Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: ShadowGorrath on June 12, 2007, 09:02:31 am
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As some of you may know , there is a total conversion mod for Homeworld2 , that converts HW2 to Freespace . You can play at different timelines : Terran-Vasudan war , First Great War , Reconstruction , Second Great War and Post-Capella time even . The public beta of the mod is released , but needs to be improved . Mostly HODers and coders are needed to do that . But any help would be great .
So if anyone can make HODs or code for Homeworld 2 , check out the site www.game-warden.com/fsna (http://www.game-warden.com/fsna) . I am not making the mod though , but I want it to get released soon , so I'm just spreading the word about it .
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Try some homeworld modding sites as HOD'ding means ??? round here, By no means am i saying go away. :welcome: in fact, but HW modding is not the forte' of this community :)
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I already got the welcome beam , but thanks .
I'm just spreading the word , that there might be some people to help the team with the mod . This is a freespace community after all , and the mod turns HW2 into a Freespace strategy game .
As much as I know , HOD'ding is making 3d models for HW2 .
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Speak for yourself I was very interested to see this post and will be keeping an eye on this mod. I've heard plenty of people talk about how they would like to command fleets of capships in Freespace as opposed to just flying fighters around. This mod gives them the means to do that. It is a worthy expansion on the Freespace universe that this forum was built on.
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I love FSNA too :nod: i was under the impression that more HW2 modders existed over on strategy planet for instance. HOD'ding i mean, well in any case. HLP is happy to pimp'ify and dish out high'def FS ships i guess :D
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Waaaay ahead of you...
(http://img507.imageshack.us/img507/9731/doublekillyb7.jpg)
(http://img474.imageshack.us/img474/2366/dismaloddsiv9.jpg)
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I'm having trouble getting the idea of Admiral Bosch's monologues being less about the stupid sheep and more about the mystical powers of crystals. Still, looks pretty. Out of curiosity though, could HW2 support the HTL models of some of the ships?
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more about the mystical powers of crystals
Who told you :drevil:
lol, seriously tho FSNA mod is trying to bring the Freespace universe to a command level.
We need people that can code/HOD models for HW2, however i don't suspect many if any could do HW2 editing in these forums :nervous:
However people in HLP can help us with stories, beta testing etc. So anyone with HW2 and/or wants to help feel free to contact me and I'll see what I can do. The more FS vets we have onboard, the closer the mod will be to the FS universe.
An example of how FS players can help:
I've been playing with the inside beta with 2 mates that are FS players, it was quickly decided that FS speeds in HW2 don't fit, they were too slow (when using the numbers directly from FS1/2). So we sat down and worked out how fast would work, we decided to times the speed by 5 of all ships. Well we tested the game tonight and the ships looked more like they were moving at FS speed then running out of gas like they did before :lol:.
Point is, anyone could help, of they want ;)
Btw, I'm Rico, the Leader of FSNA mod (Was Co-Leader however Duelron has left due to RL reasons, so until/unless he returns i have stepped up in his place :nervous:)
Hope people like the mod :D
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Jumping a destroyer with a bout 12 leviathans, thats what i did last time i played. :D
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If I could help, I would try, but I lack the required skills.
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You could help with testing &/or ideas :drevil:
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Hehe, Shadow Gorrath my man. Everyone meet my apprentice. I introduced this cybersoldier into HLP and FS2 !
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You could help with testing &/or ideas :drevil:
I would think beta-testing is the least of the mod's worries, if me & unfunf alone could pull off most of the needed beta-testing for each developer revision in just few days.
And any more "ideas", you have much more work ahead of you than you can complete in a lifetime.
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And any more "ideas", you have much more work ahead of you than you can complete in a lifetime.
I was referring to campaign idea's :wtf:
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Yeah , for real , thanks to Vasudan Commander I know this game actually ( Freespace ) . If it wasn't for him , I wouldn't even know Freespace .
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I thought Ransom already had campaign plotline thought out..atleast according to Duelron. :p
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And random is located where :wtf:
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How can you code for HW2? is it open source?
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It uses Lua scripting iirc :)
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I remember fsna. Kickass mod. I hope the no engine flares on all the ships gets fixed sometime. And the reason why straight htl models aren't in the game. Well, i believe they are using straight fs2 vanilla models and putting the htl textures on them...something like that. So they'll look cool because i think the hi-poly models was a performance problem in the hw2 engine. For any reason, i wouldn't switch out the models already in use for the htl ones anyway, for people who can finally have those BOE missions, having tons normal htl ships with the nice hi-res textures and shine mapping and stuff, along with tons of ships, and cockpits. I can imagine perhaps see some type of a good slow down from that?
Maybe not, but the ships in the game to the player at their biggest is going to be a medium sized beetle in real life (the colossus) for a reference point in size for an example. As opposed to the oooh this is pretty i notice all of the details in fs2, in hw2 it's not like that because the ships to you at all times will be small. You can't look inside them cockpits, or really see the squadron insignia on the side of a fighter easily. Putting nice textures on low-poly models when the ships are going to be small anyway, makes an eye-candy difference.
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Currently, its just FS2 Models with Stock FS2 skins..and i hope it stays that way, HTL models are a waste of performance on game like HW2, and detracts attention even further away from the main goal, actually completing the mod. Bear in mind, if you want to implement HTL models, you also have to rehod, and re-hardpoint all those models. That kind of process takes a lot of time away from real development. Especially when the mod is still missing ships, and some other misc stuff needed for completeness.
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On top of that, i don't think HW2 can support such high quality models, the engine isn''t 'new', also it was developed to allow alot of large ships at once, so high detailed models with HTL would chew up resources for breakfast :eek2:. Thats assuming that HW2 even supports HTL :drevil:
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HTL just stands for the high quality models in fs-scp (idk why the hi-poly models in fs2 are called htl models when they have nothing to do with htl itself, a new naming convention has been suggested to not confuse people, but people stuck with the htl name because it's what everyones use to calling the hi-poly models). As far as hw2 supporting htl (hardware tiling and lighting), it more than likely does. Hardware tiling and lighting has been around for a long time. And it's not such an extremity to not have htl in use. It's whether or not you have it on your graphics card or not that's the main decider (and that's only with old graphics cards) whether a game can automatically take advantage of it or not.