Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Sunstorm on May 28, 2007, 11:18:24 am

Title: A few questions
Post by: Sunstorm on May 28, 2007, 11:18:24 am
Hi there, im new to these forums but ive been using FRED2 for a little while now. Im no expert but i can do a the basic things. However ive ran into a few problems during the creation a Narn campaign im currently working on.

1, when enemy ships jump in you get the 'enemy ships' message with the hug animation of an EA officer showing up saying it, is there anyway to change that to the narn animation?

2, how do i get the 'press alt-j' to end the mission to come up and how to i have it so it only works when all objectives are complete and only near a certain thing? (like a vessel or jump gate)

3, where do you set the objectives to show up in the hud?

any help would be appreiciated.
Thanks
Title: Re: A few questions
Post by: jr2 on May 28, 2007, 11:28:59 am
http://homepage.ntlworld.com/karajorma/FAQ/intro.html

Click on "FRED questions" > "Retail Help (http://homepage.ntlworld.com/karajorma/FAQ/fredretail.html)" subcategory.

(The FRED Open Help Category only covers stuff not found in normal FRED, so you should start with Retail.)
Title: Re: A few questions
Post by: 0rph3u5 on May 28, 2007, 11:49:23 am
1, when enemy ships jump in you get the 'enemy ships' message with the hug animation of an EA officer showing up saying it, is there anyway to change that to the narn animation?

you can deactivate this message in the mission specs editor:
"Disable build-in Command messages"
since race-custom pilot msgs have not been added you may also want
"Disbale build-in messages"

3, where do you set the objectives to show up in the hud?

directives....
events editor -> underneath the white space where the events are being edited in the is a blank space which is label "Directive Text" - when an event is selected you might enter a 31 characters long text as order here

2, how do i get the 'press alt-j' to end the mission to come up and how to i have it so it only works when all objectives are complete and only near a certain thing? (like a vessel or jump gate)

right underneath the "directive text"-space there is a "directive key-press" (or something) field; there you will have to enter "Alt+J" at the even with the RTB directive
Title: Re: A few questions
Post by: Sunstorm on May 28, 2007, 11:56:44 am
thanks for your quick responses. they have been very helpful!

thank you  :)
Title: Re: A few questions
Post by: Sunstorm on May 29, 2007, 07:22:11 pm
2, how do i get the 'press alt-j' to end the mission to come up and how to i have it so it only works when all objectives are complete and only near a certain thing? (like a vessel or jump gate)

right underneath the "directive text"-space there is a "directive key-press" (or something) field; there you will have to enter "Alt+J" at the even with the RTB directive
[/quote]

Ive had a play with this and I cant figure out how to make it come up only when the objective is completed. At the moment its always on the screen which is not what i want
Title: Re: A few questions
Post by: 0rph3u5 on June 01, 2007, 04:25:48 am
Ive had a play with this and I cant figure out how to make it come up only when the objective is completed. At the moment its always on the screen which is not what i want

you may chain the event with the directive to another one.... this causes the event to be checked ONLY when the other event is triggered...
Title: Re: A few questions
Post by: karajorma on June 01, 2007, 11:32:47 am
You can also use is-event-true if you set the 3rd optional parameter using the Add Data option in the pop up menu.