Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Turambar on July 03, 2007, 12:33:03 am
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cranked this out this evening.
(http://i16.tinypic.com/6ayvf68.jpg)
taking a short corvette break.
(http://i15.tinypic.com/4paepeq.jpg)
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Very nice, I think the lasers perhaps look a little thick, however. Other than that, very nice
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Impressive!
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I'm amazed that you cranked that out in one night, you're really gotten comfortable with modeling quickly it seems. I guess that corvette was good practice. I can't wait to see it textured.
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Impressive!
Most Impressive.
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(http://i7.tinypic.com/4plc2dv.jpg)
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I don't think we should do the x-wing until we figure out what to do with those s-foils...
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Hopefully he's just leaving them as subobjects for now. That's probably all that would be necessary for any animation code. Either way, there's nothing too special to take into account. The B-Wing is the one that would be a problem.
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the b-wing will most probable have locked s-foils. I doubt that we will have a moving eyepoint any time soon.
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Why would the B-Wing be a problem? Why would you need a moving eyepoint? There's a huge range of possibilities for animation/triggers you could use there.
Whatever behaviour you want the B-Wing to exhibit, chances are it's perfectly doable with the features available. ;)
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If you don't move the eyepoint, you have moving firing points, which aren't directly supported by the engine currently. If you don't move the firepoints, you have a rotating viewpoint. Depending on what is considered staying still and what's not, you have something moving that just simply isn't easily done in the engine currently, to my knowledge. Maybe some scripting could do it, or maybe there's a way I don't know about, but as far as I can tell it's not a simple one to do. The X-Wing though, only needs animations, since supposedly it can only fire its blasters in attack position. So you'd just disable them in closed position instead of move them.
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IIRC, the B-Wing can also only fire its weapons in S-foils open mode too.
This is certainly the case in X-Wing: B-Wing, XvT and XWA...
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I think the S-Foils can open and close independent of the cockpit orientation. At least that's what I've seen portrayed before.
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If you don't move the eyepoint, you have moving firing points, which aren't directly supported by the engine currently.
I seem to recall that moving firepoints (ie, associated with a parent subobject) were supported at some point in FSO. Could be wrong though, since it would have been a long time ago and I wouldn't have had any need for it.
However, you should still be able to achieve this through scripting - instead of a standard gunpoint, have a forward facing turret scripted to fire whenever the trigger is pressed or something similar. There are definitely ways to do it. ;)
What exactly do you want the B-Wing to do in-game though? How do you want it to fly? By the sounds of it, you want the body to spin around the cockpit when it banks, while still being able to fire and keeping the cockpit level. There are ways to do that, but you may find it won't be worth the effort.
Personally I think it'd be better off with just two positions - attack and cruise just like the X-Wing. You start in cruise mode where the B-Wings S-foils are closed and the body is orientated horizontally out to one side (firing disabled). Then when a button is pressed to switch to attack position, the S-foils open up while the body rotates down into the vertical position.
This will save you and the pilots many a nightmare when it comes to things like convergence, since you'll both only have to deal with the weapons fire coming from one weird position rather than anywhere in the full 360° rotation area.
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For the B-Wing, it doesn't need to be that crazy, I just mean that there are two things that can be done with it: The S-Foils can be changed from open to closed, and the body, or the main wing, can be rotated around the cockpit to one of two positions. Banking has nothing to do with it, either of those would be a player controlled operation just like on the X-Wing. It could be done so that there are only two options, but it still requires moving firepoints. I'm just saying that neither one is incredibly simple, and will probably currently require at least a minimal amount of scripting to do. However, that aside, there's nothing wrong with doing the X-Wing at least right now, since its S-Foils should be much easier to deal with, and making the model doesn't require anything special other than leaving the wings as subobjects, and making sure there is a full mesh underneath them.
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As you can see, the nose thingy is a little off. No biggie. Plus, the convergence between the cockpit and where r2 is installed is a little off, should be recessed in the center, but almost the same height as the cockpit on the sides. And the lasers seem as if they should be fitted on rather thin pylons (or whatever you call them), and a bit closer to the S-Foils. Ah, but it looks very good, yes, very good indeed. :yes:
(http://i7.tinypic.com/4plc2dv.jpg)
(http://img248.imageshack.us/img248/8763/anh41fm0.jpg)
(http://img184.imageshack.us/img184/9673/anh44mp1.jpg)
(http://img514.imageshack.us/img514/3294/anh160ph1.jpg)
(http://img168.imageshack.us/img168/9369/anh42ym8.jpg)
(http://img337.imageshack.us/img337/3114/anh161at0.jpg)
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Urge...to...watch...Ep. 4...
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:drevil: Bwahahahahaha! :lol:
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Urge...to...watch...Ep. 4...
EP. 5 and 6 are so much better... EP.4 was cheap, just look at the props.
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Battle of Endor FTW :D
Don't worry too much about the X-Wing's accuracy - Even the film models are not totally consistant, and lots of the kit models have the recessed-lower R2 area rather than having it flush as in the above piccys.
The games have it flush, but this is for obvious reasons (Less polys :))
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For this mod, we are always worried about accuracy, that's part of our core design statement.
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Yup, sure is.
Note to self: Write core design statement.
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Thanks for the backup there chief...
what chief doesn't know is that we already cut him out of the loop, it's a full on hostile takeover... hehehe
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Anytime
My worst fears are being realized...no!
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You're really leading this team!
prick
:p
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Model looks very accurate overall. The "tips" of the cannons bug me, though. You have an extraneous little tapering after the "C" shape, the lasers should be just straight pulls. But I guess you have to do that to make it look normal if the lasers are so fat.
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cannons are fixed, pics now!
(http://i19.tinypic.com/4yk13e8.jpg)
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Better nose dent, too. :yes:
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Wow, first Transformers, now this amazing mesh, my brain can't take it all in one night. I have such a massive nerd-on right now.
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(http://i7.tinypic.com/4pv9i0k.jpg)
it's UVMapped
i'll work on texturing tomorrow, or whenever the next chance I have is.
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(http://i7.tinypic.com/4pv9i0k.jpg)
it's UVMapped
i'll work on texturing tomorrow, or whenever the next chance I have is.
Wow, nice.Hoy many polys?
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the laser cannons are still a BIT too thick...also they sit on 3 pylons oder what u call them:
(http://images.wikia.com/starwars/images/7/79/Xwing_RS3.jpg)
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Hmm... are you doing a cockpit, too? So we can enable it & see the inside?
http://www.theforce.net/swtc/Pix/given/rb/mc-slot.jpg
http://starwarsgalaxies.station.sony.com/images/features/cockpit_XWING.jpg
http://upload.wikimedia.org/wikipedia/en/thumb/1/1b/X-Wing-Cockpit.png/235px-X-Wing-Cockpit.png
http://www.deafgamers.com/xwing1.jpg
http://www.backyardproductions.co.uk/movies/sw3/gallery/SetBuild3/X-Wing_Cockpit.JPG
(http://www.backyardproductions.co.uk/movies/sw3/gallery/SetBuild3/X-Wing_Cockpit.JPG)
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lasers are all fixed up.
i'm considering a cockpit. i was going to make a working version with no cockpit now and save the model so i can put a cockpit in later.
is that acceptable?
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(http://i13.tinypic.com/4r1l9ht.jpg)
allright guys, blank canvas.
it's time to get this texturing party started!
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(http://i11.tinypic.com/4rc8kuw.jpg)
base coat.
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(http://i13.tinypic.com/4m9cun9.jpg)
starting to paint basic details. I'm using http://www.theforce.net/swtc/exhibit/xwing.html (http://www.theforce.net/swtc/exhibit/xwing.html) this as reference.
