Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: DragonClaw on February 02, 2002, 02:51:00 pm
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(http://www.3dap.com/hlp/hosted/tap/dragonclaw/minibattletb.jpg) (//"http://www.3dap.com/hlp/hosted/tap/dragonclaw/minibattle.jpg")
This is the render.. but I also made a wallpaper for myself and it looks nice in my opinion
(http://www.3dap.com/hlp/hosted/tap/dragonclaw/beautyshottb.jpg) (//"http://www.3dap.com/hlp/hosted/tap/dragonclaw/beautyshot.jpg")
Thats the 1024x768 version
(http://www.3dap.com/hlp/hosted/tap/dragonclaw/beautyshotlargetb.jpg) (//"http://www.3dap.com/hlp/hosted/tap/dragonclaw/beautyshotlarge.jpg")
Thats the 1280x1024 version.
Enjoy!
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-Director of the staff of Hidden Terror. (//"http://www.hiddenterror.f2s.com")
-WebMaster of The Apocolypse Project (//"http://www.3dap.com/hlp/hosted/tap/")
The fear always controls our attitude, let us fear no more!
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Sorry to say, but the beams and lasers look like crap (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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"The Darkness shall befall us all."
-Commander William Wright
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"G.O.D" of Dark Alliance
The Darkness is Coming ("http://www.3dap.com/hlp/hosted/da")
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Very good attention to detail, adding lasers and such - but needs a little refining. The whole scene looks a little cramped, try spacing it out more.
The beams and lasers aren't that bad, they just need a little work - are you using Photoshop for the render? If so, and if you kept the beams etc. on seperate layers, make liberal use of the blur tool and you would have one sweet render there (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
But, I've just noticed, the lasers have little circles at each end... Not really Photoshop, I don't think... Anyway, check out Thunder's website for a good beam tutorial (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I don't like criticising things other people have worked hard on, and I hope it came across as constructive (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Good work.
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Yes I know... my effects suck... none of it is in photoshop, everything is in lightwave, everything...
Its just that when I made a yellow beam without glows and stuff, it looks awesome, but in diff colors it looked like crap, so i'm working on finding a good setting for each of the colors.
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Originally posted by Odyssey:
I don't like criticising things other people have worked hard on, and I hope it came across as constructive (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Good work.
Don't like criticizing others' work??? DON'T LIKE CRITICIZING OTHERS' WORK!?!
WHAT KIND OF HLPER ARE YOU???
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Originally posted by Stryke 9:
Don't like criticizing others' work??? DON'T LIKE CRITICIZING OTHERS' WORK!?!
WHAT KIND OF HLPER ARE YOU???
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Umm... A nice one! Yeah, that's it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Originally posted by RKIF-DragonClaw:
Yes I know... my effects suck... none of it is in photoshop, everything is in lightwave, everything...
Its just that when I made a yellow beam without glows and stuff, it looks awesome, but in diff colors it looked like crap, so i'm working on finding a good setting for each of the colors.
I had the same problems whilst using just lightwave, along with the fact the volumetric light kept disappearing for no apparent reason... I eventually gave up and did it in Photoshop.
[This message has been edited by Odyssey (edited 02-02-2002).]
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Yea well I did this ("http://dynamic.gamespy.com/~freespace/hosted/tap/home-iotw.html") in lightwave... it didn't have an FS2 look to that kinda beam tho so I didn't use that for fs renders...
A temp fix for that pic up top will be uploaded shortly
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-WebMaster of The Apocolypse Project ("http://www.3dap.com/hlp/hosted/tap/")
The fear always controls our attitude, let us fear no more!
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OK uploaded one with glows...
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Originally posted by RKIF-DragonClaw:
OK uploaded one with glows...
need some bump mapping (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and try to have more contrast, too
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All you would have to do with the beam is blur it a little and make the levels brighter. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) And the turrets fire I would redo again and then the engine glows, but overall its okay. What can I say at least its not repetitive like some of Setekh's renders; no offense (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Max
Flash Developer
Ps6 Editor
[This message has been edited by Max (edited 02-03-2002).]
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Originally posted by venom2506:
need some bump mapping (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and try to have more contrast, too
omg man does eveyrone criticize my work now? it HAS bump mapping dammit!
Originally posted by Max:
All you would have to do with the beam is blur it a little and make the levels brighter. And the turrets fire I would redo again and then the engine glows, but overall its okay. What can I say at least its not repetitive like some of Setekh's renders; no offense
OK whats wrong with the engines glows huh? they are straight out of FS and they look great in my opinion. And WHAT turret fire? And the beam is bright as it is...
*Swears to self and starts slamming his computer hopeing it will break.*
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Screw em. That's a great set of renders, IMO.
Is that a Sobek up there? I like the fact that it looks huge, compared to the fighter. It doesn't look terribly 'busy' to me.
Make more. I always need more wallpapers. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
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Originally posted by mikhael:
Screw em. That's a great set of renders, IMO.
Is that a Sobek up there? I like the fact that it looks huge, compared to the fighter. It doesn't look terribly 'busy' to me.
Make more. I always need more wallpapers. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Yup its the Sobek... I know I made it look big, its the angle and the lighting =)
Thanks for the compliment... I appreciate it, I kinda overreacted in the last post.
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Originally posted by RKIF-DragonClaw:
Yup its the Sobek... I know I made it look big, its the angle and the lighting =)
Thanks for the compliment... I appreciate it, I kinda overreacted in the last post.
It was supposed to be constructive criticism (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) sorry, i look at the pics, but I really can't see bump mapping (call me blind or something, dunno (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
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Bump ("http://www.3dap.com/hlp/hosted/tap/dragonclaw/minibattle.jpg")
No Bump ("http://www.3dap.com/hlp/hosted/tap/dragonclaw/minibattlenobump.jpg")
Hmm isn't much difference... oh well... there's a LITTLE but barely anything...
[This message has been edited by RKIF-DragonClaw (edited 02-03-2002).]
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RKIF-DragonClaw
OK whats wrong with the engines glows huh? they are straight out of FS and they look great in my opinion. And WHAT turret fire? And the beam is bright as it is...
Thats the point, engine glows ingame look better because there animated in a sense. Turret fire from laser turrets they look a bit odd in shape and as for the beam it should be a bit blurry as I said and the white on either side of the blue needs to be a little thicker...okay youre renders good overall but these are just some of the things I'm recommend need more attention...thats all I said. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Max
Flash Developer
Ps6 Editor
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I have to agree, the top one does have suckage potential... but I adore the other two! I'm really more into moody, atmospheric, quiet renders than big action scenes. Fact is, with a giant blue bumpmapped Sobek gliding silently overhead, anything else just detracts from it.
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"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.angelfire.com/games4/freespace/")
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You know...the Shivan in the top picture looks like it has a Shivan face... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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-WMCoolmon
A picture is worth a thousand words; a smilie is worth ten thousand.
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Originally posted by GalacticEmperor:
Fact is, with a giant blue bumpmapped Sobek gliding silently overhead, anything else just detracts from it.
Thanks... I can do a similar effect for other ships if you want... with a red nebula for shivan atmosphere and stuff. The nebula is done in lightwave(thx KMN) without any textures, so it's really easy to change the color.