Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: vamitul on May 07, 2007, 03:25:03 am

Title: Model size limit?
Post by: vamitul on May 07, 2007, 03:25:03 am
what is the max size a model can have? i was thinking of making a mission with a planetoid.
Title: Re: Model size limit?
Post by: karajorma on May 07, 2007, 03:57:59 am
I've seen people put Earth sized planets into the engine.

Go for it.
Title: Re: Model size limit?
Post by: vamitul on May 07, 2007, 04:59:15 am
Wehee!!!
and i guess that to add gravity, i need to modify the source.
Title: Re: Model size limit?
Post by: Nuke on May 07, 2007, 06:40:10 am
you could probibly script it in if you wanted, but without newtonian momentum youd fall like a brick.
Title: Re: Model size limit?
Post by: BlueFlames on May 07, 2007, 08:46:28 am
I'm not sure if you've noticed the designs of most of the ships in FS2 or not, but I'm pretty sure falling like a brick is exactly what most of them would do.
Title: Re: Model size limit?
Post by: Bob-san on May 07, 2007, 10:41:29 am
I'm not sure if you've noticed the designs of most of the ships in FS2 or not, but I'm pretty sure falling like a brick is exactly what most of them would do.
Without engines, definately. Makes me wonder which ships have engines powerful enough to prevent falling while having no aerodynamic shape. I was actually thinking most of them would work quite well, some would actually fly in the atmosphere (Ulysses,  Pegasus, a number of thin vasudan designs)
Title: Re: Model size limit?
Post by: Snail on May 07, 2007, 02:36:48 pm
I don't think they need engines at all.

Vasudan cargo containers, which ARE bricks, are 'atmospheric'. But that probably means they're shipped around on trucks. Keep on playing Big Rigs, people.