Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: rsaxvc on May 29, 2007, 03:31:30 am
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I just finished a basic model of a Mon Calamari cruiser, and I'd like some feedback/advice. Keep in mind, this is not 'the' mc cruiser, if you a particular one in mind, but more of one that would fit into the fleet, as each ship was unique.
http://rsaxvc.zapto.org/starwars/moncal/ (http://rsaxvc.zapto.org/starwars/moncal/)
There's also odd bits of a black line wrapping around parts of the ship-this is a blender artifact, afaik, and is not in the renders
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Engines (or thrusters do not look like Mon Calamari stuff) something like seen in light MC cruiser or something.. That is not so exposed, more recessed type design might look more MCish.
IMHO the aft section just doesnt look 'right' with such thruster pods
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Looking at the side shots, I agree about the thrusters-they seem to stick up a bit from the hull, I'll fix that and update when I do.
rsaxvc
uh oh...my server just went down :(
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I went to the University of Turku once, I mean, I was in town and stopped by
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server's back up-dunno why it went down. The Chief grabbed an imageset from me earlier, and its a bit older, but in case my box flips out again:
http://swc.fs2downloads.com/sshot.php?subdir=Capships/MonCal_rsaxvc/ (http://swc.fs2downloads.com/sshot.php?subdir=Capships/MonCal_rsaxvc/)
also, I shortened the engine housings on all 5 thrusters-should it be even thinner, or is it good at present?
rsaxvc
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Australia-We do have a wide-spread forum base, I'll say that
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well, it looks mon-cal ish
so i got 2 questions
polycount?
size? (relative to other SW ships)
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size? (relative to other SW ships)
Do you realy need to ask that ??
You;ve seen ROTJ i take it :D
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size? (relative to other SW ships)
of course, but this isn't one of the ships seen in return of the jedi, and mon calamari cruisers can vary greatly in size, but still have similar shapes, which is why i'm asking.
Do you realy need to ask that ??
You;ve seen ROTJ i take it :D
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I thought they were all an average of about 1.6k > 2k.
I may be wrong though :D
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Yeah, the big ones are all a bit larger than an ISD I think, and more heavily armored. Don't worry either, he's eager to make this ship just right I think, so leave any other comments you feel necessary. :)
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I actually did this ship in relative space, so right now its one "something" long, about "1/3" something wide", and "1/4" something tall. However, this is easily fixed-how long should it be? 1.5 to 2klicks? This is my third model, and frankly, I have no clue how to do a poly count in blender-I'll work on that.
rsaxvc
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Sweden and Germany too-everyone's here
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IMO those thrusters should be closer to the hull like these have:
http://starwars.wikia.com/wiki/MC80_Star_Cruiser_%28Home_One_type%29
http://starwars.wikia.com/wiki/MC40a_light_cruiser
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You guys remember XWing? Those engines was sorta the look I was going for. I don't think I'll bring the engine mounts closer to the hull, maybe shrink the cylinders and add more bubbles/stretch the main bubbles back so the hull is more continuous.
Polycounts:
Renders-3.1M
Dimension shots-200k
I guess...I guess that's a little much
This folder has some of the cut,camera angle shots, all the way to number 6, which is render-quality
http://rsaxvc.zapto.org/starwars/moncal/polyshots/ (http://rsaxvc.zapto.org/starwars/moncal/polyshots/)
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too check the poly count go into face select mode and look at the right hand corner. it also says the total in object mode. :D
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What's the maximum amount of polys for an fs2 model to still be playable? Right now I've got a decent one at 12k and a much nicer one at 49k
There's a file here:
http://rsaxvc.zapto.org/starwars/moncal/polyshots/polycounts.txt
that lists the poly counts for the files in
http://rsaxvc.zapto.org/starwars/moncal/polyshots/
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I don't think it matters, but 49k will run very slow on most (read my) computers.
