Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Mav on June 07, 2007, 07:32:09 pm
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Hi :) .
I first posted this over at Game Warden, mainly because I could upload the images directly there.
But as feedback is near to non-existant there :( (except for takashi), I thought it might be a good idea to link it here.
Anyway - so pictures of the 3D-models and some other stuff I made can be found here:
http://www.game-warden.com/forum/showthread.php?p=54849 (http://www.game-warden.com/forum/showthread.php?p=54849)
Downloads will come later, as I'll yet have to finish most of them; and the one that's rather finished still requires some .tbl-to-.tbm conversion...
Please leave feedback, no matter if here or over there :) .
(if it's requested and MP has no problems with it, I eventually might also directly link those pics here...)
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Nice ships i especially like the Imferno and the Havoc. I think the third arm on the lucifer would look cool if you can fix the uv map.
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Nice ship models! :yes:
im suburb when moddeling with shivan and cylon desings. need some help?
Look for Taka's posts there. You'll learn not to trust him when he says these things. He is probably still busy with his 27*1093962 polys, ultra high res textures, glow- and shine-mapped Colossus :lol:
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Actually, he does have a 27*1093962 poly ship. He made it by dividing a cube into three million subdivisions and then started enlarging and moving the points around. The end result was a major waste of resources (actually, it was around 32k polies but could have been done in ~500 polies I would guess).
So just to top it off, Mav, takashi is not exactly 'suburb' with any designs really. You're better of on your own (you're way ahead of him anyway). :)
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I was wondering if anyone would notice Taka there LOL
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But then - you didn't exactly notice me during the last years, did you? ;)
Maybe that's also because I was involved in making low-level stuff for some project ([hint]check your badge[/hint]) ...
Though, I have to admit that me being quite unfocused doesn't help with anything :sigh: (except philosophy, maybe...) .
So just to top it off, Mav, takashi is not exactly 'suburb' with any designs really. You're better of on your own (you're way ahead of him anyway). :)
Maybe... but then, I had sort of a 5-year headstart...?
And the SB Inferno is just my version of the "too-much-intended,never-done"-category - it's at last starting to take shape after being WIP for 5 years... :sigh:
And there's much left to do on it - just guess why I never showed any pics of it's rear and bottom... There is nearly nothing done on those sections... :(
As for new things... I'm rather slow on this (and trying to participate in a pretty busy forum doesn't exactly help there... nor does discovering Trackmania - *oops* ), so at the moment I just made a new effect as well as some variations of an old one (maybe I'll post pics later).
I'll try to get myself off to get something done to the Inferno's belly, as well as it's as-of-yet-missing turrets... I want to finally fly it...
Besides - anyone interested in pics of some vaguely Shivan-based Trackmania skins? :)
@BS403:
Thanks :) . But there's still a lot to do on the Inferno (read above). The Havoc is nearer to completion, geometry-wise it "only" needs a redo of its turrets (the rearward ones that you can't see in the pics ;) ) and a complete new design for the missileboxes. Oh, and then there's the texture, of course... :sigh:
(Oh, and I'd guess you maybe came across one "error 403: server not found" too much? -> "b***s*** 403" ? ;)
Not meant as an insult, I just wondered if that's the reason for your account-name :) .)
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[offtopic]
Actually my name comes from the card game bs, I won by saying 403 kings and laying down my cards. Nobody called bull**** because my friend layed down his cards down before anyone could call it.
[/offtopic]
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hey, I want that Pegasus reskin!?!
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Sorry for taking so long... but now I uploaded the Pegasus reskin over at GW (still the same topic, see link at top of this thread - seems I can't stop being a necromant, at least as far as threads are concerned... ;) ) .
And should you have meant the other one (the "texture improvement"), that was already uploaded to F2S by me a long time ago; I re-posted the link to the respective download section, too.
