Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on June 19, 2007, 10:49:15 am
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Meet the Federal FTX-1A "Thor" Assault Fighter. its main purpose in life is to tote around Thor's Hammer, a mid power particle beam cannon also lovingly known as "The Hammer".
this is really my first experiment with animated components on a fighter, and it gives me a flimsy pretense to use the phrase "its hammer time!" <----- not really though. still have to do some final texturing details then its on to fighting with that code.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor4.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor3.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor2.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor1-1.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor-1.jpg)
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That is a work of FriKKin art !! :D
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Firring great!
With what did you do the texture and the mapping itself?
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to the good Colonol: thank you kindly!
to Trashman: i used good old Gimp Shop to make the textures, Paint to make the simple little decals i didn't borrow, bits and pieces of borred textures from here and there, (Scooby Doo's and stock game maps mostly)
and i use Lithium to Poly map it. i hated that program at first until i sat down and made my self learn it. now its great...kinda tedious though. the model was born in truspace 3.2...i haven't grown out of that program yet...mostly because i love the interface on it and i dont have to convert from one format or another to COB to POF so it saves a few step at the cost of not being as powerful as like MAX. 3.2 is doing fine by me for now...that might change down the line.
here's some updated pics. details make a huge difference.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor4-1.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor3-1.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor2-1.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor1-2.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/thor-2.jpg)
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OMG!!! you made that in truespace!! *Pays homage*
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WOW
That fighter is FRAKKIN awesome!
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...mostly because i love the interface...
*splutter* what?what?what?
;)
nice fighter BTW
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I loooove it. Can't even find anything to compare it to properly.
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:wtf:
The best fighter I've ever seen. Just one question, poly count?
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Completely triangulated it sits at 7030 faces including all subobjects. total triangulation might not be needed though, i'll have to see.
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Incredible, amazing work! :yes: Do you plan to get it on FS?
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Your truly getting good on the modelling part, and your artistic feel is cool as well :)
Try drawing textures from scratch now :D
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That is truely a very nice fighter. The texturingjob is also greate. I would love to see that thing in action.
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Wow, that is kick ass.
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That is absolutely amazing.
I like the feel of your stuff. It's very jaggedy and aggressive, if that makes me sense. Makes me think of anime.
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As much as I like the technical aspects of it - it's well modelled, beautifully textured etc. etc. I'll never, ever like the idea of offset cockpits from a player's perspective. It's just going to be the annoying firing configuration of the Ursa multiplied by a factor of four or five.
Still, it looks cool.
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to the good Colonol: thank you kindly!
The model was born in truspace 3.2...i haven't grown out of that program yet...mostly because i love the interface on it and i dont have to convert from one format or another to COB to POF
TS5> lets you revert to a TS3 layout you know :nod: I love modelling in TS2.1 then opening it in a lter edition of TS myself :)
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Looks like Freespace may get a BFG after all ;)
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Very nice neat job there! Whilst I wouldn't exactly describe it as 'Freespacey' it looks good enough that it's a fact I'd probably quite happily ignore if it appeared in-game ;)
For some reason it makes me think 'Taidan Assault Fighter' :)
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It reminds me of a WC4 Banshee and something Tachyon.... But its unique still :)
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"Impressive pilot!"
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heh...BFG.
hopefully i can table that out right. if not, im sure somebodies got a nasty gun they can use instead. i'm still trying to figure out how fast and manuverable i want it. i'm thinking with 6 engines it'll have a descent cruise speed, but due to size and purpose, it'll maneuver about like the Aries take or give. I'll have to play with it in game and get a feel for how it should handle. I'm about to embark on finishing the cockpit tub. the tub is straight forward all the panels and controls and such is a different story. trying to maintain a balance of interesting and none hindering, as it already has a visual handycap that i think is acceptable on the grounds that this is not a pure dogfighter, it'll hold its own sure, but its really meant to just flat out make bad things go away. anyways back to work with me, so i can get this done and turn it loose.
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Another option is to make it a sniper with zoom function. Give it some speed and to add balance a really crappy turn circle.
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I war defiance style?
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first thing I thought is it looked like it came directly from some anime.
and I love TS's interface too.
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i guess you can trace the gun idea back to Cowboy Bebop, you know the big gun on Spike's fighter. i thought that was a neat idea.
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Cowboy Bepop = :yes: MAke the Bebop someone............ :nod:
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it is possible to have 3 gun banks instead of the normal 2 right? i'm not on flight of fancy i hope.
