Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: DarkBasilisk on July 06, 2007, 06:14:02 pm

Title: Request
Post by: DarkBasilisk on July 06, 2007, 06:14:02 pm
Since as Goober says you guys are starting the voice acting part of the campaign, I'd like to just make a humble request to fix one of my ultimate gripes with voice acted campaigns: volume. The majority of voice acted campaigns I've played, while it was nice to try and voice act it, its useless if I have to put my head next to the speaker during the briefings to hear what the guy is saying. If there's some unavoidable reason for this I apologize, but otherwise it just doesn't make sense to have voice acting so quiet that it may as well not be there.

So for the love of God, please ensure that the voice acting is actually on a regular volume *goes to cry over all the "silent" voice-acted campaigns he has*
Title: Re: Request
Post by: Snail on July 06, 2007, 06:18:01 pm
Yes, I agree, make them the same volume as the retail voice acting personas so that you don't have,

We are here to protect the cargo. Make sure nothing happens to it. (mission message)

I CAN'T HOLD THEM OFF MUCH LONGER! (built-in message)
Title: Re: Request
Post by: Goober5000 on July 06, 2007, 07:46:27 pm
Yes, we have taken note of this. :)
Title: Re: Request
Post by: Selectah on July 11, 2007, 02:19:22 am
Don't fret, Snail. I have no doubts that the ST:R crew can pull that off. That's easily accomplished, anyhoo. Compression, y'know. Oh ya, a bit of distortion as well. Just to give it that CB-radio feel. ;)

A minor aside, tho. Are you going to go w/ the retail line of 8-bit, 11.025 Hz wav files? As long as the distortion/compression ratio is precise, there ain't a person on the planet that can tell whether it's 11.025 Hz or 22.050 Hz, much less 8-bit or 16-bit. (I've been doing audio engineering for major productions close to 25 years now and you'd be amazed what some people with "perfect hearing" have to say about audio. Expert: "Oh, you've used analog reverb on this, haven't you?" Me: "Yeah. Sure. Whatever." For laughs and verification, check out the story of Lee Sklar's "producer switch".)
Title: Re: Request
Post by: Goober5000 on July 11, 2007, 12:51:40 pm
I guess we'll fiddle around with it and see what sounds best.
Title: Re: Request
Post by: Topgun on July 11, 2007, 08:02:51 pm
heck, for voice you can use 2k OGG, and it will still sound ok.
Title: Re: Request
Post by: Selectah on July 12, 2007, 02:47:00 am
OGG don't work with retail.
Title: Re: Request
Post by: Grizzly on August 02, 2007, 03:52:30 am
And while you are at it, trim up the volume of the derelict campaign to ;).

No, really. It is not so hard to speak a bit louder, and if that doesn't work out,  there is always a increase volume button in your voice recording program (even windows has that feature in its own!). but when I look at some of the voice-acted campaigns I have played, those buttons seem to be overlooked.
Title: Re: Request
Post by: jr2 on August 02, 2007, 03:53:44 am
Make sure you compress / normalize all voice files first before increasing the volume... I might give this a whack myself & upload it for you guys.
Title: Re: Request
Post by: Mongoose on August 02, 2007, 06:59:15 pm
If a particular campaign's voice acting is too quiet, it's not all that hard to hit F2 and adjust the sound balance accordingly.  It would be wonderful if every voiced campaign out there had perfectly normalized, crystal-clear audio, but unfortunately that's not going to happen, so one must compensate for it.
Title: Re: Request
Post by: Topgun on August 02, 2007, 07:00:16 pm
Yes, I agree, make them the same volume as the retail voice acting personas so that you don't have,

We are here to protect the cargo. Make sure nothing happens to it. (mission message)

I CAN'T HOLD THEM OFF MUCH LONGER! (built-in message)
Title: Re: Request
Post by: jr2 on August 02, 2007, 10:40:19 pm
Question: where might I find the source .wavs for Derelict?  I'm going to modify them & see if ppl like it, but I'd prefer to use the source .wavs.  This is prolly not the right place for this, but there is no Derelict thread.  Who do I get ahold of?
Title: Re: Request
Post by: Mongoose on August 03, 2007, 01:52:11 am
I'd assume that Blaise Russell still has all the source files; if he doesn't, you'll have to get in touch with everyone who did voice work and hope they still do.
Title: Re: Request
Post by: akenbosch on August 03, 2007, 09:08:52 pm
i could work wonders with alpha 2's famous quote, and the song whip it. sound editing galore!

"when a problm comes along, you must shove a piece of ductape FZZZZZZZZZZZZZ"

(fizzing mine)

it could be the next great hit, next to "bite me jason"!
Title: Re: Request
Post by: Snail on August 04, 2007, 07:11:52 am
When I make Admiral, heads will roll.

That means you, Topgun.
Title: Re: Request
Post by: Grizzly on August 04, 2007, 05:18:20 pm
If a particular campaign's voice acting is too quiet, it's not all that hard to hit F2 and adjust the sound balance accordingly.  It would be wonderful if every voiced campaign out there had perfectly normalized, crystal-clear audio, but unfortunately that's not going to happen, so one must compensate for it.

derelict problem: to make sure you hear the voices good, you will have to set the voice volume to max, the effects volume to 1/2 and the music to 1/3...
Title: Re: Request
Post by: Vidmaster on December 18, 2007, 07:32:27 am
anc even then you cannot understand some lines.

Still need voice-actors?