Also, I'd like to direct you to my Shivan mod, especially as I put together a Ravana-flying mission (including launching fighters) this weekend :D . Please read the readme and advices, as it's far from perfect (and also only a test mission - yes, I know that the beams you start with are too powerful. so well - select some weaker ones, if that's troubling you :-) ). But it's a nice experience still :cool: .
Oh, and it hasn't been tested together with the mediaVPs, so these might cause trouble (I plainly don't know).
http://www.game-warden.com/forum/showthread.php?p=76869 (http://www.game-warden.com/forum/showthread.php?p=76869)
I'm not that good informed - has someone else already made something similar? (just being curious)
And please note that as of yet these are two separate mods - they might work in conjunction, but I haven't tested this.
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wow, thanks man :yes:.
EDIT: the zip is corrupted, reload it or something.
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EDIT: the zip is corrupted, reload it or something.
No, it isn't... just VISIT the html page of upload2.net instead of downloading it, wait a minute or so and download the zip via the link that'll appear after that minute ;) (it's an ad-sponsored filehost, somehow they HAVE to force you to look at the ads, after all :-/ )
[edit3: Ooops, my bad - the Pegasus isn't on upload2, but rather directly on Gamewarden... still, the advice to NOT right-click-save-as is right, just click the link and you'll get the download. Just tested it, the file should be about 156kB and work correctly. Sorry for my misdirection at this point - I was a bit confused and thought you meant one of the other files...]
After I saw your post, I tried downloading myself, and also checked this re-downloaded file, and it worked quite fine :) .
And thanks for applause :) (or recognition or what should it be called? My English isn't very leak-proof ;-) , i.e. I'm usually missing some words I'd need...) .
[edit: "zip reloaded, now aiming for next target..." :lol: ;) ]
[edit2: Uploaded some new pics (of a new wip Stardestroyer-Type vessel) and the Nightwing's zip to my GW-models-thread :-) ]
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yeah... necrothreadaged, sorry :nervous: . I'd prefer to keep together stuff that belongs together, but should any admin believe this to be inappropriate, I wouldn't have a problem with this thread being split here :) .
Well, anyway - I just wanted to announce that I uploaded both the Nightwing (http://www.freespacemods.net/download.php?view.323) (heavy stealth fighter) and the Fireclaw (http://www.freespacemods.net/download.php?view.324) (Shivan Pegasus reskin) to freespacemods.net; I hope you like them at least a bit, though they are somewhat out of date now :) .
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A few normal maps for the Fireclaw would be cool, if you are able to make them.
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Hmm, I'm not too up-to-date with the current SCP features... but I guess that would be another grayscale-image, right?
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yeah... necrothreadaged, sorry :nervous: . I'd prefer to keep together stuff that belongs together, but should any admin believe this to be inappropriate, I wouldn't have a problem with this thread being split here :) .
I can't see there being a problem, it is your thread afterall and to keep your stuff together would seem appropriate!
I'm no mod or admin though!
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I did a bit more work on some of my ships.
Particularly, the GTVsF Aurora is mostly finished model-wise (maybe I could add a few more details to the cockpit...) and awaits UV-mapping, while the SsbB Inferno is finally starting to come together - I smoothed its' bottom side and started to model engines at the back.
The Inferno will still require a good deal more details to come out how I like it, though - actually, I started modeling a cockpit and a pilot (the tiny thing in the 2nd picture) for it :mad2: ... ;) .
Also, I think the Inferno's main weapons emplacement (the upper part of the backside) is currently not sleek enough (best noticeable in the 3rd pic).
I wanted to put up a few images directly here - especially since feedback at GW remembers me more of a graveyard than anything else... :( . (Ok, ok... I'm the one to talk :rolleyes:...)
So... please leave feedback! :) :nod:
A few pics of the Inferno:
(http://img24.imageshack.us/img24/398/prevnew0137j.jpg)
(http://img141.imageshack.us/img141/4743/prevnew0137hbottomback.jpg)
(http://img689.imageshack.us/img689/7134/prevnew0137k.jpg)
...and one of the Aurora:
(http://img689.imageshack.us/img689/6373/mavtf0414a.jpg)
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Not sure about the poly mess at the top of the Inferno, looks ... odd.
On the other hand, the Aurora looks pretty nice :)
Wish my modelling skillz were as good as yours.
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Not sure about the poly mess at the top of the Inferno, looks ... odd.
It's supposed to be scaled - a bit like the Sathanas (though the main design is more oriented after the Mara) , but more irregular. Originally, it was smoother - TrivialPsychic pointed out it didn't fit Shivan design lines too well in its' original form, and I tended to agree...
As for my modeling skills - I started modeling with the "fighter creation tutorial" from one of the old FS sites (I think FSWatch) ... I'll oneday have to redo my result from it in higher detail, I already have a role for it to fill...
[edit:
What I meant with this was: Try starting with this tutorial :) (or maybe some other one that you prefer) . The 2nd sentence was just a random semi-related thought...
]
Meanwhile, the current state of the SsFK Havoc - I still need to re-do the missile-launcher boxes... (old pre-textured model in upper left) :
(http://img690.imageshack.us/img690/2168/mavsfighter03prev05e.jpg)
(http://img504.imageshack.us/img504/8194/mavsfighter03prev05d.jpg)
And my 2nd ever model, the SsF Haunter, now at least with a slightly improved (and far from perfect) UV-map (yep, textures nearly [some tiling was added] ARE the same - see what happens if you mess up the UV-map? ;P ) .
First the old UV, then the new one with slightly changed texture:
(http://img5.imageshack.us/img5/7948/haunter01a.jpg)
(http://img682.imageshack.us/img682/1728/mavsf01pic02b.jpg)
Oh, and here's the work-in-progress (arms are still missing, as is a proper texture) pilot of the Inferno:
(http://img5.imageshack.us/img5/1439/prevnew0136bplt.jpg)
And, for something differently-themed, the current state of my Jalkehi-model (Wing Commander 2) , including my first texture done in a vector-graphics programme
(the texture isn't finished yet, and the UV-map also needs some redoing, as you may see at the middle side of the main hull... Don't mind the distortion on the outer wing, that's just an additional square/cube model for later placement of insignia) :
(http://img291.imageshack.us/img291/1697/jalkehipic003cc.jpg)
(http://img94.imageshack.us/img94/9817/jalkehipic003bc.jpg)
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...and here a bit more:
First off, I continued the Inferno's pilot on saturday morning:
(http://img262.imageshack.us/img262/343/prevnew0137raplt.jpg)
Then, I did a bit more work on the Haunter's UV-map on sunday morning. Finally it starts to look at least a bit as it should do, though now the texture part of the rear "rudder-wing" doesn't fit anymore, and the missiletubes are still too far at the rear:
(http://img262.imageshack.us/img262/1418/mavsf01pic03a.jpg)(http://img255.imageshack.us/img255/783/mavsf01pic03b.jpg)
Here's my try to redo the Bloodfang Mk.1 from Wing Commander 2 (the wings still need to be more curved, the engines are a bit too large and the missiletubes obviously aren't really started yet) , that I did early the last year (the coloured thing in the background is a reference-screenshot, pasted onto a simple cube) :
(http://img338.imageshack.us/img338/5250/mavbloodfangmk1prev01b2.jpg)
And then, there's my old try at a Shivan support ship (dubbed "Hydra", as it gives the "monsters" new "heads" ;) ), done in early-/mid-2003 . Do you think I should continue it?
:
(http://img258.imageshack.us/img258/3818/hydraprev01b.jpg)(http://img257.imageshack.us/img257/7389/hydraprev01.jpg)
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Again to the Inferno...
Here, the "poly mess" can be seen better. It does consist of scales:
(http://img403.imageshack.us/img403/1781/prevnew0137rbpolymess.jpg)
A grid-shot with modelview (notice the cockpit with early pilot-model) :
(http://img509.imageshack.us/img509/9121/prevnew0137rcbcockpit.jpg)
Missiletube-tests viewed from below:
(http://img194.imageshack.us/img194/1029/prevnew0137rdmissiletub.jpg)
Yep, it's getting turrets :) :
(http://img215.imageshack.us/img215/6554/prevnew0138ad.jpg)
(http://img686.imageshack.us/img686/2161/prevnew0138bb.jpg)
Also, it looked to blocky from the front view:
(http://img215.imageshack.us/img215/7527/prevnew0137pdb.jpg)
...as can also be seen here:
(http://img407.imageshack.us/img407/4509/prevnew0137pca.jpg)
... thus, I decided to set it on diet:
(http://img215.imageshack.us/img215/1332/prevnew0137pcc.jpg)
Don't worry, I'm using a mirror-modeler. I just turned it of here, to compare the old and the new half:
(http://img29.imageshack.us/img29/4600/prevnew0137pd.jpg)
(http://img215.imageshack.us/img215/790/prevnew0137qb.jpg)
And even one view more at the "poly mess", this time after the diet and with the mirror-modeler re-engaged:
(http://img194.imageshack.us/img194/89/prevnew0138ac.jpg)
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Do you have to keep saying "poly mess". You are clearly just mocking me... No but really, in the last render, I can now see what it is supposed to look like, very nice. Keep up the good work. :)
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Do you have to keep saying "poly mess". You are clearly just mocking me... No but really, in the last render, I can now see what it is supposed to look like, very nice. Keep up the good work. :)
Thanks :) .
And I wasn't mocking you, I was just using the same term you used, to make clear that I was still talking about the same point ;) (and because I didn't take time to think of a new term for it... :nervous: ) .
About keeping up the work: I'll try :) - but there still is RL, after all :nervous: ...
As well as PC-issues which I somehow seem to happen to have frequently :shaking: - just yesterday my online-PC slowed to a crawl at everything for no apparent reason. Right now it works again, but who knows... :nervous:
(modeling I do on my offline-PC, so that's no imminent threat... But playing FS to keep me motivated for modding is something I'm doing on this PC, so motivation would certainly suffer, should it go down... :sigh: )
Also, I'm trying to sort some stuff from FSMods for integration into my mod... that takes a bit of time, too.
And let's not forget that I also actually want to PLAY this game, huh? ;)
(I haven't even completed InfR1 yet... :nervous: :shaking: )
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Some updates on the Haunter:
The actual state as seen in tS :
(http://img638.imageshack.us/img638/5405/mavsf01pic04bfh3.jpg)
some pics from the tech room with glow and shine (there the texture isn't quite as far as above in tS) :
(http://img16.imageshack.us/img16/2423/screen0033e.jpg)
(http://img44.imageshack.us/img44/2760/screen0035.jpg)
(http://img291.imageshack.us/img291/2583/screen0036z.jpg)
I finally added some less basic thrusters (before it was just one thruster in the middle of that) :
(http://img8.imageshack.us/img8/9559/mavsf01pic04bfh3modv01.jpg)
I also started working on the lower side... before it was just a black plane (not much done to the texture yet, but added some polies and added an actual UV-mapping) :
(http://img697.imageshack.us/img697/4065/mavsf01pic04bfh3modv03c.jpg)
And then an example why I don't like Blender - I originally created the model in Blender, and it always had clipping issues in-game. In order to add any polies (as I did for the bottom) , I needed to fix the model. Later I got it done via "coincident weld", which the newer tS versions thankfully have ; but this is was happened when I instead pressed "try to fix bad geometry" :ick: :
(http://img51.imageshack.us/img51/1183/mavsf01pic04be2blendera.jpg)
To be fair to Blender, though, it was a version from 2001 that caused this... I hope they got that fixed by now, but I'm not too eager to test it out...