Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: nubbles526 on June 10, 2007, 04:29:35 am

Title: Working the AniBuild
Post by: nubbles526 on June 10, 2007, 04:29:35 am
I am trying to make an Ani. file using Anibuild. I am using Photoship Elements 4.0 to make my pcx. But there are two problems:

1. Anibuild tells me to use 8bit per pixel. However, I cant find the 8bit per pixel button, the only button I can find was the 8bit per channel button (whichI cant click for some reason)
2. How can I animate pcx. without using gif.?

If I am using the wrong program, please tell me which is the right one. By the way, I also use Photoshop CS2 as well. But same problem.
Title: Re: Working the AniBuild
Post by: GenericCorvette on June 10, 2007, 04:36:22 am
1: I'm not familiar with Photoshop... Try Irfanview, it can decrease color depth.

2: You don't animate a single PCX file. You use many normal PCX files put in order.
Title: Re: Working the AniBuild
Post by: Wanderer on June 10, 2007, 04:39:53 am
What are trying to do?

As in game effects (explosions etc.) can use .eff animations.
Title: Re: Working the AniBuild
Post by: Flipside on June 10, 2007, 04:41:15 am
Well, for Photoshop 7 it is Image -> Mode -> Indexed colours, the problem, however is that with .ani files you can only use a maximum for 256 colours for the entire video, not just per frame.

There are some programs that can do that, I can't remember the name at the moment, but also, if you're using the SCP, try looking into .eff files in the Wiki :)
Title: Re: Working the AniBuild
Post by: nubbles526 on June 10, 2007, 08:09:21 am
What are trying to do?

As in game effects (explosions etc.) can use .eff animations.

No, Command Brief


Title: Re: Working the AniBuild
Post by: nubbles526 on June 10, 2007, 08:17:19 am
Well, for Photoshop 7 it is Image -> Mode -> Indexed colours, the problem, however is that with .ani files you can only use a maximum for 256 colours for the entire video, not just per frame.

There are some programs that can do that, I can't remember the name at the moment, but also, if you're using the SCP, try looking into .eff files in the Wiki :)

thnx, it's working now :) :D
Title: Re: Working the AniBuild
Post by: DaBrain on June 10, 2007, 06:27:18 pm
Well, for Photoshop 7 it is Image -> Mode -> Indexed colours, the problem, however is that with .ani files you can only use a maximum for 256 colours for the entire video, not just per frame.

There are some programs that can do that, I can't remember the name at the moment, but also, if you're using the SCP, try looking into .eff files in the Wiki :)

The name is Bright. ;)
http://fordy.planetunreal.gamespy.com/bright.htm

Anyway, only HUD and interface animations need ANIs. In 99% of the cases everything else will work better with EFFs.
Faster, better looking, and easier/faster to create.

ANI is pretty much dead imho.
Title: Re: Working the AniBuild
Post by: karajorma on June 12, 2007, 07:49:18 am
I recommend Bright too. It's available from my FAQ but DaBrain's link seems better to me (can't remember which version I have).