Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: lefkos on June 17, 2007, 06:26:48 am
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hi!
how can i chance fred so that it load my mod (models etc) into fred instead of the vanilla freespace?
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Create a shortcut to the FRED exe. Right click on the shortcut and select 'Properties'.
Add -mod <directory> to the command line
For example... I have mediavps directory in the main FreeSpace dir. So i write:
someFRED.exe -glow -spec -mod mediavps to the command line
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Create a shortcut to the FRED exe. Right click on the shortcut and select 'Properties'.
Add -mod <directory> to the command line
For example... I have mediavps directory in the main FreeSpace dir. So i write:
someFRED.exe -glow -spec -mod mediavps to the command line
hmm
i dont understand it cleary i think because when i make a shortcut of FRED i cant add the - mod etc because i only can change the name :confused:
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To create a shortcut.. Right click on the real FRED exe, select 'copy' from the menu. Move the cursor to the desktop and rightclick on an empty spot, select 'copy as shortcut' or something like it (but do not select 'normal' COPY) and then right click on the newly created shortcut...
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To create a shortcut.. Right click on the real FRED exe, select 'copy' from the menu. Move the cursor to the desktop and rightclick on an empty spot, select 'copy as shortcut' or something like it (but do not select 'normal' COPY) and then right click on the newly created shortcut...
thanks :) woot it works
damn that i didnt knew that :ick:
btw i really need to thank you you helped me with alot :D maybe i can do something in return?
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wait it still doesnt work
i did all you said
but im getting errors with tables :confused:
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Post the error(s) here
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Post the error(s) here
Error: Error parsing 'weapons.tbl'
Error code = 2.
File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432
Call stack:
------------------------------------------------------------------
Fred2.exe 0064ec0e()
Fred2.exe 0064ec88()
Fred2.exe 0063a544()
Fred2.exe 00639528()
Fred2.exe 00639731()
USER32.dll 77d13a68()
USER32.dll 77d1a8f9()
USER32.dll 77d1450d()
USER32.dll 77d1887f()
ntdll.dll 77fa4da6()
USER32.dll 77d18ab5()
USER32.dll 77d18b57()
Fred2.exe 00639c3e()
Fred2.exe 0064ebdb()
Fred2.exe 0064edeb()
------------------------------------------------------------------
Error: Error parsing 'ships.tbl'
Error code = 1.
File:C:\projects\freespace2\code\Ship\Ship.cpp
Line: 1709
Call stack:
------------------------------------------------------------------
Fred2.exe 0064ec0e()
Fred2.exe 0064ec88()
Fred2.exe 0063a544()
Fred2.exe 00639528()
Fred2.exe 00639731()
USER32.dll 77d13a68()
USER32.dll 77d1a8f9()
USER32.dll 77d1450d()
USER32.dll 77d1887f()
ntdll.dll 77fa4da6()
USER32.dll 77d18ab5()
USER32.dll 77d18b57()
Fred2.exe 00639c3e()
Fred2.exe 0064ebdb()
Fred2.exe 0064edeb()
------------------------------------------------------------------
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FRED2.exe is the Retail FRED executable. Are you using FRED2_Open for your mod? If not then it's never going to work in the way Wanderer described.
However this still means that something is wrong. Retail FRED should not have crashed in this way regardless of what you're doing.
So 1st we need to know if this is a retail mod and second what you have in your Freespace2 and Freespace2\Data folders (and subfolders of Data for that matter).
You may also want to take a good long look at my FAQ's section on installing mods for FS2_Open as Wanderer's advice is all based on you having done that.
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FRED2.exe is the Retail FRED executable. Are you using FRED2_Open for your mod? If not then it's never going to work in the way Wanderer described.
However this still means that something is wrong. Retail FRED should not have crashed in this way regardless of what you're doing.
So 1st we need to know if this is a retail mod and second what you have in your Freespace2 and Freespace2\Data folders (and subfolders of Data for that matter).
