Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on July 06, 2007, 03:44:40 pm

Title: Mainhall limit = 2?
Post by: Black Wolf on July 06, 2007, 03:44:40 pm
Is this in fact the case? And if so, is it hard coded? It would be convenient, though not essential, to have access to a mainhall for a Hecate (i.e. Aquitaine, default FS2, Hatshepsut (i.e. Psamtik, default FS2) and something else (i.e. custom) for TI if I ever get around to finishing and texturing this beast. If it is a hardcoded limit, and difficult to change it's not essential, but it would be nice is all.
Title: Re: Mainhall limit = 2?
Post by: Goober5000 on July 06, 2007, 05:02:14 pm
It was made non-boolean (i.e. more than two possible) awhile ago.  Currently you can have up to 10.  The Port uses 5.
Title: Re: Mainhall limit = 2?
Post by: Black Wolf on July 07, 2007, 01:42:07 am
Shiny :)
Title: Re: Mainhall limit = 2?
Post by: Snail on July 07, 2007, 05:34:30 am
The Port uses 5.

Aquitaine, Psamtik, Galatea, Bastion, Krios?
Title: Re: Mainhall limit = 2?
Post by: Goober5000 on July 08, 2007, 12:19:50 am
Galatea, Bastion, Aquitaine, Psamtik, Galatea with different music.

ST:R will add a sixth.