Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => FRED Academy => Topic started by: Jbman on June 29, 2007, 08:48:45 am

Title: [FA] C3M13 Jbman
Post by: Jbman on June 29, 2007, 08:48:45 am
Here is the 13th mission from the 3nd campaign:

http://www.hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=330 (http://www.hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=330)

I have struggled with the debriefing and player balancing more than anything else.  Just like where I work this needs another set of eyes to critically look it over. It's too bad that there isn't a spell checker built into FRED, it seemed like every time I replayed the mission I would find another spelling error.
Title: Re: [FA] C3M13 Jbman
Post by: karajorma on June 29, 2007, 01:05:01 pm
Fixing messages will be much easier in 3.7 as you can export the script to a separate file and spellcheck that.

Downloading the mission now. I will check it out this weekend. Anyone else is as always welcome to give their comments.
Title: Re: [FA] C3M13 Jbman
Post by: karajorma on July 03, 2007, 05:20:02 pm
Sorry to take so long to get back to you but I finally got some time to test the mission. I'm finding it a little hard but it could just be that I'm out of practice. Nonetheless lets crack this mission open in FRED and see what needs to be fixed both from playing it and looking at it in FRED.


Overall it's looking fairly solid so far. A few things to correct and it might be nice if someone else would play it to check on the difficulty but not bad at all. Keep at it and I'll be happy to take another look once you've corrected those faults.
Title: Re: [FA] C3M13 Jbman
Post by: asyikarea51 on July 04, 2007, 03:41:16 am
I had a go at this (dang I'm rusty too, too much X3 :lol:), medium difficulty, MvPs + adveffects on 369 stable. First try was in an Artemis, that round was just utter crap. Second try in a Ulysses, twin HL-7 and a Tornado rack, Medusas replaced Hornets for Tornadoes. I figured if bombing didn't work, might as well shake the fighters off the crap wingmen.

Within 1:00 two members of Alpha were gone, within 2:00 everyone was gone, including the reinforcements, and I had 2% hull only to stupidly ram one of the enemy HercII's from the mobile base whatever. Took only one beam salvo, 66.6% success rate (IIRC the AAAf/h fires three shots, so two shots hit me, one missed). Mad missile frenzy with only one or two instances of moderate lag.

I didn't see the debrief either :lol:.