Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Mergatroid on June 28, 2007, 03:32:42 pm
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Hello everyone.
I had a small problem with the scp and I was wondering if anyone has had this happen to them before.
I downloaded the full package with Turey's downloader and everything was working fine until I opened a mod with the launcher. After I cleared the mod (I think it was fsport), the game would not load the extra stuff anymore. The game would still run, but without all of the extra effects/options (the SCP splash screen did not show up anymore, either). I had to go into the mediavps directory and copy all of the files into my root freespace directory in order to get the correct functionality back. Any idea what may have happened?
-Merg
(P.S. Great job on all of your hard work. I tried fs2_open about a year ago on a computer that couldn't handle it. I now have a new computer and I must say that the improvements to this game are amazing. Great work.)
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It sounds like you haven't chosen your meviavps folder as a mod! You had your fsport folder selected as a mod and just deleted that folder maybe?
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Yeah, put all those mediavp files back. in the launcher, select the mediavs as your mod, that should do it.
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Yeah, that fixed it. Duh.
Thanks for your help.
-Merg
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I thought that the mediavps were automatic. At least they used to be for me. Now I have to select them manually.
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I *think* that u can make a mod.ini file in the root folder telling it to use mediavps as a multimod... but i wouldn't try it, it may cause a loading loop. :shaking: If any one wants to try this... its not my fault for... well the thing...
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If you were going to do that you may as well put the mediavps in your root folder! But that would be a bad idea!
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yeah, so dont try what i said/ bad things happen
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I thought that the mediavps were automatic. At least they used to be for me. Now I have to select them manually.
It used to be standard practice to install the mediavps to the main folder. This was a support nightmare however as we couldn't easily turn them off when there was a problem. In addition in pre .tbm days the media VPs were full of tables which crashed FS2 Retail and prevented you playing multiplayer without a hacked tables message.
For that reason (amongst others) the suggested location for the media VPs were moved to a separate folder and the name standardized to mediavps so that everyone knew where they would be.