Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: anged.exe on June 08, 2007, 06:52:32 am
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I want to know if i can make the wingmen stronger with a mod or something else, cause they often die like flies.
Its not only cause the missions become much harder without them, but it is totaly unrealistic, that im the only one who survive everytime, even if we all have the same ship. :mad:
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You can use special hits in FRED, guardian sexps, or make them auto-repiar (again, with sEXP's)
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Are you playing on Very Easy?
Play on Insane. All your wingmen become better, but so do your enemies. They're still weaker than you but they should be better than they are on Easy.
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with FRED, you can also change their AI level
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I play on Hard and Insane and am always impressed by how well my AI wingmen perform on those difficulty levels. They become very useful and actually I depend on them for survival since its virtually impossible to survive if you let yourself get drawn away from your wingmen and surrounded by two or more Shivan fighters... so what game are -you- playing? :confused: Like Snail said, try ratcheting up the difficulty to improve their AI tenfold.
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but it is totaly unrealistic, that im the only one who survive everytime, even if we all have the same ship. :mad:
Much has been made of that fact, my friend.
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you people are playing on insane? :sigh:
I could never beat the fs2 or fs1 campaign past the medium difficulty!!!
damn, i suck....
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I only play on Insane. True, I use cheats when I'm on other campaigns (they're horribly unbalanced against me as I don't play on medium), but still when I play the normal campaign, I don't cheat and just play on Insane. I get 20% more points for everything, plus my wingmen are actually SMART and will follow my orders. What's fun is being in a very fast and very maneuverable ship while telling my wingmen (C-3-1) to kill my target. Only a few missions I've passed without wingmen (such as the first mission near the Knossos), and that is generally because I have to work alot. Just a note--early in the game, the best way to take out AAA beams is with Rockeyes... if you approach it you'll be blasted to death. Rockeyes or order wingmen to destroy the beam, though that usually results in 2+ casualties.
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Rockeyes have a considerable range, but you just can't fit enough on a fighter to use them more effectively.
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Rockeyes have a considerable range, but you just can't fit enough on a fighter to use them more effectively.
Before Trebuchets, they are actually pretty effective at ship sniping. 1900m is a good enough range if you're trying to snipe off AAAF beams.(Goddamn things bounce me around like a ping-pong ball :mad2:)
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Exactly. Also useful in the supply mission at the end of act 1--you can "snipe" off the main beam from the cruiser while still almost 2KM away, preventing as much damage as possible. Early in the game, there is great alternatives to flying into beam weaponry... by the time you have to face them, you are armed with Stilettos or have a cruiser to do the work for you (most of the time).
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What about 'into the Maelstrom?' I found out in that mission that Harpoons are USELESS against turrets. :doubt:
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Which one was that? I don't remember names :D
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Escorting a few gas miners and a freighter, NTF sentry guns, Hercs, Medusas, Rebel Bombs flying around, Rebel Cruiser NTC Maelstrom comes, must disarm turret, Colossus arrives, that one.
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That's the one I was talking about... I guess the cruiser is the Maelstrom... anyways just shoot it with a bank of Rockeyes and it's not a threat (give your wingmen an ignore ship command so they don't get hit by AAA). Do the mission, then have em disarm and destroy.
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Best use for Rockeyes? Don't use them in the first mission against the NTF fighters. Save them up, approach the Belisarius and fire them into it. Then get the hell out of range.
Sit back and laugh at the fact that your little stunt alone has bought you 1/5 of the way to not being an ensign any more. :D
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Best use for Rockeyes? Don't use them in the first mission against the NTF fighters. Save them up, approach the Belisarius and fire them into it. Then get the hell out of range.
Sit back and laugh at the fact that your little stunt alone has bought you 1/5 of the way to not being an ensign any more. :D
What the deuce?
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Karajorma's just dorking out and flaunting ways he boosts his score in FS2. Feel free to ignore or laugh at him. Either is appropriate. ;)
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Karajorma's just dorking out and flaunting ways he boosts his score in FS2. Feel free to ignore or laugh at him. Either is appropriate. ;)
So I gathered.
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Sit back and laugh at the fact that your little stunt alone has bought you 1/5 of the way to not being an ensign any more. :D
*Fanboy detected*
:lol:
:nervous: Actually, there's probably a fanboy lurking in each of us somewheres...
