Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ARSPR on May 03, 2007, 02:07:56 pm
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These ones are the dlls that I have in the FS2 folder. I suppose the last two ones are "debris" from my original retail installation, and I remember I installed the others sometime, somehow for some reason ... :confused:
But IIRC fsopen doesn't need any kind of external resource (apart from vp data containers). Can any coder confirm it? Or do I still need any or all of them?
Thanks.
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IF WCSaga Prologue and BtRL Demo can get by without them, they can't be that important.
I only have FS2unist.dll and patchw32.dll though.
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They were used by earlier SCP versions. You don't need them.
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i dont have any dlls ion my fs2 dir at all. so if there are any dlls and you only use fsopen, just dump em.
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FS2unist.dll is (presumeably) used by the Freespace 2 installer, so I would leave it alone. It isn't SCP.
patchw32.dll is used for the 1.21 patch (or the patcher), so you should keep that around too.
devil, ilu, and ilut are all used by third-party image loading utilities that have since been replaced by code that is self-contained in the EXE.
The only SCP-related DLL you generally need to worry about these days is OpenAL, but that's not (or at least, it shouldn't be) kept in the Freespace 2 directory.
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Thanks to all. :yes: :yes:
I'm deleting them all including "retail" dlls as I haven't got retail anymore.
(Thanks WMCoolmon, my OpenAL is properly installed wherever it installs itself ;) ).