Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: shiv on July 03, 2007, 05:16:19 am

Title: Subspace missiles
Post by: shiv on July 03, 2007, 05:16:19 am
Anyone know how to do subspace missiles?

I heared that it's possible but I don't know how to do that...
Title: Re: Subspace missiles
Post by: TrashMan on July 03, 2007, 05:30:04 am
$Name:                           SSM
+Title:                           XSTR("TFBs-01", 3392)
+Description:
XSTR(
"Special Issue
Anti-Capital Ship Subspace Weapon
Anti-Matter Torpedo", 3393)
$end_multi_text
+Tech Title:               XSTR("TFBs-01 Collapsar", 3394)
+Tech Anim:                  Tech_Helios
+Tech Description:
XSTR(
"The SSM is activated once a pilot fires the targeting laser onto a capital ship. If it hits for 2 seconds, it automatically initizales the SSM, which launhces a barrage of 10 Helios torpedoes at the intended target.", 3395)
$end_multi_text
$Model File:                     helios.pof
$Mass:                           35.0
$Velocity:                        250.0
$Fire Wait:                        30.0
$Damage:                                                                6800                                                                                                    ;; damage applied when within inner radius
$Blast Force:                                                   1000.0
$Inner Radius:                     100.0                                       ;; radius at which damage is full (0 for impact only)
$Outer Radius:                     270.0                                       ;; max radius for attenuated damage
$Shockwave Speed:                  75                                        ;; velocity of shockwave.  0 for none.
$Armor Factor:                     1.0
$Shield Factor:                     0.02
$Subsystem Factor:                                              0.85
$Lifetime:                        30.0
$Energy Consumed:                  0.0
$Cargo Size:                     25.0
$Homing:                        YES
   +Type:                              HEAT                                    ;; Legal: HEAT, ASPECT
   +Turn Time:                         10.5
   +View Cone:               20.0
$LaunchSnd:                        97
$ImpactSnd:                        101                                       ;;      shockwave impact sound
$FlyBySnd:                        -1
$Rearm Rate:                     0.02
$Flags:                           ( "Bomb" "Huge" "No Dumbfire" "player allowed")
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
   +Start Width:                        0.5                                       ;; Width of trail nearest missile
   +End Width:                           2.0 
   +Start Alpha:                        1.0
   +End Alpha:                           0.0
   +Max Life:                           2.0                                       ;; how many seconds before trail disappears
   +Bitmap:                              MissileTrail02                              ;; Bitmap used to draw trail
$Icon:                                 iconHelios
$Anim:                                 Helios
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               15.0




You'll need a targeting laser...
Title: Re: Subspace missiles
Post by: shiv on July 03, 2007, 05:37:14 am
Thanks! And... Is it possible to use those missiles without Targeting laser? ;)
Title: Re: Subspace missiles
Post by: TrashMan on July 03, 2007, 05:40:33 am
AFAIK - no.....but I could be wrong.
Title: Re: Subspace missiles
Post by: Dysko on July 03, 2007, 06:00:44 am
I think somebody posted a SSM which could be "summoned" by a TAG-C... but I'm not so sure.

Anyway, unlimited Helios --> big pwn4ge! ;7
Title: Re: Subspace missiles
Post by: Koth on July 03, 2007, 11:55:08 pm
Quote
Anyway, unlimited Helios --> big pwn4ge!
That's probably the reason why :v: cut that weapon from the game.
Title: Re: Subspace missiles
Post by: achtung on July 04, 2007, 03:41:27 am
Kinda off-topic question.

What was the target laser originally in the game for?  This?
Title: Re: Subspace missiles
Post by: TrashMan on July 04, 2007, 05:06:37 am
There's something missing in the code I posted.
IIRC, should htere be a SSM.tbl that descibes which missiles are called with which weapon (targeting laser in this case)?