Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: lefkos on May 18, 2007, 04:00:12 pm

Title: wich sexp must i use for this?
Post by: lefkos on May 18, 2007, 04:00:12 pm
ok im finally busy with my 4th mission and thats the first time my fleet makes contact with the EA.
there is a fighter wing and a cruiser both still unknown. i want alpha(the player)  to scan the cruiser.
but wich sexp must i use for this ? because i did find a scan sexp but thats for cargo :ick:
Title: Re: wich sexp must i use for this?
Post by: Dark Hunter on May 18, 2007, 05:00:36 pm
I believe it's under the "Misc." section of the Ships editor... there's a "Ship scannable" option or something like that.
Title: Re: wich sexp must i use for this?
Post by: 0rph3u5 on May 18, 2007, 05:30:06 pm
because i did find a scan sexp but thats for cargo :ick:

you mean "is-cargo-known-delay"? - that goes for simple scans as well...
Title: Re: wich sexp must i use for this?
Post by: lefkos on May 19, 2007, 05:13:03 am
because i did find a scan sexp but thats for cargo :ick:

you mean "is-cargo-known-delay"? - that goes for simple scans as well...
really?
gonna try that out now!
Title: Re: wich sexp must i use for this?
Post by: Grizzly on May 25, 2007, 11:17:34 am
there is also a if-scanned-delay (subsytem) I think...
Title: Re: wich sexp must i use for this?
Post by: Mobius on May 25, 2007, 12:01:03 pm
No, is cargo known delay works for everything. Using the options already mentioned you make the difference between scanning ships and discovering their cargo :D
Title: Re: wich sexp must i use for this?
Post by: 0rph3u5 on May 25, 2007, 02:09:30 pm
there is also a if-scanned-delay (subsytem) I think...

"cap-subsys-cargo-know-delay"
just one down the list from
"is-cargo-known-delay"
Title: Re: wich sexp must i use for this?
Post by: Mobius on May 25, 2007, 07:00:50 pm
Oh, I completely forgot it. I think I earned the title of "Think then post", too. :blah: