Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on June 28, 2007, 05:25:07 pm

Title: RELEASE: HTL Phoenix (v1)
Post by: TrashMan on June 28, 2007, 05:25:07 pm
Ti's done. The monster is finally done!  :D ;) :p ;7 ;) :)

http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=328

(http://img174.imageshack.us/img174/2230/nixpowrkw5.th.png) (http://img174.imageshack.us/my.php?image=nixpowrkw5.png)

Current Cockpit view:
(http://img105.imageshack.us/img105/2590/screen0024gz3.th.jpg) (http://img105.imageshack.us/my.php?image=screen0024gz3.jpg)

EDIT:

DDS Textures here:
http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=329

If you have a SCP build that can support shield and weapon regen, add this in the table:

$Shield Regeneration Rate: 10
$Weapon Regeneration Rate: 10

Title: Re: RELEASE: HTL Phoenix (v1)
Post by: TrashMan on June 29, 2007, 08:24:36 am
One note - I didn't have time to fully test this thing before I uploaded it, so if encounter nay bugs or problems, post here so I can fix em.



EDIT: WTF? Am I being ignored lately? A double HTL release and I gots no love?  :( :( :( :( :( :( :(
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Snail on June 29, 2007, 08:28:48 am
Interesting.

But no love.
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: TrashMan on June 29, 2007, 09:20:35 am
For that I shall deprive this community of the HTL Typhoon V3 and the HTL Deamon!  :hopping: :mad: :hopping: :mad:

"An lo! there shall be great wailing and gnashin of teeth, and loss of EXP! and I shall wants one million dollarz" :drevil:
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Snail on June 29, 2007, 09:26:03 am
You see? You see? We will not give love to he who demands it or threatens us with hatred!
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: shiv on June 29, 2007, 09:36:48 am
I love it! Included into Earth Defence :D
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Wobble73 on June 29, 2007, 09:41:08 am
[Swiss Tony] Admiring a ship like this is like making love to a beautiful woman......you've got to take your time![/Swiss Tony] ;7
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Topgun on June 29, 2007, 10:00:22 am
wow, trashman you've been busy. :nod:
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: lefkos on June 29, 2007, 11:23:03 am
cool!
its one of the heavy fighters  in my mod  :D
UCF Phoenix  :nod:
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: TrashMan on June 29, 2007, 11:42:52 am
Hehe...You didn't think I wuz serious, did ya?

Tell me if encounter any bugs please!

@Topgun - you don't know the half of it.
I did this thing, the hybrid and this in the last 3 days:
http://www.game-warden.com/forum/showthread.php?t=4545
And I got more stuff on they way, half-complete, but tehy will have to remain a secret...for now.. ;7
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: --Steve-O-- on June 29, 2007, 03:50:33 pm
it's sleek yet agressive. i might have to put this little gem to work. what class does it fall under?
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Bobboau on June 29, 2007, 04:15:05 pm
well I can't get any responce from people in the PCS2 thread, it seems things are winding down...
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: TrashMan on June 29, 2007, 04:20:29 pm
If you go by it's "original" stats it's a advanced assault fighter..

4 guns (2 banks) and 2 missile banks, better speed and maunverbailtiy than the Herc2, but mediocre shield and armor. Doesn't sound impressive, no? The trick is the ship auto-repairs it's hull and if you have a SPC build (_SHD build methinks) that supports the two ships.tbl entries I added above it will re-charge shield and weapons at an alarming rate too :D

Makes it hard to kill, as you either have to hit it with a huge amount of damage instantly or keep him under a constant barrage - if he escapes by the time you aquire him again his shield will allready be re-charged.  The weapon re-charge means it can carry really heavy stuff like Kaysers and not worry about power.

Leave it without shields and with 2% hull and it's will be back soon, fully repaired and ready to blast ya...basicly coming back from the dead, thus it's name.


Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Polpolion on June 30, 2007, 11:42:34 am
what's its secondary bank capacity?
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Woolie Wool on June 30, 2007, 11:49:45 am
If you go by it's "original" stats it's a advanced assault fighter..

4 guns (2 banks) and 2 missile banks, better speed and maunverbailtiy than the Herc2, but mediocre shield and armor. Doesn't sound impressive, no? The trick is the ship auto-repairs it's hull and if you have a SPC build (_SHD build methinks) that supports the two ships.tbl entries I added above it will re-charge shield and weapons at an alarming rate too :D

Makes it hard to kill, as you either have to hit it with a huge amount of damage instantly or keep him under a constant barrage - if he escapes by the time you aquire him again his shield will allready be re-charged.  The weapon re-charge means it can carry really heavy stuff like Kaysers and not worry about power.

Leave it without shields and with 2% hull and it's will be back soon, fully repaired and ready to blast ya...basicly coming back from the dead, thus it's name.




The hull regenerates itself and the shields and weapons go from empty to full in 1/10 of a second? Forget "hard" to kill, think "impossible".
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Snail on June 30, 2007, 11:59:23 am
Yeah that's a bit overpowered.
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: TrashMan on June 30, 2007, 12:09:43 pm
IIRC, the hull regenerates approximately by 1% every 2-3 seconds

The shields and weapons need a LOT more than 1/10th of a second.. I don't know where you got that from.. I think it was aroundi 10 seconds..

When I tested it it didn't feel overpowered..but that could also be coause I beefed up shivan weapons.

Regardles, the shield and weapon recharge aren't included in hte tables anyway...

Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Woolie Wool on June 30, 2007, 12:13:51 pm
IIRC, the hull regenerates approximately by 1% every 2-3 seconds

The shields and weapons need a LOT more than 1/10th of a second.. I don't know where you got that from.. I think it was aroundi 10 seconds..

When I tested it it didn't feel overpowered..but that could also be coause I beefed up shivan weapons.

Regardles, the shield and weapon recharge aren't included in hte tables anyway...



With shield and weapon regen, the number is a multiple of the TOTAL amount. 0.10 would be 10% a second on Insane difficulty. 10.0 would recharge the total in 1/10 of a second. I've actually used this, so I know how it works.
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: Flaser on June 30, 2007, 12:33:13 pm
I like it, looks like you're finally outgrowing the 'boxsyndrome'.

If I had to nitpick, I would say you could bend the spine of the ship, so if flows a bit better with the overall shape (like the Su-27), but still it's a good model.

Two opposable digits up good:  :yes: :yes:
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: asyikarea51 on June 30, 2007, 12:37:29 pm
Neato from the pic alone. Not too fond of the front, and I hope it's not too... sleek.

There's something with my mentality when it comes to FS and ships that are too sleek and narrow-bodied. To me it just doesn't go well, apart from being real difficult to hit... maybe that's why the stuff I draw is so wide and beefy =\
Title: Re: RELEASE: HTL Phoenix (v1)
Post by: TrashMan on June 30, 2007, 03:11:47 pm
With shield and weapon regen, the number is a multiple of the TOTAL amount. 0.10 would be 10% a second on Insane difficulty. 10.0 would recharge the total in 1/10 of a second. I've actually used this, so I know how it works.

Wouldn't know.. the onyl buoild I tested the shield & weapon regen is the SHLD build and it worked for me there.
AFAIK, the newer builds don't support shield regen anyway... one of the SCP guys who made the build said he didn't submit the code..sadly..