Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on June 22, 2007, 06:02:51 pm
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WIP...the fighter is made out of dozens of parts for easy mapping (central body, fins, wings, engines, guns, etc...)
I'm currently making the texture and mapping it.
-REMOVED-
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Bigger engines would be nice. and some emblems in the texture.
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You can still see the white lines on the texture that indicate the mesh...I'm hte process of spiffying up the texture, adding "stuff" to it...
Exactly what stuff I'll add remains to be seen...
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Progress update:
- REMOVED -
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Use a light grey or contrasting background. It'll show off more of the model. :)
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First pics updated...3000 polys total (with the cockpit)
I stil ldon't know if I'll keep the only two untextured bits you can see on the pics.
I'm also unsure if I'll use the current high-detailed cockpit, as it needs a completely new texture for the detail to show... :(
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Got it in-game...some more tweaking left in PCS, adding LODS and it's ready :D
Eventually adding something to it...but I doubt it.
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Current Cockpit view:
(http://img105.imageshack.us/img105/2590/screen0024gz3.th.jpg) (http://img105.imageshack.us/my.php?image=screen0024gz3.jpg)
For some reason part of the control panel (sone darkish plastic borders between the greensih instruments) appears transparent..Havn't figured out whay, looks normal in TS.
In tech room:
(http://img105.imageshack.us/img105/1520/screen0025mi1.th.jpg) (http://img105.imageshack.us/my.php?image=screen0025mi1.jpg)
In-mission:
(http://img391.imageshack.us/img391/7150/screen0027pp5.th.jpg) (http://img391.imageshack.us/my.php?image=screen0027pp5.jpg)