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I'm inclinded to use the lower res model (http://rsaxvc.zapto.org/starwars/moncal/polyshots/2.png (http://rsaxvc.zapto.org/starwars/moncal/polyshots/2.png)) and try to make up for it with a good texture. Speaking of that, anyone have a good base texture for a mon calamari ship?
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start from that model, but add details to it (actual turrets, smaller blisters in detail boxes, bridge structures, etc.)
then, increase the smoothness until youre at about say, 40k polygons
then we see how it works.
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One thing that's great about the moncal is that while we know it'll be high poly, we can use a fairly small texture for it, being as its simply randomly placed armour plates and the like, if you look at the ship, it could be accomplished with a small, tiled texture as long as it looks random enough. Large textures eat up performance more than large polycounts
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More screenshots for the basic hull here:
http://rsaxvc.zapto.org/starwars/moncal (http://rsaxvc.zapto.org/starwars/moncal)
I'm going to start an MC80-liberty class as soon as I can find some good vertical schematic shots looking down and up. If anyone's interested in playing with the this model, let me know soon, as I disappear for the civilized world on Friday and with that my webserver goes down, likely for about 2 months.
Chief-snag those pictures off my box and repost on the swc page.
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Dang. I just got on the internet for the first time in several days, I'm out of town helping the grandparents move, and haven't been able to do much lately. If I do get those images I'll get them uploaded to the SWC site. If anyone else saved them let me know.
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You wont find any schematics for the liberty class bar the egvv ones and they're inaccurate. We did have a very accurate liberty model that a third party gave us permission to use but I never got around to texturing it. If you're capable of doing this I can send you the model after I clear it with its creator, was about 9k polys iirc.
Btw do you guys still have/want my old models?
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Hey I made a texture for this but I just need to find it...
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Btw do you guys still have/want my old models?
We'll take anything you've got. You can e-mail them to me if you'd like, if they'll zip up small enough. I'll get them on the FTP when I get back to my house in St. Louis. [email protected] or @gmail.com, if one fails try the other. Thanks a bunch too.
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Had a gander at the site and it seems you have the assault frigate and stormtrooper transport, others I had done were the bulk cruiser and action 6 transport:
(http://img35.picoodle.com/img/img35/8/6/17/t_a6bcm_bdac4da.png) (http://www.picoodle.com/view.php?srv=img35&img=/8/6/17/f_a6bcm_bdac4da.png)
Both are rough meshs you'd have to convert them yourselves, textures need baking and models need smoothing applied etc, let me know if you want them. Most of the other stuff I have is untextured.
Couple of points on the ones you do have, neither were made for xwau, the stormtrooper transport was given to darksaber in return for models he'd let us use here and in the swnr mod I was part of before. Likewise the afrig, originally made for swnr and an updated version made for here, xwau's version is darksabers work based on the swnr one. Also please remove the tacky guns someones bolted on to the delta, I dont mind my work being modified to get it ingame but those arent accurate to the original and look ****.
You mentioned problems with the afrig on the site, what exactly are they, theres a mesh hole I knew about and fixed but textures on the wrong side of the mesh? Whats that mean?
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Well, as far as those screenshots go, those were just stuff I found laying around on the ftp when I took over, I never took those screenshots. So, the models for them may or may not match what's in the pictures. If you have any material, I'd love to get it from you so I can know that I have the most up to date versions from the original source, and I can prevent issues like third party modding getting in the way. The delta you refer to may be a different one from the one you made, I think I have two different models of it. Also, the afrig model shows textures on the inside portion on the ship instead of the outside on certain areas, I think the normals are inverted is the proper terminology for what I'm seeing. I've only seen this in modelview but haven't tested the model in anything else yet. If you have a known working one I'd love to get it too.
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(http://img2.freeimagehosting.net/uploads/th.ae53aba805.jpg) (http://img2.freeimagehosting.net/image.php?ae53aba805.jpg)
Here it is! I made it in 5 min, my best time ever, so I know it sucks
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That texture is okay, Topgun. It would be an acceptable basic texture.