You may also want to take a good long look at my FAQ's section on installing mods for FS2_Open as Wanderer's advice is all based on you having done that.
my mod is a (i think) total conversion cuz it has another story (kinda) and almost all the units are not in vanilla freespace + i use some mediavp stuf if im right
and in the data folder theres the cache models effects etc
i hope this helps a little because i really got ideas for missions
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Okay the first mistake you've made is installing a mod (in this case your own) to Freespace2\Data.
You should never need do this with FS2_Open. Make a new folder in your Freespace2 directory and name it after your mod. Make a data folder inside it. Copy everything except FREDdocs and Players into your new data folder.
Change your FRED shortcut to say -mod YourMod'sName, mediavps
Then read my FAQ's installing mods section for detail on how to make a mod.ini so that FS2 can run it and the mediavps at the same time.
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Okay the first mistake you've made is installing a mod (in this case your own) to Freespace2\Data.
You should never need do this with FS2_Open. Make a new folder in your Freespace2 directory and name it after your mod. Make a data folder inside it. Copy everything except FREDdocs and Players into your new data folder.
Change your FRED shortcut to say -mod YourMod'sName, mediavps
Then read my FAQ's installing mods section for detail on how to make a mod.ini so that FS2 can run it and the mediavps at the same time.
huh :S
i didnt say that is in the data folder its in data/Mijn mod there are al the files/tables/pof (in maps) that i want to use
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i didnt say that is in the data folder its in data/Mijn mod there are al the files/tables/pof (in maps) that i want to use
First, It shouldn't be data\anything. It should be something like this: C:\Games\FreeSpace2\ModName\
Second, did you say that you put your files in your data\maps folder?
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i didnt say that is in the data folder its in data/Mijn mod there are al the files/tables/pof (in maps) that i want to use
First, It shouldn't be data\anything. It should be something like this: C:\Games\FreeSpace2\ModName\
Second, did you say that you put your files in your data\maps folder?
sorry i meaned the \Terran Republic\data :ick:
and second i mean
tables folder maps folder models folder sound folder etc
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So what are the errors now?
Still the old ones?
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So what are the errors now?
Still the old ones?
yes
wait maybe its the shortcut:
this is how the shortcut looks like
C:\Games\FreeSpace2\Fred2.exe -mod Terran Republic, mediavps
and again i get the table errors
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Fred2.exe is the retail executable.
Can we please have a look at your C:\Games\FreeSpace2\ folder?
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Fred2.exe is the retail executable.
Can we please have a look at your C:\Games\FreeSpace2\ folder?
no problem with that but how can i 'reveal' it to u guys ?
printscreen and paint? :ick:
edit : please anwser :( my whole mod is onhold now i only got one mission
and have so much insperation
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Fred2.exe is the retail executable.
Can we please have a look at your C:\Games\FreeSpace2\ folder?
no problem with that but how can i 'reveal' it to u guys ?
printscreen and paint? :ick:
edit : please anwser :( my whole mod is onhold now i only got one mission
and have so much insperation
whats a good upload site?
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It seems you are using the FRED2.exe when you should be using the FRED2_Open.exe!
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Yeah but FRED2.exe should have worked. Which means he has files in the wrong place too and needs to deal with both errors.
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whoa?! it worked!!! :O
i used fred open
only the models look like capsules but works :D
yea some models are invisible and some not
and with some i only see te cockpit
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Change the shortcut to include -jpgtga
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hmm
that didnt worked
i still dont see some ships
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Do they appear in FS2_Open
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yes
they are fine ingame
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Post your FS2_Open Command Line and the one you're using for FRED.
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Post your FS2_Open Command Line and the one you're using for FRED.
C:\Games\FreeSpace2\fs2_open_r_Kara_20060429.exe
C:\Games\FreeSpace2\fred2_open_3_6_9.exe -jpgtga -mod Mijn mod
like this ?
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(http://homepage.ntlworld.com/karajorma/Misc-Pics/BtRL/Tech%20Help/Launcher-Features.jpg)
You'll find the command line in the greyed out box.
That said why in hell are you using such an old build of FS2_Open!