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it is possible to have 3 gun banks instead of the normal 2 right? i'm not on flight of fancy i hope.
yes for guns and also for missiles
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sweet.
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Beta is ready for you folks to tinker with. same deal...any troubles let me know. everything seems stable.
have fun!
link erradicated
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What do you mean you can't get TBM's working?
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i would make it like shipname.tbm, fred would load fine but the table for the ship was just out right ignored. so i just add straight onto the table to avoid that problem.
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It should be shipname-shp.tbm.
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um, you sure it had the TBM extension and not txt? did you put the tbm into a mod folder? if you did you need to add -mod [modfolder] command line to fred, where [modfolder] is the name of the folder you put it in.
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nope i made sure it was TBM and not TXT. i even took the Ezechial TBM deleted its info, dropped in my info and saved as shipnamehere.tbm.
nada. no mod folder, just straight data/tables. i was actually just looking round and i saw something like shipname-shp.tbm. maybe my filename was wrong in that it was missing that -shp part?
edit: the little icons even matched
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hmm try this (cause it sounds like the old "save as" problem I used to have with table files getting corrupted into txt files...)
Take an actual .tbm file and copy it
then rename it to your final lable
(this ensures it IS a .tbm file)
Open it and delete info, add your own.
SAVE FILE!!!!! Do NOT use "save as", EVER!!!
File should be a valid.tbm (in theory) same as when I edit custom ship or weapon.tbls
Tell me if this worked for you, unless you found another way or it stopped corrupting on you.
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or that's not the problem.
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To Getter:
that worked out nicely, thanks! now for the question. additions to the weapons table via TBM, does each weapon need a separate TBM or can multiple weapon entries be listed in one TBM?
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tons and tons weapons can fit in a tbm.
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excellent. im going start pulling all my table mods and saving them toTBM. it is so much cleaner!
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[Mr Burns voice] excellent. [/Mr Burns Voice] im going start pulling all my table mods and saving them toTBM. it is so much cleaner!
Fixed :lol:
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-looks at fighter-
-looks at own nooby WiP-
-depression-
Awesome fighter, though.
Now i wish maya would work with fs2.
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-looks at fighter-
-looks at own nooby WiP-
-depression-
Awesome fighter, though.
Now i wish maya would work with fs2.
Why does it not work? :wtf:
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Just a heads up, someone slipped a trojan into my lancer RAR on sharbigfiles.com, im going to kill the links to this model and the lancer downloads to keep it from spreading around. if you downloaded them and havn't done so already run your antivirius gizmos, if you use sharebigfiles hunt down a new file host, that ones has the crabs. i'm real sorry for the hassel folks and i beg you to use reasonable sized stones for throwing at me, please no boulders as those really hurt!
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-looks at fighter-
-looks at own nooby WiP-
-depression-
Awesome fighter, though.
Now i wish maya would work with fs2.
Why does it not work? :wtf:
Because ... it doesn't save in cob, does it ? o_O
=edit=
nope, it doesn't. Dang.
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um...hmm, what format does maya save the model as? if you have Lithium unwrapper you can open models of several different formats and save them as cobs when needed. so in essesnce it performs as a texture mapper and model converter for the poor man.
supported file types for lith are:
.LUM <--- this is liths personal file type
.OBJ
.3ds
.asc
.iwo
.x
.dxf
.cob
.ms3d
.nod
.mdl
.md2
.md3
.prm
.smf
.pof
.oof
.peo
.geo
.sod
.l3d
.3do
.act
.bdy
.skn
.bmf
.mdc
.*ndo
if none of these match try looking up, what was it 3d explorer. if i remember right you can convert with it, but it a pay program with a 30 day free trial. if lith works that is awsome because its free!
go here to nab it.
http://www.sharecg.com/v/5169/software-and-tools/LithUnwrap---Free-UV-Mapper-for-Windows?PSID=bdf7d4d644e9cfb49f4d3f3d3dc8ee63
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... I love you steve.
-hugs steve-
Now, off to maya!
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Lithium Unwrapper is a modelers best friend :nod:
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... Maya can save it as DXF_FBX, extension .dxf , but lith says that "There was an error reading the file."
I tried with a regular cube too, it gives me the same message ...
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Truespace 3.2 can open DXF, use that.
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Isn't the standard model format for Maya .obj?
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Sitrep? :confused:
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So... Steve....
Did you check out this thread (http://www.hard-light.net/forums/index.php/topic,47871.0.html) at all? Particularly the text in bold? :nervous:
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Well... Maya can import .obj files. and i can export the models as .dfx, but if it can save the model as .obj, i have no idea how.