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seems like quite a good reference indeed :nod:
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(http://i16.tinypic.com/6ajx1k1.jpg)
those gray bars on the corners of the nose are not meant to be aligned.
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(http://i7.tinypic.com/67cx8g1.jpg)
not much progress, changing up the angle.
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one thing i'm going to need in the future
is there a way to make submodel LODs
currently the wings are all submodels, and i need to LOD them, since thats where most of the polygons are.
this isnt super-immediate, but i will need it to finish this model.
can anyone help me out?
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(http://i18.tinypic.com/4zvu29w.jpg)
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one thing i'm going to need in the future
is there a way to make submodel LODs
currently the wings are all submodels, and i need to LOD them, since thats where most of the polygons are.
this isnt super-immediate, but i will need it to finish this model.
can anyone help me out?
Do you mean something that will change the wing models without changing the main hull? Or just how to set up the subobjects that lower LODs use?
If the former, then you need to use detail boxes - a lower detail one set to render only when the view point is outside a given box, and the higher detail one for when the view is inside that same box.
If the latter, submodel LODs are just a matter of having the same object glued in the same way to a lower LOD. I don't really know how this would work in relation to stuff like animation code though. I'd imagine you just give it the same properties as the highest level one.
Looking great BTW. :)
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The model is progressing very nicely. I especially find the light blue cockpit a good idea.
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the blue makes it look more imperial if you ask me...
the blue makes it look nice though. Keep it up! :yes:
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The model is progressing very nicely. I especially find the light blue cockpit a good idea.
its not quite an idea, it just happens to be on all the ILM models and 3d models.
as for being imperial, that's just cause there's no other paint on it. making the stripeless first, then from that I make stripes
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i don't like the canopy blueish ;)
(http://www.vader.priv.at/starwars/pics/x-wing5.jpg)
(http://home.telebel.de/~Sandy/images/X-Wing%20Tech.jpg)
looks much better without the blueish colour..i believe the CG models in ANH SE are that way
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I thought the color stood out a bit too, but when you look at the source model he's going from, the original X-Wing model, you can tell it is a sort of blue-green shade to it. Once he gets the dirt on it though, it'll be dulled down a little bit, and not so apparent. Compare it to the color in this:
http://www.theforce.net/swtc/Pix/Xbrooklyn/Xwing3.jpg (http://www.theforce.net/swtc/Pix/Xbrooklyn/Xwing3.jpg)
It's very close to that shade.
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(http://www.vader.priv.at/starwars/pics/x-wing5.jpg)
Correct me if I'm wrong, but is that Utah?
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Holy ****, X-Wings are real! :eek2:
:D
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yup. some nice photoshoping there :D
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Eh, he was on a trip from Area 51.. ;)
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(http://i13.tinypic.com/62ymyc1.jpg)
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Is that the Red 5 paint scheme?
Also, I love the texturing and mapping, but...
I REALLY think the laser cannon ends should be thinned and shortened a little, and the textures could look a little sharper in my opinion.
Excellent work, though. :yes:
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Desatch the red a bit. Otherwise, stunning. :yes:
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Superb texturing. You've once again shown you're a UV god.
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Have youo written a tutorial yet?
Which one did you use when you first started out in the 3D modelling game? :D
Kudos by the way for the quality of modelling/texturing too........ :yes:
:beamz: <for no particular reason/.
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:beamz: <for no particular reason/.
*watches the Colonel looking around* :warp: Because it's new & shiny?
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Also, I love the texturing and mapping, but...
I REALLY think the laser cannon ends should be thinned and shortened a little, and the textures could look a little sharper in my opinion.
Excellent work, though. :yes:
Agreed...also the blue circle pattern of the lasers are only on 2 of the laser cannons diagonally.
The hull could be a little bit more yellowish and white, and the saturation of the blue cockpit lowered.
BTW the cockpit of the CG ANH X-Wing is more sleek and broader, and the upper part including the r2 socket is higher...on what x-wing model are you focusing on? The old model or the newer, CG version (which i like more ;))?
(http://www.roadsquadron.com/Reference/ANH/Xwing/97XWYavin_BY02.jpg)
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i did that texture in about 7 minutes, and it was 2AM. (I was reading Rogue Squadron before i went to bed, and just kinda felt like trying it out to see what it would look like)
I havent used any tutorials, i just kinda played around till I got the hang of it
ok, ok, i'll play with the cannons some more
there shouldnt be any sharpness issues when its all done, i gave the sides of the body and the top wing surfaces extra UV space
if the cockpit is that low, how the hell is anyone supposed to see out of it? I'll stick with the ESB model for now. seriously, it looks like the only direction he can see is straight up.
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if the cockpit is that low, how the hell is anyone supposed to see out of it? I'll stick with the ESB model for now. seriously, it looks like the only direction he can see is straight up.
Well, in XWA and XVT the only way you COULD see out of the x-wing is above you and just over the control panel where your cross hair is :ick:
thats why i hate all cockpits. they just obstruct your field of view. Another reason why i love Freespace :D
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if the cockpit is that low, how the hell is anyone supposed to see out of it? I'll stick with the ESB model for now. seriously, it looks like the only direction he can see is straight up.
well, that was probably the reason why the rebels hat so many casualties from the battle of yavin ^^
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(http://i18.tinypic.com/4zjdcnq.jpg)
much better dirt
more dirt
(http://i7.tinypic.com/4mi4pky.jpg)
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well, my baby is going off to be converted.
they grow up so fast!
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:jaw: Nice.....When will you finish the blockade runner?
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When I finish the escape pod.
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well, my baby is going off to be converted.
they grow up so fast!
mine have a hormone problem.
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mine have a hormone problem.
:wakka:
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well, my baby is going off to be converted.
they grow up so fast!
mine have a hormone problem.
I shot mine when they were born because they were ugly.
Seriously though, sorry i haven't been around and helped after i said i would. I've been busy with real life, and I just can't model anything thats even remotley good.
But I would like to say you guys are doing amazing work. You have some of the most detailed models of any campaign I've seen.
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Very awesome work...
now, I'm trying to picture what's missing, it's just that the reflective color doesn't seem to come off right.. it looks a bit too flat, instead of rough, like a rebel fighter should be. I'm not sure, maybe I'm just being picky. Anyways, great work!!
(http://i18.tinypic.com/4zjdcnq.jpg)
(http://www.vader.priv.at/starwars/pics/x-wing5.jpg)
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the cockpit still looks a little too blue to me.. i'm used to having a very faint blue, if at all. but thats just me :p
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He's right, I just noticed that. I think it should be the same color of the hull, but a bit darker.
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i agree...and could you fix the laser tips please? :)
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Hmm... Trashman, if you're being picky, show us a top-down and side view please.
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Hmm... Trashman, if you're being picky, show us a top-down and side view please.
:wtf:
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He wants to know if it's too flat or anything, and SWC wants authenticity. A side view and a top down view would help out.
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Here ya go, what do you think?
[attachment deleted by admin]
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OK, going into "I'm such a star wars nerd I have a model of it so I'm going to be really picky" mode.
The laser cannon tips need to be smoother, the x-wing needs to be longer and a little thinner. When the Xwing is elongated, do the same with the cockpit canopy, it looks... squashed; move the canopy tip forward and lower the top a smidgen.
The texturing is spot on though. Excellent work overall, just my nitpicks.
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You're used to seeing it from perspective. Those shots are in ortho mode, no perspective. Look at the previous renders Turambar posted, I'm pretty sure it's long enough.
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I have no idea what the hell ortho mode is.
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Just for the record, all of the models are being built directly off orthographic schematics for each of these ships, none are too long, short, tall, thin, wide, etc. They're correct.
As for my take, I still think the engines are way too dark.
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looks very nice...but i think the exhaust nozzles are a LITTLE bit too small...and thus the blocky things underneath each one too thick...the laser cannons are too thick...their diameter should be slighty less than the exhaust nozzles
(http://www.scifi3d.com/images/wip/359_src_xwing_t-65_4.jpg)
here you can also see that the circular paint pattern are not on all four, but only on 2 of the cannons
(http://www.scifi3d.com/images/wip/210_src_xwing_t-65_2.jpg)
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Just for the record, all of the models are being built directly off orthographic schematics for each of these ships, none are too long, short, tall, thin, wide, etc. They're correct.
As for my take, I still think the engines are way too dark.
Depends on what schematics you're using, some of the WEG drawings are notoriously inaccurate to the movie models.
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The thing that's a little bothersome, is the fact that the burn/scratch etc. marks look the same on both sides of the model since it's mirrored.
Also don't know yet whether to like the red paintjob on it - it seems like it was done on the spot, however if so it shouldn't be mirrored.
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They use astromech droids to paint. However good the mech's painting software is is what you get, I guess. That coupled with the quality of the paint available and the amount available...
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The thing that's a little bothersome, is the fact that the burn/scratch etc. marks look the same on both sides of the model since it's mirrored.
Also don't know yet whether to like the red paintjob on it - it seems like it was done on the spot, however if so it shouldn't be mirrored.
my paintjob is based exactly on the paintjob on the x-wing model used in empire strikes back.
the dirt, i just kinda did cause it looked too clean. you don't get close enough in-game to see, and it certainly looks pretty enough in the techroom.
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Jeez Turambar, that's supposed to be top secret still :P
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huh?
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Never mind, it was a joke, tone of voice is tough to convey on a forum.
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(http://i18.tinypic.com/6gkgodh.jpg)
(http://i9.tinypic.com/61mydqr.jpg)
its converted, working in game now.
it has been for a while, just thought i'd put up some screens of it from the f3 techroom.
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:cool: :yes:
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Hot.
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Good news: I bought the SW original trilogy, and I didn't wait for shipping... I successfully torrented it, and can now post reference pics... probably tomorrow, I guess, perhaps tonight. I'll have the original original, (torrented), as well as the 2004 edition, when it gets here. Perhaps even the '97 version or whatever..
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You bought the 3 dvds packages that each come with the 2004 and original versions of each movie? What I find sad is that they didn't give use the THX remastered version, all I think they did is take the laserdisc versions and copy them to DVD. No reason to pay for it then for me, since I've already got those.
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Well, you know, FRAPS + a DVD player = reference shots...
On a different subject, I saw the B-Wings from ROTJ; they don't seem to rotate when opening their S-Foils... they were upright, like this:
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then they open to:
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----
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So, why such a big fuss with making the cockpit rotate? I didn't see that...
BTW, is there any particular craft that could use reference shots? Looks like the X-Wing's done, but if you need shots of anything else, let me know, unless you've got your own way of getting them from the movie? IDK.. :D Let me know how I can help.
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if the cockpit doesn't rotate then the fire points move.
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Are they capable of firing from the closed position? If not, then make the fire points set to open mode, if that's possible; IDK.
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Also, the only reference I know of for a rotating cockpit is from the Lucas games, but I figured it had been mentioned in the books somewhere to make it in the games.
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Also, the only reference I know of for a rotating cockpit is from the Lucas games, but I figured it had been mentioned in the books somewhere to make it in the games.
also, if you look in the theforce.net exhibition pics, the b-wing's cockpit is rotated so the main wing is nearly horizontal
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The horizontal mode is for landing, as the "attack mode" s-foils don't lend themselves to landing well
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well the hull swivels around the cockpit while attacking enemy starships to make enemy sensors harder to detect the b-wings position.
-> firepoints move
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(http://i9.tinypic.com/4rc1xte.jpg)
you'll never take me alive, CorSec!!
whee!
(http://i13.tinypic.com/4uyskdh.jpg)
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why green? am I missing something? (I never read much eu stuff)
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Corran Horn's X-wing from the X-Wing series of books.
he came to the alliance from the Corellian Security Force, so his x-wing actually belongs to him, and is kept painted in CorSec colors.
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Need in-game screenshot :p
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I like it! It's almost better than sex(well, no).
No detailled cockpit?
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No detailled cockpit?
Not yet.
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Ok, so you're going to add it in th future. Nice :yes:
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I thought Whistler was an R2 not an R5? :p j/k thats pure awesome Tura, the job as they say is a good un'
Ill take mine in CorSec Colors ;)
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Hmm, what about the landing lights? :p I know, prolly not possible to implement... but it'd be nice. Millenium Falcon's lights, too. Oh well. :(
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(http://i17.tinypic.com/4zdqc8l.jpg)
three flight is on the move!
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You know if you spent half as much time texturing as rendering we'd have a B-Wing done by now too. :P
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rendering i can do in class with no mouse
texturing is a different story
(i've done work on the b-wing, but its small stuff that won't look good till its all done)
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Hey, I thought that Corran had to paint his X-Wing in standard Rogue Squadron red as per regulations. Although he did paint it back green when Rogue Squadron went rogue. Or am I mixing up books again?
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Hot Snot Tura that's a mean looking flight
If i recall correctly Cycho said Corran's was already in CorSec colors and didn't need to be repainted like the others. I know in the Wraith Squadron books they repainted the Xwings to be in Rogue colors.
Any chance of getting the Kryat Dragon version or the Antilles gas station paint jobs ;) ?
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You know, for the record, while the book covers have Corran's X-Wing painted with just green stripes, the books specifically describe it as green with black and white trim.
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You know, for the record, while the book covers have Corran's X-Wing painted with just green stripes, the books specifically describe it as green with black and white trim.
yeah, i made trim around the cockpit and nose black, but all green kinda looked funny, so i put some of the white back in.
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(http://i15.tinypic.com/54bvb41.jpg)
getting pitted
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Sweet, are modeling it after the movie version or the X-Wing game cockpit?
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movie
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(http://i32.tinypic.com/nda8og.jpg)
wild berry pop tarts
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Somebody violated the x-wing! :sigh:
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Oh, get over it.
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:(
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Violated in what way?
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They graffiti'd it. Nooooooooooooooooo....
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whooaa. Very very nice. :) All my nitpicks are about the textures... I'd like to see it with a little more tan coloring, a little more contrast in the hull as per the actual physical models, and Gold, Blue, and Gray color schemes as well as Red and Green.
I could do all this myself if you have a .PSD of the texture map.
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i'll be doing all the textures and color schemes myself, thanks
maybe when i start doing Rogue Squadron's Bacta War color schemes, i'll outsource you a couple of them.
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I know I shouldn't, but I'm a little bothered by how you have your cylinders set up. :nervous:
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i'll be doing all the textures and color schemes myself, thanks
maybe when i start doing Rogue Squadron's Bacta War color schemes, i'll outsource you a couple of them.
I'll do a couple as well
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its not bad...
you played sw3 on ds? they have a lot of the older ships in the multiplayer mode. they have several paintjobs which look cool. could go their for insparation.
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Put some strip lighting and a huge pair of subs on it, and it could be Mace Windu's pimped-up ride ;)
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Had to revive this thread for one last whoop.
Watch this:
a flying X-Wing in real life (http://gizmodo.com/gadgets/boom/x+wing-rocket-launches-disintegrates-mid+air-307945.php)
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Violated in what way?
it was Violeted
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Had to revive this thread for one last whoop.
Watch this:
a flying X-Wing in real life (http://gizmodo.com/gadgets/boom/x+wing-rocket-launches-disintegrates-mid+air-307945.php)
Ok...
:necro:
And...locked. There wasn't even a reason to bump this, it could have gone in the NuX thread...