Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: shiv on July 03, 2007, 05:16:19 am
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Anyone know how to do subspace missiles?
I heared that it's possible but I don't know how to do that...
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$Name: SSM
+Title: XSTR("TFBs-01", 3392)
+Description:
XSTR(
"Special Issue
Anti-Capital Ship Subspace Weapon
Anti-Matter Torpedo", 3393)
$end_multi_text
+Tech Title: XSTR("TFBs-01 Collapsar", 3394)
+Tech Anim: Tech_Helios
+Tech Description:
XSTR(
"The SSM is activated once a pilot fires the targeting laser onto a capital ship. If it hits for 2 seconds, it automatically initizales the SSM, which launhces a barrage of 10 Helios torpedoes at the intended target.", 3395)
$end_multi_text
$Model File: helios.pof
$Mass: 35.0
$Velocity: 250.0
$Fire Wait: 30.0
$Damage: 6800 ;; damage applied when within inner radius
$Blast Force: 1000.0
$Inner Radius: 100.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 270.0 ;; max radius for attenuated damage
$Shockwave Speed: 75 ;; velocity of shockwave. 0 for none.
$Armor Factor: 1.0
$Shield Factor: 0.02
$Subsystem Factor: 0.85
$Lifetime: 30.0
$Energy Consumed: 0.0
$Cargo Size: 25.0
$Homing: YES
+Type: HEAT ;; Legal: HEAT, ASPECT
+Turn Time: 10.5
+View Cone: 20.0
$LaunchSnd: 97
$ImpactSnd: 101 ;; shockwave impact sound
$FlyBySnd: -1
$Rearm Rate: 0.02
$Flags: ( "Bomb" "Huge" "No Dumbfire" "player allowed")
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.5 ;; Width of trail nearest missile
+End Width: 2.0
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 2.0 ;; how many seconds before trail disappears
+Bitmap: MissileTrail02 ;; Bitmap used to draw trail
$Icon: iconHelios
$Anim: Helios
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0
You'll need a targeting laser...
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Thanks! And... Is it possible to use those missiles without Targeting laser? ;)
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AFAIK - no.....but I could be wrong.
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I think somebody posted a SSM which could be "summoned" by a TAG-C... but I'm not so sure.
Anyway, unlimited Helios --> big pwn4ge! ;7
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Anyway, unlimited Helios --> big pwn4ge!
That's probably the reason why :v: cut that weapon from the game.
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Kinda off-topic question.
What was the target laser originally in the game for? This?
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There's something missing in the code I posted.
IIRC, should htere be a SSM.tbl that descibes which missiles are called with which weapon (targeting laser in this case)?