Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SirRobert on May 11, 2007, 02:32:34 pm
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Hey, need some help with Freespace 2 open...
These errors occurs when trying to load the first mission (Freespace 2)
Except the training missions.
I can continue, but i wont be able to choose any weapons
Need help :)
Here is the Error messages:
Error: Invalid weapon name.
In sexpression: ( when
( true )
( good-secondary-time
"Friendly"
100
"Cyclops"
"Belisarius"
)
)
(Error appears to be: Cyclops)
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionParse.cpp
Line: 5798
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: Invalid subsystem name.
In sexpression: ( when
( true )
( send-message
"Psamtik"
"High"
"FIRE!"
)
( fire-beam
"Psamtik"
"turret03"
"Belisarius"
"turret13"
)
)
(Error appears to be: turret03)
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionParse.cpp
Line: 5798
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Error: Invalid ship class name.
In sexpression: ( when
( true )
( tech-add-ships "GTCv Deimos" )
)
(Error appears to be: GTCv Deimos)
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionParse.cpp
Line: 5798
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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It sounds like you've got a corrupt VP file somewhere. The only way I know of to fix this is to copy a non-corrupt one from someone or to just reinstall FS2 and the SCP.
EDIT: Unless, of course, you've got a mod activated or something. Even that I'm not sure would do this, though.
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@SirRobert
(http://img204.imageshack.us/img204/3232/welcome2hlpbbny2.gif) (http://imageshack.us)
Welcome to the HLP Station. Exits are located to the right, left, up, down, and 4th-dimensionally. However all of them are blocked, except the 4-d one, and no one's yet figured how to reach it. Somebody says there is anoter one in the 5th dimension: if you find it, let us know! In the event of a landing of any kind, you can and will be used as a flotation device. We are currently suffering from technical problems from time to time, which may cause the lights go out at any instance, and sometimes even the basic life support fails for some time. At these times, stay calm and composed; for these cases the station system automatically drops a computer from the roof above you with FSO installed and ready. They have independent power sources. Please keep all appendages within the installation at all times. Do not feed the resident Shivan Carl as he will become voracious and, if you are lucky he will chew your leg off; if you are not, you can imagine what will happen. You can find him in the ventilation duct. Throw him your lunch and hope he is not hungry and leaves you alone. Flamethrowers can be found under your seat but due to financial constraints have been re-filled with holy water. Phased Plasma rifles (40 watt range of course) can be found in storage lockers. To prevent act of n00b, however, these can only be opened by Moderators, Volition or a hyperintelligent shade of BluE. Please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by the whole FreeSpace community. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch. If you shall go in the Vasudan section of the station and find a boxes labelled “Headz”, please don’t open them, unless you are a Vasudan. Trust me on this one.... In the event of catastrophic hull failure please board the nearest lifeboat which is pre-programmed for autonomous flight to our sister station the Game-Warden outpost. Thank you and enjoy your stay at Hard Light station as long as you will!
For your problem:
maybe your VPs are just placed in the wrong folder.
check you haven't put some mod's vp in the main campaign vp
check also you if you have added other tbl files in the campaign directory, they may cause problems
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As was stated, this problem tends to occur when you try to run the FS2 campaign with mods that don't support it (e.g. FSPort).
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Yeah i have the fspace port installed, and i think FS2 worked before...i cant really remember..but how do i uninstall fsport? i tried to remove the mod from the launcher, but it fifnt help. same errors
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Go to the launcher's Mod tab. If you set up FS2_Open correctly in the first place it will say FS1Port or something similar. Press the select mod button and choose mediavps.
Problem should be solved.
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thanks for the tip, but it didnt work :(
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take a few screenshots of the folders in your Games/freespace2 folder with "details" turned on so we can see size, filenames, etc to compare. Important ones would be anything with .vp in it, anything in the /data folder and /mediavps folder.
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OK, or dump your Freespace2 dir, like this:
Can you post your directory listing? Start->Run, type cmd
press enter
type dir "c:\games\freespace2" /s>"%homepath%\my documents\fs2dir.txt"
(replace c:\games\freespace2 with your fs2 dir drive / path as neccessary)
Then, post it, hit "Additional Options", hit "Browse", find your fs2dir.txt file in your My Documents folder, then post it - if you don't see "Additional Options", then hit the "Preview" button first, then it will show up.
K? :)
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Okay, here is ze file
[attachment deleted by admin]
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That is one messy file list.... I think you installed the FS Port wrongly... looked more like you copied it straight into the FreeSpace2 folder, instead of using a blank folder inside the FreeSpace2 folder (e.g. Freespace2/data/ which is wrong, instead of FreeSpace2/fsport/data/ which should be the correct method)...
Someone correct me if I'm wrong here. :doubt:
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You are correct. There should be no mods in the FS2 or FS2 data dir; they should all be in their own directory... so they can be run using the Mod feature. Here's my FS2 dir:
EDIT: Dude, did you extract all your VPs into your directory tree? It looks like you did; that is unnecessary unless you need to override a specific file. In that case, just extract the file(s) that need to be changed/overridden.
[attachment deleted by admin]