Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vengence on May 27, 2007, 07:20:07 pm

Title: Sound confusion
Post by: Vengence on May 27, 2007, 07:20:07 pm
I'm getting somewhat conflicting ideas on this. I recall somewhere saying that you can't 'add' more sounds into the sounds table while I read somewhere else (maybe wiki :confused:) that new sounds can be added. This is messing with my head and I would like a solid answer please :(. Really, my mod is loaded with new sounds and I would like to know whether I should replace everything in the sounds table or that I can just add to it.
Title: Re: Sound confusion
Post by: Tempest on May 27, 2007, 10:09:47 pm
It'd be much smarter to replace entries, since you're going to:
a. Want a shorter sounds.tbl
b. Want to have to store less sound files (if the mod is a TC)
c. Not use fs2 sound effects (again, if it's a TC)

Plus, you've got a bunch of empty entries around the end of the table anway, so you really shouldn't be needing new entries.

Plus, you could always just add an entry and run a debug build and see what happens.
Title: Re: Sound confusion
Post by: Vengence on May 28, 2007, 12:42:36 am
Ok thanks :D That clears up the mind a bit.
Title: Re: Sound confusion
Post by: Wanderer on May 28, 2007, 12:54:16 am
With SCP you can add as many new sounds as you like. As long as you wont miss any of the sound index numbers (ie. if the last sound is #315, the next one has to be #316). Also remember that some of existing sounds (actually whole lot of them) are still hardcoded for certain specific function (like #124).