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Hosted Projects - Standalone => Wing Commander Saga => Topic started by: TheLeadSled on May 28, 2007, 09:49:17 am

Title: Also Need Help :)
Post by: TheLeadSled on May 28, 2007, 09:49:17 am
Ok this is going to sound a bit silly so I'll just lay it out  :)

When i downloaded the file for the new mission and opened up the Wing Commander Saga Folder I then open up the data folder but there is no 'missions' folder. The only other folders are 'cache' and 'players'. Is it possible that i somehow lost the 'missions' folder from my hard drive? Its really odd, I've never had anything like that happen before but any advice would be appreciated.
Title: Re: Also Need Help :)
Post by: Tolwyn on May 28, 2007, 10:44:30 am
just create this folder manually.  :)
Title: Re: Also Need Help :)
Post by: TheLeadSled on May 29, 2007, 08:21:21 am
Hey thanks Tolwyn I got it going.

And I gotta say WOW that mission was awesome although i still havent been able to win it in the medium difficulty yet. Seems i cant quite get used to being outnumbered 3 to 1 all the time :)
Title: Re: Also Need Help :)
Post by: Tolwyn on May 29, 2007, 08:32:19 am
Yeah, the thing is that your wingmen get killed very quickly :)

We avoided this in the campaign by using ship-guardian-treshhold SEXP.
Title: Re: Also Need Help :)
Post by: TheLeadSled on May 29, 2007, 08:49:28 am
Yeah, the thing is that your wingmen get killed very quickly :)

We avoided this in the campaign by using ship-guardian-treshhold SEXP.

Yeah I noticed some of those wingmen seemed to have an invulnerabilty flag attached to them. The wingmen arent that smart either so i guess u kindo need to have it. I notice they tend to fly in and release a few harmless laser volleys at a kilrathi fighter and then retreat and get blown away by 3 pursuing Dralthi each firing 2 missiles.
Title: Re: Also Need Help :)
Post by: Tolwyn on May 29, 2007, 09:04:13 am
Yeah, the thing is that your wingmen get killed very quickly :)

We avoided this in the campaign by using ship-guardian-treshhold SEXP.

Yeah I noticed some of those wingmen seemed to have an invulnerabilty flag attached to them. The wingmen arent that smart either so i guess u kindo need to have it. I notice they tend to fly in and release a few harmless laser volleys at a kilrathi fighter and then retreat and get blown away by 3 pursuing Dralthi each firing 2 missiles.

Yes, we've been working on new missile system for a while now. Still, since our wingmen are required for the story tellingthroughout the mission, they have to stay alive at all costs :) The so called red shirts can die of course.
Title: Re: Also Need Help :)
Post by: TheLeadSled on May 29, 2007, 10:35:23 am
On the subject of fighters can I ask how many ships can the engine support at any one time? That is fighters and cap ships?
Title: Re: Also Need Help :)
Post by: Tolwyn on May 29, 2007, 10:42:38 am
400 I believe.
Title: Re: Also Need Help :)
Post by: Starman01 on May 29, 2007, 12:13:06 pm
AFAIK, it not really a ship limit ingame, it's more a matter of the maximum number of subsystems on all ships together (though I have the feeling that Fred has a leven lower limit, i.e. the Ticonderoga mission was already at that limit). Maybe it's becoming dynamic in time.
Title: Re: Also Need Help :)
Post by: Scooby_Doo on May 30, 2007, 04:21:38 am
Actually Tico was below the limit, but not much.  I could add a couple destroyers but anything else disappeared when i tried to save.
Title: Re: Also Need Help :)
Post by: Starman01 on May 30, 2007, 01:52:31 pm
Actually Tico was below the limit, but not much. 

That's because I removed a few fighters from each wing, because the mission crashed after reaching the limit :)