Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: vamitul on May 07, 2007, 03:25:03 am
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what is the max size a model can have? i was thinking of making a mission with a planetoid.
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I've seen people put Earth sized planets into the engine.
Go for it.
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Wehee!!!
and i guess that to add gravity, i need to modify the source.
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you could probibly script it in if you wanted, but without newtonian momentum youd fall like a brick.
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I'm not sure if you've noticed the designs of most of the ships in FS2 or not, but I'm pretty sure falling like a brick is exactly what most of them would do.
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I'm not sure if you've noticed the designs of most of the ships in FS2 or not, but I'm pretty sure falling like a brick is exactly what most of them would do.
Without engines, definately. Makes me wonder which ships have engines powerful enough to prevent falling while having no aerodynamic shape. I was actually thinking most of them would work quite well, some would actually fly in the atmosphere (Ulysses, Pegasus, a number of thin vasudan designs)
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I don't think they need engines at all.
Vasudan cargo containers, which ARE bricks, are 'atmospheric'. But that probably means they're shipped around on trucks. Keep on playing Big Rigs, people.