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(http://homepage.ntlworld.com/karajorma/Misc-Pics/BtRL/Tech%20Help/Launcher-Features.jpg)
You'll find the command line in the greyed out box.
That said why in hell are you using such an old build of FS2_Open!
OOOH.
do you mean this ? C:\Games\FreeSpace2\fs2_open_r_Kara_20060429.exe -mod Mijn mod,mediavps -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -snd_preload
damn im totally confused :ick:
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Well for a start you should be running FS2_Open 3.6.9 instead of that old build.
Second I've noticed that you're running the mediavps in FS2_open but not in FRED. I suspect that's the cause of your problems.
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Well for a start you should be running FS2_Open 3.6.9 instead of that old build.
Second I've noticed that you're running the mediavps in FS2_open but not in FRED. I suspect that's the cause of your problems.
offtopic: were can i find that newer build? :)
and it is fixed :)
thank you so much!!
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Here it is! (http://fs2source.warpcore.org/exes/3.6.9.rar)
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Here it is! (http://fs2source.warpcore.org/exes/3.6.9.rar)
thank you! :D
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btw!
offtopic : my debriefing is doing weird its in stages but still i get all the debriefings in one at the end of my mission :confused:
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IIRC there is about ten briefing screens (Before the mission begins) but only one de-briefing screen (At the end of the mission.
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offtopic : my debriefing is doing weird its in stages but still i get all the debriefings in one at the end of my mission :confused:
What triggers are you using for each stage?
If it's still
-true
then it's hardly surprising.
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offtopic : my debriefing is doing weird its in stages but still i get all the debriefings in one at the end of my mission :confused:
What triggers are you using for each stage?
If it's still
-true
then it's hardly surprising.
there's no -true init but wait here are the formulas that i use :
stage 1 : and is goal true, is destroyed delay (mission succes)
stage 2 : and is goal true , or is destroyed 2x. (mission succes) (with the 2x i mean that is used multiple times)
stage 3 : is event true delay. (mission failed)
stage 4 : has departed delay. (mission failed)
stage 5 : and has departed delay, not is goal true delay (this is for leaving the mission without completed the objectives)
do you mean like this?
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Well it's hard to tell without you showing me which goals and which ships are destroyed but for instance Stage 1 and Stage 2 are probably going to play together if the same goal and ships are involved.
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:mad: DAMNIT!
i think its a total chaos in my debriefing even when i left the mission when its failed than it suddenly says your have not the autherasation blablabla thingy damn :( i dont understand it anymore!
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Debriefings aren't that hard to understand. The game looks at the every single stage. And it plays ALL of them that evaluate to true. A lot of beginners make the mistake of thinking that it only plays the first true one it finds or they don't quite understand which ones are going to evaluate to true but it's quite simple once you have the hang of it.
Suppose you have a mission where you have 2 enemy ships and you win if you kill either and get a bonus if you kill both. Many people would do this.
Stage 1 :
when
-is-destroyed-delay
-Big Bad Enemy Ship
-0
You Win!
Stage 2 :
when
-is-destroyed-delay
-Not So Big Not So Bad Enemy Ship
-0
You Win! (a bit)
Stage 3 :
when
-is-destroyed-delay
-Big Bad Enemy Ship
-Not So Big Not So Bad Enemy Ship
-0
You killed both ships. You double Win!
However this is not the correct way to do things. If you kill both ships you'll get all three messages. If you changes the messages to
Stage 1 :
You killed the Baddzors!
Stage 2 :
You killed the somewhat Badzors!
Stage 3 :
You cool!
Then it works. The skill lies not just in making the trigger but also in realising how often that trigger will play. In the above case the mistake was not realising that all 3 could play at the same time.
From the sounds of it you've added an AWOL debrief stage (Good! I hate it when people forget those!) but not realised that there are other occasions it will play cause the trigger isn't correct.
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aah yes i understand it a bit :D
hmm.. lets give it a try then :)
The only reason why the AWOL thingy is ingame is because i readed your FAQ els i was forgotten that one to :nervous: