Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: ShadowGorrath on May 24, 2007, 09:55:10 am
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Again me ...
Ok , so , this time I have a problem with Inferno . It crashes often ( what am I talking about - always ) .
At first , on SCP , it crashed when I was on the mission at Ross128 inspecting the debris and finding the EA installation . When that big Shivan ship comes , the game crashes . Either when it came , was going to leave or I destroyed the beam cannon . And I couldn't do anything to pass the mission .
Second , Inferno R1 crashed when I tried to run the first mission . It loaded almost fully and then crashed .
I have the SCP patch and all . I have the mediavps ( not advanced ones , cause my PC couldn't handle them ) . Though those mediavps gave me trouble while running the main campaign also ( crashed when I selected HercMk2 , tried my own mission on FRED2SCP , finished Their Finest Hour mission simulation ) .
I can delete the mediavps or reinstall the mod . But I don't think anything would change . So , any help please ?
P.S. This is probably my longest post here yet .
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Off the top of my head, try creating a new pilot, see if that helps. (I'm shooting from the hip here, this may not be a good suggestion, but it can't hurt to create a new pilot file.)
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Unfortunately I already did that almost 5 times and it didn't work . I posted here only when I lost my hope of fixing that myself .
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I can delete the mediavps or reinstall the mod . But I don't think anything would change . So , any help please ?
Actually, it would, since you have problems with the Mediavp's I would highly recommend you to remove them from your inferno folder or from the multimod .ini (especiially the first option)
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They shouldn't be in your Inferno folder. :rolleyes:
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The mediavps are in the mediavps folder inside FREESPACE2 folder , not in inferno or the game directory itself . Inferno Alliance works fine with those thingies , but InfernoR1 crashes .
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Eh? I thought the SCP patch for R1 fixed it.
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The SCP patch was released a long time ago and the mediavps really didn't exist at that point.
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I reccomend deactivating the Medias when you play R1. It's an older campaign, and wasn't designed to work with them... even with the SCP Patch.
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It doesn't really make too much of a change IIRC.
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Mediavps are diabled . Actually , I even deleted them . But I always get Mallocs . On retail FS2 I didn't get those at all .
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Strange... Ive never had a problem running R1wSCPpatch using mvps.