Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Mergatroid on June 29, 2007, 08:44:41 am

Title: Lighting problem.
Post by: Mergatroid on June 29, 2007, 08:44:41 am
I am having a lighting problem with fs2_open.  If I turn on -specular and use directx, the ships are way, way to bright.  It is so bright that the cockpits on the new models are almost completely white, and it doesn't matter what I set -ambient_factor to , it makes only a little difference, even at -ambient_factor 1.  OpenGL looks perfect, however.  What am I doing wrong?

-Merg
Title: Re: Lighting problem.
Post by: Snail on June 29, 2007, 08:48:34 am
Yeah I get that problem too when using DirectX. Why not just use OpenGL?
Title: Re: Lighting problem.
Post by: Wobble73 on June 29, 2007, 08:52:43 am
Yeah, just use OpenGL. DirectX is sadly lacking support at the moment and I believe FSOpen is moving towards OpenGL only anyway, as there are not enough coders who know about DirectX to keep it upto date.
Title: Re: Lighting problem.
Post by: Mergatroid on June 29, 2007, 08:54:52 am
Alrighty then.  I like the OpenGL implementation better anyway.  Thanks.

-Merg
Title: Re: Lighting problem.
Post by: Kaine on June 29, 2007, 11:42:57 am
wow DirectX seriously needs to be put out of its misery. It's unsupported and largely unworking. Basically all it does is generate endless "DirectX Problem" threads  :doubt: