Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Topgun on May 29, 2007, 04:31:20 pm

Title: Truspace tutorials?
Post by: Topgun on May 29, 2007, 04:31:20 pm
got any truspace 3.2 tutorials on uvmaping and other texturing things? I am in desperate need!
Title: Re: Truspace tutorials?
Post by: WeatherOp on May 29, 2007, 11:46:20 pm
From a loon who used TS 3.2, take this grain of wisdom about texturing in TS 3.2.............



DON'T!
Title: Re: Truspace tutorials?
Post by: Nuke on May 30, 2007, 02:29:26 am
if you get it get 6 thats the best version (7 sucks)
Title: Re: Truspace tutorials?
Post by: Col. Fishguts on May 30, 2007, 06:21:11 am
For the love of god use Lithium Unwrap for your UVing needs !
Title: Re: Truspace tutorials?
Post by: Topgun on May 30, 2007, 07:49:57 am
I would use lithium but I don't think you can add matrials with it. :wtf: I usulay use blender but once the model is in truspace it is one heck of a job to bring it back intact. if encase you can add matrials in lith, show me some good tutorials for it please.
Title: Re: Truspace tutorials?
Post by: TrashMan on May 30, 2007, 08:03:58 am
If you UV map capships (using several basic tectures....like an Orion) then TS is excellent

For UV mapping a single detailed texture on a object - like a fihgter - either port it to MAX or use LithiumUnwrapper
Title: Re: Truspace tutorials?
Post by: Colonol Dekker on May 30, 2007, 08:24:21 am
[steak] Search is A1 SOOPAH [/steak]

search the forums, there a few tuts loitering around the annals of HLP history.
Title: Re: Truspace tutorials?
Post by: Nuke on May 30, 2007, 05:28:35 pm
i remember ts4 was completel adequit for my uv mapping needs. the uv mapping tools were horrid and you required a 3rd party unwrap plugin to actually see what youre doing. but i was able to uv some of my older ships with it. 5 and 6 actually have a decent uv editor similar to but not as good as the one in max, and about on par with lith.
Title: Re: Truspace tutorials?
Post by: bizzybody on May 31, 2007, 01:11:13 am
Woot? There's still no trueSpace subforum here?!
Title: Re: Truspace tutorials?
Post by: Colonol Dekker on May 31, 2007, 03:24:37 am
~Caligari.com

Actually, a TS sub would be good under modding i guess. But would it bee viable based on traffic or the amount of questions asked, I couldn't say :confused:
Title: Re: Truspace tutorials?
Post by: bizzybody on June 01, 2007, 12:34:21 am
I've posted a few tips and tricks for tS 3.2, but without at least a sticky thread for such, they got buried quickly.
Title: Re: Truspace tutorials?
Post by: Nuke on June 01, 2007, 02:55:19 am
its best just to post tutorials directly to the wiki, that seems to work best.
Title: Re: Truspace tutorials?
Post by: Water on June 04, 2007, 02:39:45 am
I would use lithium but I don't think you can add matrials with it. :wtf: I usulay use blender but once the model is in truspace it is one heck of a job to bring it back intact. if encase you can add matrials in lith, show me some good tutorials for it please.

Just model and unwrap with Blender. Truespace is ok for conversion. Blenders unwrapper is far more versatile than Lith. Lith is ok if you set up the model with different materials first.
Since you already use Blender, just use its unwrapper. It also has an auto unwrapper. If you do use that, then you may need to paint the first stage of the model with blenders paint tool, before you take the texture to Photoshop.
Title: Re: Truspace tutorials?
Post by: Nuke on June 04, 2007, 05:43:10 am
anyway i got to set the issue straight, no matter how bad truespace is, and il admit it, versions higher than 4 can be used to model complete ships. here il prove it

(http://www.game-warden.com/nukemod-cos/Images/v2.jpg)
modeled and uved in truespace only!!!

its not the best way but with enough patience it can work. though theese days max is my perfered program.
Title: Re: Truspace tutorials?
Post by: Topgun on June 04, 2007, 10:14:25 am
the point is NOT to do it in Blender!!!
Title: Re: Truspace tutorials?
Post by: Water on June 04, 2007, 08:26:39 pm
the point is NOT to do it in Blender!!!

So I take it that the model you want to unwrap is already in Truespace. If thats the case, the Wings3D unwraper won't be much use to you either.

Lith doesn't do the material part - Use Truespace for that. The materials are used to break the model up into sections. Export to Lith and unwrap each section based on materials. Once done import back into TS.
Title: Re: Truspace tutorials?
Post by: Topgun on June 05, 2007, 08:24:00 am
ok, how do you add matrials into truespace?
Title: Re: Truspace tutorials?
Post by: Nuke on June 06, 2007, 03:06:51 am
with the materials editor.

my point is simply that any version of truespace higher than 4 can do pretty much everything you need to create a working ship. its more a pain in the ass to deal with jumping from program to program struggling to convert something made in obscure modeling program #1932658, than it is to just deal with truespace.
Title: Re: Truspace tutorials?
Post by: Scooby_Doo on June 06, 2007, 04:37:53 am
Max is more obscure than Truespace  :lol:  :P

BTW in truespace (greater than 3.3) can you target weld vertices?
Title: Re: Truspace tutorials?
Post by: Water on June 06, 2007, 06:06:03 am
my point is simply that any version of truespace higher than 4 can do pretty much everything you need to create a working ship. its more a pain in the ass to deal with jumping from program to program struggling to convert something made in obscure modeling program #1932658, than it is to just deal with truespace.

Understood.
But Topgun is using TS 3.2 and from what I've read, 3.2 + lith is the best option. I really only use TS to import Blender cobs for export to pcs.
Title: Re: Truspace tutorials?
Post by: Nuke on June 06, 2007, 06:03:03 pm
ive never really used 3.2 myself so id say yea im sure you could model with it and use lith for uv. im just not sure how good its modeling capabilities are. i was kinda hoping they would make version 4 the free version once they released 7.5 but it doesnt look like it. i remember around the time 4 or 5 was out 2 was the free version.
Title: Re: Truspace tutorials?
Post by: bizzybody on June 10, 2007, 11:29:19 pm
Caligari could maybe give away 4.0 or 4.1, possibly 4.2. Definately not 4.3 since that version has the Lightworks rendering engine, which is 3rd party code. I don't remember if 4.2 has Lightworks built in or not.

If you want vintage software, some poking around the web will yield a free download of trueSpace 1.0. ;)