Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SKYNET-011 on July 06, 2007, 09:30:32 am

Title: Suggestions
Post by: SKYNET-011 on July 06, 2007, 09:30:32 am
Burst Fire-
Weapons that fire in bursts of # at a time.
$Burst=Shots per burst where burst uses normal weapon stats IE reload time.

Chargeable primaries-
Weapons that charge up for increased firepower and ammo cost.
$Chargeglow=anim

Homing primaries-
Primaries that lock on to the selected target. This + Charging could be useful for the Starfox mod.

Warmup for primaries-
Primaries that need to warm up to fire(miniguns\charged plasma)
$Warmtime=seconds
$Warmsound=sound

Are there any buttons for sliding(like some shivan fighters do) yet?
Title: Re: Suggestions
Post by: jr2 on July 06, 2007, 11:20:32 am
For sliding, you just configure in your options which buttons you want, and then create the table values for allowing horizontal / vertical movement (the speeds are set to 0.0 to disable it in most fighters).
Title: Re: Suggestions
Post by: Nuke on July 07, 2007, 03:05:25 am
buttons yes, axes no, i want axes :D
Title: Re: Suggestions
Post by: Snail on July 07, 2007, 05:36:27 am
(http://www.cambriansurvival.co.uk/common/axes.jpg)

Here.
Title: Re: Suggestions
Post by: GenericCorvette on July 08, 2007, 09:19:15 pm
Burst weapons are already possible on multi-barrel turrets if you use $Swarm.
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Swarm: (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Swarm:)

I don't know if it's possible to use $Corkscrew with primaries yet.
Title: Re: Suggestions
Post by: Kaine on July 09, 2007, 09:09:29 am
(http://www.cambriansurvival.co.uk/common/axes.jpg)

Here.

i love you man.

I think chargables would probably be better implemented as secondary weapons and we keep primaries as "hold trigger for rapid fire" style.
Title: Re: Suggestions
Post by: Topgun on July 09, 2007, 03:44:50 pm
(http://www.cambriansurvival.co.uk/common/axes.jpg)

Here.

i love you man.


I love snail too...
Title: Re: Suggestions
Post by: TrashMan on July 09, 2007, 05:06:45 pm
Dunno...I?m more of a fan of something more universal but equally (if not more) intimidating:

http://www.thearma.org/essays/100_0982.JPG

PIC FROM HERE:
http://www.thearma.org/essays/2HGS.html
Title: Re: Suggestions
Post by: RazorsKiss on July 10, 2007, 11:04:18 am
I would like them as secondaries, as well :D

Snail's axes can be primaries.
Title: Re: Suggestions
Post by: Backslash on July 10, 2007, 12:59:51 pm
I did implement lateral axes in HEAD.  The joystick kind.  Dunno how to do the other kind, or that crowbar. :lol:

1.  It's in HEAD only, because the change breaks your existing pilot file (if created with an older build).
2.  It won't be added to stable until taylor's pilot code / 3.7.

Hmm... bursts, interesting idea.  I wonder if one could do them with some combination of $Shots (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Shots:) and cycle (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.22cycle.22), maybe combined with this corkscrew idea.  Think I'll go do some experimenting.
Title: Re: Suggestions
Post by: Trivial Psychic on July 13, 2007, 11:31:49 pm
I'd like to see a change to beams so that fire duration can be variable.  To clarify, it would allow the player to maintain a player-primary beam for as long as desired (or until weapon power is drained).  There is a way to hack this at present, by eliminating charge up and charge down times (or making them quite short), (virtually) eliminating fire wait, and making beam duration very short.  However, this gives a rapid pulsing effect that doesn't really resemble a single beam, and the sound isn't perfect (though adding "stream" to the weapon's flags helps).  What I'd like is to allow the use of "-1" for beam duration, which would force this variable mode to enable.  This would allow the moder to re-introduce charge-up and charge-down times and sounds.  Not sure how the AI would use it though.
Title: Re: Suggestions
Post by: Nuke on July 14, 2007, 12:30:27 am
you could probibly make a gun that uses alot of energy so you can only fire 3 or 4 times before your out of energy, and then make the energy charge really fast. not sure if that last part is possible yet.