Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: EliteT3 on June 14, 2007, 07:57:01 pm
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hey, i have the new 3ds max 9, and i was wondering how can i export the fs models to edit on 3ds max, to make cutscenes for my project :)
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Using Pof Constructor Suite (PCS for short), you open a .pof model file and convert to .cob model file.
Normally I use 3dexploration to alter .cobs into other formats like .3ds, .lwo, .obj or whatever people need.
Maybe there's an importer now? MAX experts speak up! :D
This is the extent my my knowledge in this area, Welcome aboard!
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Hmm... I usually use Lith to open the POF and convert it to OBJ.
Max likes OBJs. ;)
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PCS2 will probably have .3ds or Max ASCII support at some point
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Heck if I could remember my matrix math right I'd even code it. :lol:
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Heck if I could remember my matrix math right I'd even code it. :lol:
matrix math is simple and i have my own 4x4 matrix class i can import the code for into PCS2
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Well i was more meaning on the lines of 3d models, polygon normals, etc....
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my vector library has all the math functions you could ever want http://alliance.cvs.sourceforge.net/alliance/pcs2/vector3d.h?revision=1.5&view=markup
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and then some!
WE GOTS LINEAR ALGEBRA COME'N UP THE HELL RIGHT NAW!!!
(http://warpstorm.com/community/Smileys/warpstorm/ohsnaprun.gif)
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while were on the subject i wrote some rotation code im using quaternions to build a matrix, then applying it to the ship models. this works fine and the ship seems to rotate perfectly without any gimbal lock. but when i use the same code to rotate the world i get some zooming whenever i roll. eventually it corrupts the ship to hell and back. stretching and skewing it to hell and back. any clue what im doing wrong?
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3DS MAx will be supported via the ASE file format
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will all formats have at least some autogen support? even if its just the ability to convert singular points that can be dragged to their appropriate fields, so the actual manual entering of data can be kept to the minimum.
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it depends on the featurees available in that format.. from what i've read of the ASE format it should be able to support all the autogens that COB does