Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bigoudi on June 23, 2007, 07:15:16 am
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Hi all first thing i want to say is im french sometime my english is wrong.
Ok im actualy trying to creat a new fury for TBP, i use 3dsmax 5 its my first try to convert a ship for fs2oen
im new with moding.
ship got for now 3840 face i know for a fighter is high but i will optimised some more later i hope to many face dont cause trouble i dont have texture ship with texporter i have only use uvwmap i hope this dont cause problemes with export to.
in game external view from ship stay to far. (something about bouding box but uhm).
i can try anyway in max to make SPECULAR on my ship & ENV MAP for reflextion on ship, nothing work absolutly nothing.
i have try same on a simple sphere and directly export same problemes cant have specular.
finaly i dont know if is a problemes from pofexp or if i need do some spécial modeling thing for have a proper exported ship.
i have read many part of pofexp for max .4 .5 .6 topic. Pple talk about some prob but nothing is correctly explain about how to make specular on ship & else thing i ask here.
well if some can help me really tks i work actualy on ship but im stoped becose this all thing.
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Hi again
need to know how i have make my fury problemes can come from modeling step's.
http://www.hard-light.net/forums/index.php?topic=47568.0
first ugly modeling more 10k face after got many optimisation face droped to 3840.
after i have select face and detach part where need new uvwmap and material.
after i have Collapse-To all uvwmap to all object for hold map in place when
i attach again object at end.
auto smooth from edit mesh at all object before attach it.
i got finaly a Multi/sub-Object in material editor.
i hope this way to make a ship for FS2 dont cause problemes with my specular
and else when i export ship with POfexp.
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Ok im actualy trying to creat a new fury for TBP, i use 3dsmax 5 its my first try to convert a ship for fs2oen
im new with moding.
ship got for now 3840 face i know for a fighter is high but i will optimised some more later i hope to many face dont cause trouble i dont have texture ship with texporter i have only use uvwmap i hope this dont cause problemes with export to.
after 2 week modeling can finaly try this ship in game from
http://www.uploading.com/files/A0NXIVVQ/EAsfbeta_WinRAR_ZIP.zip.html (http://www.uploading.com/files/A0NXIVVQ/EAsfbeta_WinRAR_ZIP.zip.html)
but with many problemes.
in game external view from ship stay to far. (something about bouding box but uhm).
i can try anyway in max to make SPECULAR on my ship & ENV MAP for reflextion on ship, nothing work absolutly nothing.
well if some can help me really tks i work actualy on ship but im stoped becose this all thing.
1 mesh object (fighter) with 10 texture maps is not good. 3-4k poly is ok
If possible put all 10 textures into 1 map
To control specular you have to use another texture map eg.
PANELS.dds (colour) DXT1
PANELS-shine.dds (for specular DTX1) (specular and environmental use DXT5 instead)
PANELS-glow.dds (for glow map) DXT1
For specular map - black is no shine, white is full shine, and you can use colour as well.
For the environmental map you modify the alpha of PANELS-shine.dds -use DXT5 when saving
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Realy realy tks for this help now many way is clear.
but im carefull noob with texporter and DXT converting maps, so why i dont want put for now all in one map.
I mean have to put in every material a new exemple-shine for every new material where is a new map too.
oki i supose map is going here correct me i do any error.
PANELS.dds (colour) DXT1 > in diffuse slot
PANELS-shine.dds (for specular DTX1) > in specular (color OR level) slot ?
PANELS-glow.dds (for glow map) DXT1 > in Glossiness slot.
And finaly for environmental map i have to change the alpha value in > Output > Alpha from RGB intensity and save in DXT 5 still dont need to put a new environmental map in Reflection slot.
i just want know if i have correctly understand what i have to do tks to reply me.
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Ok mmhh wunderfull thing i have try with a sphere and i use a plugins from photoshop to convert my *TGA map
on *DDS.
here was many option i dont know exactly what to use but convert my tga map to dxt 1 or dxt 1 with 1 alpha.
