Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: killface on May 05, 2007, 01:21:18 pm
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Alright, so I've modeled the front half of a fighter. Based on other things I've read here, I think I want to UV map and texture this baby in portions. But when I UV map what I've got (in Blender) and apply a texture, it seems that for some reason the program is texturing the interior surfaces of the ship instead of the outside hull. When I rotate the model, I can see right through the ship's outside. Is this merely some kind of illusion, generated by the program? Or something that needs to be fixed before I continue?
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You need to flip the normals. Select all the faces, press W, and pick Flip Normals.
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Danka, that worked like a charm. But why would the normals need to be flipped to begin with? Is that just how the program is, or could I have made some common mistake during the modeling of the ship to create this problem?
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Who knows? You probably just ended up modeling it inside-out somehow, but as you can see it's not that big of a deal.