Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Einstine909 on May 21, 2007, 12:18:01 am

Title: Volumetric Explotions, replacing the old ones
Post by: Einstine909 on May 21, 2007, 12:18:01 am
the quality of the explosions is low, so im trying to make new ones...
im going for a volumetric effect...

(http://i118.photobucket.com/albums/o93/Einstine909/Hardlight/EXPLOTION.jpg)

i plan to make variants of this, but for now this is what i have...

i just finished this one...
(http://i118.photobucket.com/albums/o93/Einstine909/Hardlight/EXPLOTION1.jpg)
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Bobboau on May 21, 2007, 12:41:36 am
unforunamely displaying a volumetric effect onto a 2d sprite sort of defeats the purpose a little...
Title: Re: Volumetric Explotions, replacing the old ones
Post by: G0atmaster on May 21, 2007, 12:43:48 am
In any event, the explosions do need some work.  I particularly liked the ones in Inferno.
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Wanderer on May 21, 2007, 01:12:15 am
http://www.hard-light.net/forums/index.php/topic,45089.0.html

And related ogg theora clip (http://koti.mbnet.fi/vekkup/flash.rar) (rar)

Title: Re: Volumetric Explotions, replacing the old ones
Post by: Einstine909 on May 21, 2007, 03:27:52 pm
k, i looked at the vids in the link, now u think it would work with the explosions?
ill try it, but does it work on 3.6.9? and how hard is it to implement?
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Wanderer on May 22, 2007, 01:11:43 am
That effect uses the improved scripting system which was introduced to 3.7 branch so no... it does not work with 3.6.9s but it might be possible to make it work with those as well. Implementing that script in general is rather simple but tweaking it will take a lot of time

And as that effect is a lot more volumetric(ish) than anything normally seen in FS i doubt that premade (sort of 'baked') volumetric effects on graphics files would look good with it.

EDIT: And by tweaking i mean making the effects to appear close to the ship as this effect  has to be tweaked for each shipclass separately.
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Einstine909 on May 22, 2007, 05:12:13 pm
http://www.mydatabus.com/public/Einstine909/0001_0025.avi
here is one of the explosions... im getting it in game right now...

here it is... only one of them are done so far, so ur seeing only one effect mapped to multiple places...
(http://i118.photobucket.com/albums/o93/Einstine909/Hardlight/screen0006.jpg)
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Topgun on May 23, 2007, 06:24:14 pm
sorry, but the colors hurt my eyes.
anything you can do about it? maby darker in the center?
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Getter Robo G on May 23, 2007, 06:33:42 pm
Would you be willing to try fixing a spherical explosion? Just curious since you're the third or so person I seen working on effects (and I posted the base files long ago with no comments...) If so, I will dig them up and repost in a day or two. Sorry if this is a tangent...

Title: Re: Volumetric Explotions, replacing the old ones
Post by: Einstine909 on May 24, 2007, 11:09:00 am
its fine, im free as of now... testing soon, but i should be able to finish yours anyway :nod:
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Grizzly on May 24, 2007, 11:13:42 am
sorry, but the colors hurt my eyes.

Isn't that what explosions always do?
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Topgun on May 24, 2007, 02:40:09 pm
maby, but this is like too much fire for space and not enough hot particles, kinda color that makes my eyes hurt.
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Gregster2k on May 25, 2007, 03:40:24 am
I like it, actually. It might be good for something.
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Getter Robo G on May 25, 2007, 05:07:35 pm
Quick preview... these are ST files and the one I was asking about specifically is more friendly sized, but still suffers from the pallet mismatch problem. (i suck with image programs almost as bad as 3d) :D

This one is a test and is not adjusted for the rectangular image. If you want to work on this one as practice then you'll be able to get teh better one done easier.

(http://i22.photobucket.com/albums/b321/Star-Dragon/Exp_16.gif)
Title: Re: Volumetric Explotions, replacing the old ones
Post by: petar91 on May 28, 2007, 07:14:20 am
hello, very good explosion effect, but need to be darker.  I think adding a big white flash all over the screen when a warship explode could be a nice effect, as Starlancer/Darkstar one or Tachyon.

and a little question about shockwave, how can a reduce timing expansion of shockwave to make them more slower ?
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Wanderer on May 28, 2007, 08:18:01 am
use 'shockwave speed' speed option
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Prophet on May 28, 2007, 08:35:04 am
Why is it so round? Was the exploding matter floating freely in a ball? Armor fragments and hull structure, as well as any athmosphere that "blows" away from the hull shape the explosion in to different forms. Round explosions look just so dumb. It's good work, but the "design" is bad.

I think the color brightness might be good. Explosion should be unfriendly to the eyes...
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Einstine909 on May 28, 2007, 12:09:39 pm
(http://i118.photobucket.com/albums/o93/Einstine909/Hardlight/Irregular.jpg)
there, irregular
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Prophet on May 28, 2007, 02:07:14 pm
No, not really...


The various explosions found in Freespace vps look believable because they are irregular. They have bumps and bulges. They have different phases (they expand irregularly). Just like you would imagine happening when an explosion breaks out of a metal shell. It cant expand evenly on all directions because fragments of the hull are in its way. It's not just a simple *poof*.
Title: Re: Volumetric Explotions, replacing the old ones
Post by: THE Phreak on May 29, 2007, 03:42:08 am
That texture is kind of ugly and hard on the eyes because it looks too low-res.
Title: Re: Volumetric Explotions, replacing the old ones
Post by: Topgun on May 29, 2007, 04:15:31 pm
See! I am not the only one!