Hard Light Productions Forums

Community Projects => The FreeSpace Wiki Project => Topic started by: ARSPR on May 27, 2007, 06:27:02 am

Title: FS2 data contents
Post by: ARSPR on May 27, 2007, 06:27:02 am
Because my doubts in this thread (http://www.hard-light.net/forums/index.php/topic,47235.0.html) I think we need to post in Wiki how data structure works and which files each subfolder should have.

I think the best place to do this is removing Modding > File Types (http://www.hard-light.net/wiki/index.php/File_Types) by a more comprehensive FS2 Data Structure or something like that.

I don't mind doing it with my little knowledge so more expert people will have a scratch to easily fix or update. As said I would start from my knowledge and from this info (a bit antiquated), Taylor posted somewhere sometime ago:
Code: [Select]
Files are found in the following order and file type/extension filter per root (same basic rule applies to directories and files inside of VPs):

/   (mve, avi, mpg)
/data  (cfg, log, txt)
/data/maps   (pcx, ani, eff, tga, jpg, dds)
/data/text   (txt, net)
/data/missions   (fs2, fc2, ntl, ssv)
/data/models  (pof)
/data/tables  (tbl, tbm)
/data/sounds  (wav, ogg)
/data/sounds/8b22k  (wav, ogg)
/data/sounds/16b11k   (wav, ogg)
/data/voice  ()
/data/voice/briefing  (wav, ogg)
/data/voice/command_briefings  (wav, ogg)
/data/voice/debriefing  (wav, ogg)
/data/voice/personas  (wav, ogg)
/data/voice/special  (wav, ogg)
/data/voice/training  (wav, ogg)
/data/music  (wav, ogg)
/data/movies  (mve, msb, avi, mpg)
/data/interface  (pcx, ani, tga)
/data/fonts  (vf)
/data/effects  (ani, eff, pcx, neb, tga, jpg, dds)
/data/hud  (ani, pcx, tga)
/data/players  ()
/data/players/images (pcx)
/data/cache  (clr, tmp, ibx)
/data/players  (hcf)
/data/players/single  (pl2, cs2, plr, csg, css)
/data/players/multi  (plr)
/data/multidata  (pcx, fs2)
/data/config  (cfg)
/data/players/squads  (pcx)
/data/demos  (fsd)
/data/cbanims  (ani)
/data/intelanims  (ani)
/data/scripts  (lua, lc)

My suggestion is having a screen like flags screen with the next sections:

If you agree with this, please change File Types or create a new page for me (with a link) because I don't know how to do that.  ;)
Title: Re: FS2 data contents
Post by: jr2 on May 27, 2007, 08:03:54 am
Log in to the wiki, then open this link:
http://www.hard-light.net/wiki/index.php?title=FS2%20Data%20Structure&action=edit

EDIT: Oh, and put this line of text at the bottom of your page (I think):

[[Category:Modding]]

EDIT: To view his page (now in progress), click:
http://www.hard-light.net/wiki/index.php/FS2_Data_Structure
Title: Re: FS2 data contents
Post by: ARSPR on May 27, 2007, 01:51:32 pm
Thanks.

WIP!!!  :pimp:
Title: Re: FS2 data contents
Post by: Wanderer on May 27, 2007, 03:10:43 pm
Very nice start on the page
Title: Re: FS2 data contents
Post by: karajorma on May 28, 2007, 11:46:25 am
What the hell are ntl and ssv files?
Title: Re: FS2 data contents
Post by: ARSPR on May 28, 2007, 03:51:57 pm
What the hell are ntl and ssv files?
You aren't asking me, are you?   :p


Well, more or less 75% done...
Title: Re: FS2 data contents
Post by: karajorma on May 28, 2007, 04:16:32 pm
More of a general :wtf: than anything.
Title: Re: FS2 data contents
Post by: ARSPR on May 29, 2007, 11:48:19 am
Well I'm more or less finished. Please check it:

http://www.hard-light.net/wiki/index.php/FS2_Data_Structure
Title: Re: FS2 data contents
Post by: Tinman on May 29, 2007, 12:58:43 pm
Thanks for that work.  :yes:  A lot of people will find the Data Structure entry helpful.