Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Grey Wolf on June 15, 2001, 10:04:00 pm
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A whopping 134 KM diameter: (http://www.3dap.com/hlp/hosted/gtdwolf/screen02.gif) Makes that mission really easy to jump out in.
[This message has been edited by Grey Wolf 2009 (edited 06-15-2001).]
[This message has been edited by Grey Wolf 2009 (edited 06-15-2001).]
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That's a rather large node (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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Originally posted by Jabu:
That's
Originally posted by Jabu:
rather large
Originally posted by Jabu:
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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is there a way you could use the fs2 node for that?
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Easily. Convert it to COB, resize it, throw any texture on, and convert it back to POF.
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I have a Knossos for a jump node (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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does it rotate (the knossos one)?
Delta
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nope, it can't (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) that's a tbl thing, still looks cool tho