Update: Though I'm still not certain, I think the problem is related to the "Voice recognition" checkbox in the Launcher. I turned it off and didn't get any mysterious auto-comm coming up... well, at least until I force-quit out of the game.
Come to think of it, I think the menu went beserk on the AI comm messages... must be my cable connections. But then again shouldn't it be impossible? I mean, I left my microphones on mute...
Which reminds me - does anyone know how to get voice working in FS2O? As in, voice messages for multi games, like in HL2 or CSS where you hold down +voicerecord for a constant feed and stuff? The in-game menus complain of DirectSoundCapture among other things.
(http://img258.imageshack.us/img258/893/volume1sg0.th.jpg) (http://img258.imageshack.us/my.php?image=volume1sg0.jpg) | (http://img107.imageshack.us/img107/1640/volume2yz9.th.jpg) (http://img107.imageshack.us/my.php?image=volume2yz9.jpg) | (http://img474.imageshack.us/img474/2391/volume3mq0.th.jpg) (http://img474.imageshack.us/my.php?image=volume3mq0.jpg) |
No, you don't need the speech SDK for the multiplayer audio chat function. It's only necessary if you want to use the voice recognition feature to give orders to your wingmates.
Right-click volume control > Adjust Audio Properties
Under the "Audio" tab, what is your Sound Recording Default Device? How about in the "Voice" tab?
I don't know exactly, but I'm just running through the same things I would check if this was my problem. This may not help at all, but perhaps...