Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on June 22, 2007, 09:24:14 am
-
Okay, I think I've come up with a way to get around one of the silly limits the game engine has.
However, to get it to work, the ship(s) need working dockpoints.
Now, I added a dockpoint to my Hera, but when I have an Argo start off docked with it, the game CTD's.
The path must be correct, because fighters launch from the hanger bay without flaw.
Error starts off with this:
fs2_open_3_6_9 caused an Integer Divide by Zero in module fs2_open_3_6_9.exe at 001b:004ad695.
Exception handler called in FreeSpace 2 Main Thread.
It then goes off to lines of... stuff.
Can anybody help?
-
Hangar bay paths are not dock points. Does your POF have a seperate dock point with its own path ?
-
Hangar paths are named $Bay01, $Bay02, etc.... (parent detail0 or whatever... didn't notice it actually does anything)
Dockpaths are usually named something like path01d or something.
The ID number of that path in PCS (-1) MUST be enetered into the dockpint data (for one dockpoint you have to have TWO normals, both the same except one is moved by a microscopic ammount)
-
To answer questions:
@Col, Fishguts: Yes, seperate dock point and seperate path
@Trashman: Got all that (five paths, Bay01 - Bay04, and dockpoint has two normals.
I've just noticed something that might effect things. In the paths tab of PCS, there is a 'parent' field. Should that be the exact name of the dockpoint itself?
-
I'm prety sure this is covered in my PCS tutorial.
in the docking section.
-
I'm prety sure this is covered in my PCS tutorial.
in the docking section.
Aye, it is. I followed that when I created the dockpoint on my ship.
Just tryed a couple of ideas as to get it to work. Still doesn't.
-
I'm prety sure this is covered in my PCS tutorial.
in the docking section.
:nod:
been a while since you looked at it yourself ? :p