on April 28, 2007, 09:46:57 pm
I'm betting it's the same...... grrr

Ok how does the Peasgus work then?
Title: Re: Stealth flag question.
Post by: karajorma on April 29, 2007, 02:59:27 am
I'm actually looking at the stealth code right now with a view to fixing a bug with Target target's target (where your could target that ship even if it was stealthed). It's probably is an AI bug and I'm lurking in the HUD code but I'll keep an eye out for this one while I'm working on it.
Title: Re: Stealth flag question.
Post by: Scooby_Doo on April 29, 2007, 03:51:00 am
Also make sure the also works with cloaked ships.... Saga will need that working in the future.
Title: Re: Stealth flag question.
Post by: karajorma on April 29, 2007, 05:56:34 am
I'm not touching cloaked ships. Since the feature doesn't work (and as far as I know doesn't even exist) I have no easy way to test my code.