Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on June 18, 2007, 11:49:41 am
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can FS SCP play MP3s or is it strictly .wav as far as music is concerned? when i get into actually writing campaign missions i wanted to use some of the tracks from C&C Red Alert that i managed to find on the web. i think they would fit.
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ogg
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You can use the play-sound-from-file SEXP to play WAVs. If you need to do any conversions, I recommend Audacity.
http://audacity.sourceforge.net/
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Audacity rocks but, *plugs into thread* what are good programs for synthesizing sound (to make your own music).
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that worked nicely, thanks!
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I use FL studio 7. Top notch. The guy who made freespace used Calkwalk and a special package for the vocals.
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Were there any plans to implement .mp3 playback? I thought the decoding part was open source..
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but OGG is so NICE! :D :p
Its just so simple to convert MP3 to OGG... I think it would be quite unnessacary. Wouldn't you rather the coders work on something more worthwhile? :doubt:
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Converting .mp3 to .ogg loses quality. The only way to avoid this is to convert directly from the source .wav to .ogg, or so I've been told. .mp3 cuts different parts than .ogg does, so while .ogg sounds better than .mp3, an .mp3 file converted to .ogg sounds worse than either. :( That's been the only thing keeping me from converting my entire ~10GB of VBR0 .mp3 collection to .ogg format. That and the sad lack of .ogg support by almost every single .mp3 player out there. :mad:
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...Your that picky about it? I never notice the quality loss.
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....entire ~10GB of VBR0 .mp3 collection to .ogg ...
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if your talking about that huge amount of music, you need an mp3 playlist, not just mp3 support.
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??? .m3u... I've used them for forever. What do you mean? You mean support in the MP3 player itself? If so, well, I can only hold between 1-2 GB, because it's got 1GB built in, + a micro SD expansion slot, which I have a few 1GB micro SD cards for, which I got for $8.~~ after shipping, IIRC, from TigerDirect or newegg, and they each have a micro SD -> SD card adapter... pretty nifty! So I can use these in my camera, which has an SD slot, or my MP3 player, which as I said is micro SD. That MP3 player was ~ $40.~~ at Wal-Mart, and RCA Pearl... pretty nice for the price. Anyways, I blather on... :sigh: ;)
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....buh? When did this go into actual mp3 players? i was referring to adding playlist support in FS2.
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but OGG is so NICE! :D :p
Its just so simple to convert MP3 to OGG... I think it would be quite unnessacary. Wouldn't you rather the coders work on something more worthwhile? :doubt:
I was using an example of my .mp3 music collection. It would be an .ogg collection if not for the quality loss.
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Were there any plans to implement .mp3 playback? I thought the decoding part was open source..
That's not the only requirement for adding code to the game though. It has to be a certain kind of open source for us to use it. GPL won't cut it.
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....buh? When did this go into actual mp3 players? i was referring to adding playlist support in FS2.
Playlist support is already there, its called a music table? (FS1?)