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Karajorma's just dorking out and flaunting ways he boosts his score in FS2. Feel free to ignore or laugh at him. Either is appropriate. ;)
Actually, I did that myself before, except that I approach the Deimos head on, firing the Rockeyes and then switch to Tempests, all the while firing my Subachs, first aiming to disable the 2 frontal Terran Turrets. Once the Psamtik starts firing, turn 180 degrees and afterburner away.
There is no need to save up the Rockeyes. After the fighter and bomber waves, the transports will stop and wait, during which there is time to reload before the Deimos appears.
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Er... You can't reload weapons in that mission. (IIRC)
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What about 'into the Maelstrom?' I found out in that mission that Harpoons are USELESS against turrets. :doubt:
What FS2 are you playing? :wtf:
I always use Harpoons/Interceptors to disarm turrets when I don't have Stilettos or Rockeyes available.
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actually, i agree with snail...i usually choose hornets over harpoons if i really need to take care of a turret.
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ah, if i have a choice and it's on insane, i'd go with trebs, to bad there not in that mission eh?
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actually, i agree with snail...i usually choose hornets over harpoons if i really need to take care of a turret.
Hornets aren't really good against turrets, because of the crappy Subsystem damage ratings. In all honesty, no other missle though is better for pounding crusiers than Hornets.(Trebs are too bulky, and don't provide an effective enough volume of fire. Tornados are far better for dogfighting, but don't arm properly when fired unlocked. Hornets are brutally effective in this regard.
Though, as far as straight-out turret smashing, trebs do work wonders(My prevoius paragraph was just flat-out attacking a crusier, not disabeling it.), or, really failing that, Rockeyes. Hey, at least you have a use for them. (Plus they make fantastic anti-bomb weapons.) :)
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(Plus they make fantastic anti-bomb weapons.) :)
Really? whenever i try to use them even while targeting a bomb they just veer off and crash into the nearest bomber...
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(Plus they make fantastic anti-bomb weapons.) :)
Really? whenever i try to use them even while targeting a bomb they just veer off and crash into the nearest bomber...
Well, In my experiance, they are pretty good at knocking out bombs. Admittedly, the Morning Star and and the Maxim are better for knocking out bombs, but the Rockeyes range does allow you to shoot down bombs at extemded ranges (Specifically, the mission in the Nebula where you have to prevent the Oberon from getting blown up, and the Shivans appears out of nowhere.)
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thats the mission where they test the pegs, right? can you actually prevent the oberon from being destroyed? i usually just sit there, or take a few shots on it myself. figured it was hopeless. ya learn something new every day
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and you didn't bother to TRY to protect the thing??? :rolleyes:
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thats the mission where they test the pegs, right? can you actually prevent the oberon from being destroyed? i usually just sit there, or take a few shots on it myself. figured it was hopeless. ya learn something new every day
ShivanSPS actually saved the Oberon from both the Shivans and the Stealth fighters IIRC.and you didn't bother to TRY to protect the thing??? :rolleyes:
Well, in his defense, the Pegs are kinda frusterating to stop, although it can be done.
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Wow, that's a bit of a feat. I usually just load out with rockeyes and send the Pegasus to lightspeed with a fun morning star. Get my aim, drop to 0 shields, and start blasting away! Anyways--I've never been able to save the Oberon.
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what i do for a little fun is deactivate the invulnerability on the fighters with cheats then blast 'em away! :p :lol:
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my wingmen arent weak
THEY ARE FRAKKING DUMP!!
almost everytime in a dog fight and they activate the afterburner they are flying to a capital ship(if its near our fight)
what the hell?!
its so annoying !! everytime i also collide with a bigger ship because of the dump AI
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im not gonna comment on that
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im not gonna comment on that
Ditto
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I am replaying the FS2 campaign (lost count of how many times already) and trying to complete Bearbaiting. The wingmen are completely useless. I cannot trust them to destroy the beam cannons, neither can they be trusted to destroy the flak guns. I can't even trust them to do a simple thing such as to cover me while I do the Alpha One bit of completing all the mission objectives. All they do is float around and fire randomly while I get wasted by the second wave consisting of Maras who use me for target practice while I attempt to get a lock with the Helios.
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Wingman are the entire reason JAD focuses so much on alpha one... :nod:
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yup
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Wingman are the entire reason JAD focuses so much on alpha one... :nod:
:confused: You mean the mod?
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well...ya...JAD is a mod...right? :confused:
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well...ya...JAD is a mod...right? :confused:
Just confirming. I never played the mods or know much about them.
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ya, most campaigns nowadays are practically mods in their own right...but i still would rather refer to them as campaigns :doubt: