Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Topgun on June 20, 2007, 11:51:35 am

Title: Glide
Post by: Topgun on June 20, 2007, 11:51:35 am
what exactly does it do? yes I checked the wiki...
Title: Re: Glide
Post by: Kazan on June 20, 2007, 11:53:29 am
you keep traveling the same direction no matter what direction you face
Title: Re: Glide
Post by: Topgun on June 20, 2007, 11:54:50 am
oh, so how do you change your velocity?

EDIT: what I mean is there any friction so you can eventually change correctly?
Title: Re: Glide
Post by: Kazan on June 20, 2007, 12:03:11 pm
you change your velocity by switching glide mode off - when you switch into glide your current velocity is maintained.... basically you go newtonion and your main engines are shut off, just your manuevering thrusters are online
Title: Re: Glide
Post by: Topgun on June 20, 2007, 12:05:51 pm
How do you turn glide on or off?
Title: Re: Glide
Post by: Unknown Target on June 20, 2007, 12:10:55 pm
By pressing a button.

Why don't you try enabling it and seeing for yourself? :p
Title: Re: Glide
Post by: Topgun on June 20, 2007, 12:12:51 pm
By pressing a button.

Why don't you try enabling it and seeing for yourself? :p

I did I didnt get it, maby just that mission you couldn't notice. and what button?

EDIT: alt-g, I get it. but what does this have to do with slide speed, you know in the tbl?
Title: Re: Glide
Post by: Unknown Target on June 20, 2007, 12:25:30 pm
Glide speed is locked at whatever speed you enable it at. Did you enable it in the table? :)
Title: Re: Glide
Post by: Topgun on June 20, 2007, 12:26:46 pm
I am talking about 50;50;50 in the tbl, what does it have to do with glide?
Title: Re: Glide
Post by: Unknown Target on June 20, 2007, 12:27:12 pm
Nothing. Those are your max speeds in the different directions (up/down/forward/left/right).
Title: Re: Glide
Post by: Scooby_Doo on June 21, 2007, 12:00:22 am
Glide is dead.... use OpenGL or DirectX instead  :D
Title: Re: Glide
Post by: Woolie Wool on June 21, 2007, 12:03:22 am
Glide is dead.... use OpenGL or DirectX instead  :D

Are you joking? I hope you are. Because that's the wrong glide.
Title: Re: Glide
Post by: Water on June 21, 2007, 02:13:59 am
Glide is dead.... use OpenGL or DirectX instead  :D

 :lol: :lol:
Title: Re: Glide
Post by: jr2 on June 21, 2007, 03:09:12 am
Glide is dead.... use OpenGL or DirectX instead  :D

*wonders why the heck Glide wrappers are so popular*

:lol: :lol:
Title: Re: Glide
Post by: Flaser on June 21, 2007, 04:34:32 am
Glide is dead.... use OpenGL or DirectX instead  :D

*wonders why the heck Glide wrappers are so popular*

:lol: :lol:

Because Glide is dead, so we need to perform necromancy on awesome games like I-War, and Incubation. (BTW did anyone ever manage to play Extreme Assault under Win XP?)
Title: Re: Glide
Post by: Dysko on June 21, 2007, 08:43:48 am
BTW did anyone ever manage to play Extreme Assault under Win XP?
My middle school religion teacher could get Extreme Assault working on his laptop, with 1st-gen XP without Service Packs.
Title: Re: Glide
Post by: Mustang19 on June 21, 2007, 09:45:44 am
Wow, my middle school religion teacher was never that techy.
Title: Re: Glide
Post by: Dysko on June 21, 2007, 10:22:00 am
Our religion teacher always allowed us to play videogames on his laptop and installed videogames also on school computers. Needless to say that we didn't actually learn much religion :D
Title: Re: Glide
Post by: --Steve-O-- on June 21, 2007, 11:27:32 am
your religion teacher ws cool....i wish my english teacher was that cool.
Title: Re: Glide
Post by: S-99 on June 22, 2007, 10:04:46 pm
Reminds me about the fact that fs2 vanilla does have glide support.
Title: Re: Glide
Post by: jr2 on June 23, 2007, 01:22:31 am
I have gotten FS1 to use Glide using a wrapper... I forget which one, though... I could look it up if anyone is interested.
Title: Re: Glide
Post by: S-99 on June 23, 2007, 03:14:41 am
Another thing if you're curious why enabling glide on fighter doesn't work at all. Is because most fighters don't have glid enabled. There is a fix for this. Joshua on the mod forum took apart the btrl demo, and made an addition to fs2scp called realfight. which is found here (http://www.hard-light.net/forums/index.php/topic,47069.0.html). And download the 1.2 version and not the 1.2B version. The 1.2 version enables glid on all fighters, which is pretty kickass, and gives fighters inertia. The difference between 1.2, and 1.2B is the fact that 1.2B sucks in the fashion that it does not have inertia for fighters, and 1.2 does have inertia. Don't download the older versions. 1.2 is way kickass with the glid enabled for everything that you get to fly along with inertia. Another thing that i wish V incorporated at least into the game was inertia if the fighters by default don't have glide (which they don't), and the fact that it's a space sim.

The only thing special about realfight, is that every ship in the game has boosted speed (to go along with the inertia improvement). This does not seem to change mission balance from my standpoint, and going up against enemies is really about the same, with the minor advantage of me using my fighter's inertia to swing around targets, and using glide to do slow or fast strafing runs on bigger ships.

One more thing while this fixes your glide problem. Go here (http://www.hard-light.net/forums/index.php/topic,47748.0.html) because i bet the good lot of you guys there are affected by the low quality explosion problem. It's an easy fix, deals with changing modifying a table file in the fs2 directory for higher quality explosions (i searched the hlpbb looking for that pretty badly and brought it back to daylight because i see a good deal of members screenshots with the **** explosions, and i don't mean the 3d shockwaves).

EDIT: Apparently i can't spell glide correctly after 3 beers (that's quite retarded). It's not much alcohol but it sure kept me from pushing "e" when spelling glide. Anyway try drinking hornsby's hard cider, good stuff.