As for the bulk cruiser and the Action transport, I would be glad to have them as soon as possible.
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when we get them, can i play with the models and the textures?
there seem to be big areas on the action iv where bumps are painted on, very significant ones. i'd like to fix that, as they can be bumped on the model and have the fake bumping removed.
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Well, I've yet to get the models from Gank yet. I guess I'll PM him and doublecheck that he was gonna dig those out for us.
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topgun: I've rendered my two moncal models with your texture:
(http://rsaxvc.zapto.org/starwars/moncal/skinned_moncal_small.jpg)
(http://rsaxvc.zapto.org/starwars/liberty/skinned_liberty_small.jpg)
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does the color fit? I don't know...
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its a little dark, and kinda purple, but I like the pattern
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I think there needs to be more contrast between the colours in it:
(http://www.amazingstarships.com/models/starwars/calamarifrigate_004.JPG)
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hmm, that looks like it was done with spraypaint and technical looking cutouts in a piece of paper.
perhaps a photoshop technique could be devised to create a similar effect.
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Selection boxes and airbrush tool? Feather each box to achieve the gaps in the colour which serve for panel lines.
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It seems my main hard drive has crashed, and of course, I didn't make any backups of the model files. Moncal progress=0%.
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Damn that sucks.
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It seems my main hard drive has crashed, and of course, I didn't make any backups of the model files. Moncal progress=0%.
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this seems to happen way too often around here. I still have computers and hard drives from the early 90's and they still work great.
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looks like all the blender files survived. For a while it was refusing to boot, and most of my stuff is gone, but the moncals are ok. It'll still take a while till I'm up and running again, but all is not lost.
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I think there needs to be more contrast between the colours in it:
(http://www.amazingstarships.com/models/starwars/calamarifrigate_004.JPG)
OK, I did not really know what a moncal looked like. I've only seen them in ep6
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I'd love to have you make another texture, based on the above art,. Texturing is something I'm pretty bad at.
Also, where should the guns go? I'm thinking somewhere along the ventral pods, in groupings.
Lastly, what do moncal turrets look like? Anyone have some artwork for them?
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Unfortunately, they don't exist. The model never had any.
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You may have to go with an invisible subobject method then. Unless you can find a better idea. Some people just have the little blobs themselves as the turret subobjects.
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there are small slits spaced around the model. use those as firing points.
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Are those small enough to use a texture, or should I try and make a little recessed gunnery slot?
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Someday, I'll get my computer working, and I'll be free of this serial console bs.
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Hold a minute, if the Mon-Cal doesn't have turrets, or only has tiny firing slits, how are we supposed to disarm one with a TIE Fighter?
We'll be mincemeat!
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That could be a serious problem, a single TIE fighter definitely should be able to take out a capitol ship over a kilometer long... :P
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Hold a minute, if the Mon-Cal doesn't have turrets, or only has tiny firing slits, how are we supposed to disarm one with a TIE Fighter?
We'll be mincemeat!
come back with a squad of tie defenders, soften her up with ion salvos, and come back with coordinated missile salvos.
that oughtta do the trick.
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One Missile Boat
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That's the problem with the X-Wing games, capships aren't scary... ever
It's just a matter of "Damn, well this'll take a while I guess..."
A Star Destroyer or Calamari Cruiser should be scary!
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One Missile Boat
:lol:
Yes, game mechanisms. :D
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I have a feeling that they will still be destructible, the slits will exist, but the turret will still be a destroyable object that should be large enough to hit.
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I'd be completely content with a game consisting only of a B-Wing pilot and increasing waves of ISDs. Then again, it would be really neat to see multi-capship battles. All the xwing missions were so limited. We'll finally have the capability to plot entire fleets against each other.
On a more serious note...I'm getting nowhere on turreting. I may end up handing this model off to one of you for that,