Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: lefkos on May 18, 2007, 04:00:12 pm
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ok im finally busy with my 4th mission and thats the first time my fleet makes contact with the EA.
there is a fighter wing and a cruiser both still unknown. i want alpha(the player) to scan the cruiser.
but wich sexp must i use for this ? because i did find a scan sexp but thats for cargo :ick:
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I believe it's under the "Misc." section of the Ships editor... there's a "Ship scannable" option or something like that.
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because i did find a scan sexp but thats for cargo :ick:
you mean "is-cargo-known-delay"? - that goes for simple scans as well...
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because i did find a scan sexp but thats for cargo :ick:
you mean "is-cargo-known-delay"? - that goes for simple scans as well...
really?
gonna try that out now!
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there is also a if-scanned-delay (subsytem) I think...
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No, is cargo known delay works for everything. Using the options already mentioned you make the difference between scanning ships and discovering their cargo :D
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there is also a if-scanned-delay (subsytem) I think...
"cap-subsys-cargo-know-delay"
just one down the list from
"is-cargo-known-delay"
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Oh, I completely forgot it. I think I earned the title of "Think then post", too. :blah: