Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: EliteT3 on June 11, 2007, 08:50:44 pm
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Every one, i have a discussion about a new campaign, packed with over 20 ships, 40 missions, and about 5 cutscenes cutscenes, along with strong voice commentary, i would like to have a good dsicussion with you guys, and see if you would like to volunteer, for this mission. this could be the largest game ever constructed in FreeSpace History.
Tell me ;), you might cry for it..my first fighter this week( might not be mapped yet, just the model of it, its so high-poly'd, you might need 2 gigs of memory :P
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this could be the largest game ever constructed in FreeSpace History.
Revenge Final Conflict was 80 missions...
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Sounds pretty cool. :) When will it be released?
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Is this one of those "I have an awesome idea for a massive campaign and, oh yeah, I need people to do everything for me" threads?
'Cause we get a lot of those, and I have to say, it's the ones where the people really are talking about these things being seriously possible rather than just advertising what could happen if everybody works on that one campaign.
It also helps if you start conservatively. "I'm releasing a demo with 5 new ships and 5 missions" sounds a lot better because it will get done sooner and there's less chance of people leaving in the process. It's not like you're engaging in a bidding war with the community.
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Also, a project leader has to be prepared to do most of the work himself.
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'Tis unfortunate, but true.
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Revenge Final Conflict was 80 missions...
would that be SCP compatiable?
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Surprisingly, this guy disappears.
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Another session of crush the noob.
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Oh, don't be too sorry. This is that (http://www.hard-light.net/forums/index.php/topic,47345.msg963701.html#msg963701) guy again.
Regardless, T3, you're not likely to find many people willing to join your project. The most reliable way to finish a campaign is to build it yourself. Bear in mind that major projects like Derelict and Wing Commander took over a year to produce. A group project is a long-term effort, and you're better off joining a campaign team that still needs modders than creating a new group yourself.
If you have an original campaign concept, kudos for your initiative. If not, well, make it yourself.
Hard Light can always use more modders. :yes:
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Also, a project leader has to be prepared to do most of the work himself.
Except for Darth DySkO :lol:
Regardless, T3, you're not likely to find many people willing to join your project. The most reliable way to finish a campaign is to build it yourself. Bear in mind that major projects like Derelict and Wing Commander took over a year to produce. A group project is a long-term effort, and you're better off joining a campaign team that still needs modders than creating a new group yourself.
:rolleyes:
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dont worry i have lots of plans for it :mad2: :P
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Every one, i have a discussion about a new campaign, packed with over 20 ships, 40 missions, and about 5 cutscenes cutscenes, along with strong voice commentary, i would like to have a good dsicussion with you guys, and see if you would like to volunteer, for this mission. this could be the largest game ever constructed in FreeSpace History.
How many times have I heard this?
BTW, I had a really good idea for a campaign just now about five minutes ago, with 120 missions (branching!), HEAPS of new ships and weapons (all original), cutscenes, voice acting, source code changes, new interface art, 6 new species (plot related) and loads more. It would probably have a few sequels since I can't fit the entire story for the campaign into the first 120 missions.
^
j/k rowling.
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Every one, i have a discussion about a new campaign, packed with over 20 ships, 40 missions, and about 5 cutscenes cutscenes, along with strong voice commentary, i would like to have a good dsicussion with you guys, and see if you would like to volunteer, for this mission. this could be the largest game ever constructed in FreeSpace History.
How many times have I heard this?
BTW, I had a really good idea for a campaign just now about five minutes ago, with 120 missions (branching!), HEAPS of new ships and weapons (all original), cutscenes, voice acting, source code changes, new interface art, 6 new species (plot related) and loads more. It would probably have a few sequels since I can't fit the entire story for the campaign into the first 120 missions.
^
j/k rowling.
This is why you are in my sig
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Unfortunately, it is true that you should primarily rely on yourself to make the most of the project. Others might be able to do some minor things for you like testing, grammar-checking, giving feedback about your plot etc. The main problem is that all of us have other concerns, ones far more important than participating in a project for a game that is about to lie into its tomb.
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If you need people to help you with your campaign, draw people in by making it different. My own campaign, The Sagitta Project, needs a few more people (Mobius is somewhere...). What's different about my campaign is it is an early-branching campaign that will have several different paths that start toward the beginning. It is a lot of work to map out how it seperates, though I have those around and I'll dig them out when necessary. It starts directly after Act 1 of the normal game, so it is basically A/U.
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It's spelled Vengeance