No way object is completly hide in game i see nothing 256x256 or 256x128 any map size mipmap or not is same nothing on screen :(.
i dont know anymore now tks for help.
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Ok i have find why ship is not show that not a problemes.
the thing is i got now specular & environmental map on my ship tks again Water.
> For the environmental map you modify the alpha of PANELS-shine.dds -use DXT5 when saving <
just one last problemes where exactly i change this alpha for environmental map becose reflection on my ship
is really to high i just need know if i change this in photoshop or in 3dsmax 5 ?
where where tks pls.
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oki i supose map is going here correct me i do any error.
PANELS.dds (colour) DXT1 > in diffuse slot
PANELS-shine.dds (for specular DTX1) > in specular (color OR level) slot ?
PANELS-glow.dds (for glow map) DXT1 > in Glossiness slot.
And finaly for environmental map i have to change the alpha value in > Output > Alpha from RGB intensity and save in DXT 5 still dont need to put a new environmental map in Reflection slot.
i just want know if i have correctly understand what i have to do tks to reply me.
I don't know Max terminology. My best guess
Max = Freespace map
Diffuse = panels.dds
Transparency = alpha of panels.dds
Specular colour and Specular levels (Glossiness??) = panels-shine.dds
Reflect = alpha of panels-shine.dds
Luminosity = panels-glow.dds
mip maps (box or cubic filter)
Change alpha for environmental map in photoshop
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Ok water you are the only one to help me here.
But im really powerfull noob with dxt converting for fs2.
i need just know one thing i dont find it my self or i need try all option in this plugins from photoshop.
i send u a pic u will beter understand what is my problemes.
http://www.uploading.com/files/0A3ACSRD/alpha_problemes_01.jpg.html (http://www.uploading.com/files/0A3ACSRD/alpha_problemes_01.jpg.html)
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Ok water you are the only one to help me here.
But im really powerfull noob with dxt converting for fs2.
i need just know one thing i dont find it my self or i need try all option in this plugins from photoshop.
i send u a pic u will beter understand what is my problemes.
http://www.uploading.com/files/0A3ACSRD/alpha_problemes_01.jpg.html (http://www.uploading.com/files/0A3ACSRD/alpha_problemes_01.jpg.html)
The plugin doesn't create an alpha mask, photoshop does.
Do a web search for creating an alpha channel in photoshop. Then look for info on editing it.
When you save it - use DXT5 - generate mip maps all - mip map filtering box or cubic -
Sorry I can't be more help as I use the Gimp for image editing.
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Ok tks again for help now i know how to make specular & environmental map for my ship :)
i just got a last probleme if you know.
specular (or and) smoothing is wrong on my ship mean is reversed i dont see correctly specular on ship.
if you know from what this can provide tks again.
can download ship from here at the end of page 2
http://www.hard-light.net/forums/index.php/topic,47568.20.html (http://www.hard-light.net/forums/index.php/topic,47568.20.html)
Its ok i find the specular problemes need reset X-form.
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Ok tks again for help now i know how to make specular & environmental map for my ship :)
Its ok i find the specular problemes need reset X-form.
Cool
Once you get the specular maps done, post a picture of it in game. Would like to see how it turns out ;)
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Sure pic's ^^.
http://www.uploading.com/files/A8XSGM5J/Shading01.jpg.html (http://www.uploading.com/files/A8XSGM5J/Shading01.jpg.html)
http://www.uploading.com/files/DAFA8VEP/Shading02.jpg.html (http://www.uploading.com/files/DAFA8VEP/Shading02.jpg.html)
http://www.uploading.com/files/ZH8D9NPI/Shading03.jpg.html (http://www.uploading.com/files/ZH8D9NPI/Shading03.jpg.html)
you just have to download it becose i can only share file cant place pic on a page.
but the best view is in game ^^. u can download ship at this forum section.
http://www.hard-light.net/forums/index.php?topic=47568.0 (http://www.hard-light.net/forums/index.php?topic=47568.0)
only from ur help is now specular and correct reflect on my ship i just say a last tks.