Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Viper01 on May 02, 2007, 05:23:54 pm
-
This is probably one of those things where the solution is right under my nose, but this has been giving me problems for months. :mad: What do you need to do so that when you scan a vessel, you can see its 'contents' in the target box? :confused: I have scannable checked for the desired ships and the cargo field is filled out on the ship edit screen, but when I scan the ship, it just says scanned, instead of what I want it to say. I've tried checking the cargo known box, but all that does is prescan it so that it says scanned in the beginning of the mission. HELP!!!!
-
If it's multi player it will never tell what the actual cargo is. If you are talking single player then you have to give the ship some sort of cargo. Whatever you want just type it in under the cargo field. Also note this may or may not work for some types of ships. When in doubt test with a cargo container then change it.
-
Did you actually put input into the "Cargo" input box on the vessel? :doubt:
-
I have scannable checked for the desired ships and the cargo field is filled out on the ship edit screen, but when I scan the ship, it just says scanned,
so...
short analysis of what you did:
- ship a has cargo b (entered in ships editor)
- ship a has the flag "scannable" (entered in ship editor misc)
- the flag "cargo known" is diabled (ships editor misc)
and you want the cargo you entered show up... well than disable the flag "scannable" -- when "cargo known" is disabled too the cargo should display as "<Unknown>" until you scan it
-
You can only scan for cargo for cargo or transports (it won't show Cargo: Coolant Systems). Nothing else.
-
That did the trick, it works great now. :D Thank you very much for all the help.