Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Woolie Wool on June 29, 2007, 08:07:08 pm
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A few minutes in Glitterato resulted in a new techroom cubemap. I daresay it's a huge improvement over the old one.
(http://img502.imageshack.us/img502/769/newcubegq0.png)
A chrome ship really brings it out:
(http://img517.imageshack.us/img517/7315/silverfishdd3.png)
DOWNLOAD HERE:
http://upload2.net/page/download/OHuYKuRgqY1RExG/cubemap.dds.html
EDIT: The file goes in /mediavps/data/effects.
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+1
Looks good... I'll try it!
EDIT: How do I install it? :lol:
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Put it in /mediavps/data/effects.
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or, in my case, /OPEN/data/effects...
Ok thanks!
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WOW! :eek2:
very nice!!
my ships are looking way better now :)
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[img]http://img502.imageshack.us/img502/769/newcubegq0.png[/img]
You're using the old Callisto maps in that picture. FreeSpaceKing released touched up maps for it.
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Looks cool. What exactly was done, though? Were they touched up in a 3D editor?
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I generated a 512x3072 nebula/stars image in Glitterato and saved it as a cubemap.
[img]http://img502.imageshack.us/img502/769/newcubegq0.png[/img]
You're using the old Callisto maps in that picture. FreeSpaceKing released touched up maps for it.
Freespaceking made the mistake of using Rapid****, so they've all been deleted now. :mad:
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Tell him to re-up the files...? If he doesn't want to find a good host, I'll up them for him... :nod:
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I generated a 512x3072 nebula/stars image in Glitterato and saved it as a cubemap.
[img]http://img502.imageshack.us/img502/769/newcubegq0.png[/img]
You're using the old Callisto maps in that picture. FreeSpaceKing released touched up maps for it.
Freespaceking made the mistake of using Rapid****, so they've all been deleted now. :mad:
OFF: Rapidshare is a FREE service, and it's clearly said, that files - WILL BE DELETED if they are not acessed within a preset timeframe.
ON: Nice skybox.
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I know Rapidshare's policies, but it's extremely annoying when people release things on Rapidshare because they'll all be gone within a couple of months.
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So, how do I get Freespaceking to send me the files, so I can re-up them elsewheres? Is Freespaceking his HLP username?
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Yes. I sent him an email a few hours ago.
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On a side note, it would also work on the Ursa and any other ships using Ursa maps. :)
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Does anyone besides him have the complete set of his maps?
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I have them but I don't think Woo would like it if I handed them out.
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Hey, that's actually pretty good, but I'm wondering if someone already hasn't done that for the 3.6.10 vps. :nervous:
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IIRC the default cubemap is only used once. After the very first mission run, an own cubemap based on that mission background is used. So a pretty cubemap.dds is nearly useless...
(Could any coder confirm or deny it?)
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IIRC the default cubemap is only used once. After the very first mission run, an own cubemap based on that mission background is used. So a pretty cubemap.dds is nearly useless...
(Could any coder confirm or deny it?)
I almost never look at the techroom after I've already played a mission.
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Good! looks much better then the Nebula thingy...
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Nebula thingy...
The nebula thingy is really crap ugly.
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The "nebula thingy" was just a test image (to help figure out the problems of getting OGL and D3D to be able to use the same cubemap files and show them the same way), so it was never really intended to be anything but crap. :)
The problem is that no one ever bothered to make a new one and instead just included the original test version in the MediaVPs.
Oh, and the default envmap (cubemap) will continue to get used if your video card doesn't have the required support to create one automatically for each mission. It's only if your video card has the required extensions to create the envmaps that the mission envmap will override the default one. Technically, every mission should include a pre-generated envmap and have that be used instead, but I appear to be the only person doing that.
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you know taylor, you could always have fred auto-generate it on save (assuming the background is not dynamic)
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you know taylor, you could always have fred auto-generate it on save (assuming the background is not dynamic)
Use -save_render_target and any static envmap map is automatically saved into data/cache/. You still need to post-process it though, to compress it and add mipmaps, so I didn't want it to be too automatic since some work for the mission maker is always going to be required.
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So will mine be in the 3.6.10 mediavps?